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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2004 The ScummVM project
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 * $Header: /cvsroot/scummvm/scummvm/backends/wince/wince-sdl.h,v 2004/12/23 01:14:22 arisme Exp $

#ifndef WINCE_SDL_H
#define WINCE_SDL_H

#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/scaler.h"
#include "backends/intern.h"
#include "backends/sdl/sdl-common.h"

#include "CEgui.h"
#include "CEkeys.h"
#include "CEDevice.h"
#include "CEScaler.h"

#include <SDL.h>

#define TOTAL_ZONES 3

class OSystem_WINCE3 : public OSystem_SDL {

      // Update the dirty areas of the screen
      void internUpdateScreen();

      void initSize(uint w, uint h);

      // Overloaded from SDL_Common (toolbar handling)
      bool pollEvent(Event &event);
      // Overloaded from SDL_Common (toolbar handling)
      void drawMouse();
      // Overloaded from SDL_Common (mouse and new scaler handling)
      void fillMouseEvent(Event &event, int x, int y);
      // Overloaded from SDL_Common (new scaler handling)
      void addDirtyRect(int x, int y, int w, int h);
      // Overloaded from SDL_Common (new scaler handling)
      void warpMouse(int x, int y);
      // Overloaded from SDL_Commmon
      void quit();
      // Overloaded from SDL_Commmon (master volume and sample rate subtleties)
      bool setSoundCallback(SoundProc proc, void *param);

      // GUI and action stuff
      void swap_panel_visibility();
      void swap_panel();
      void swap_sound_master();
      void add_right_click(bool pushed);
      void swap_mouse_visibility();
      void swap_freeLook();
      void swap_zoom_up();
      void swap_zoom_down();

      // Smartphone actions
      void initZones();
      void loadSmartphoneConfigurationElement(String element, int &value, int defaultValue);
      void loadSmartphoneConfiguration();
      void add_left_click(bool pushed);
      void move_cursor_up();
      void move_cursor_down();
      void move_cursor_left();
      void move_cursor_right();
      void switch_zone();

      static int getScreenWidth();
      static int getScreenHeight();
      static void initScreenInfos();
      static bool isOzone();

      void loadGFXMode();
      void unloadGFXMode();
      void hotswapGFXMode();
      bool saveScreenshot(const char *filename);

      const GraphicsMode *getSupportedGraphicsModes() const;      
      bool setGraphicsMode(int mode);
      //int getGraphicsMode() const;      
      int getDefaultGraphicsMode() const;

      void setWindowCaption(const char *caption);
      bool openCD(int drive);
      int getOutputSampleRate() const;

      bool hasFeature(Feature f);
      void setFeatureState(Feature f, bool enable);
      bool getFeatureState(Feature f);


      bool checkOggHighSampleRate();

      static void private_sound_proc(void *param, byte *buf, int len);
      static SoundProc _originalSoundProc;

      bool update_scalers();
      void create_toolbar();
      void update_game_settings();
      void check_mappings();
      void update_keyboard();
      void get_sample_rate(); 

      void retrieve_mouse_location(int &x, int &y);

      CEGUI::ToolbarHandler _toolbarHandler;

      SDL_Surface *_toolbarLow;     // toolbar 320x40
      SDL_Surface *_toolbarHigh;  // toolbar 640x80
      bool _toolbarHighDrawn;       // cache toolbar 640x80

      uint16 _sampleRate;                 // current audio sample rate

      bool _freeLook;                     // freeLook mode (do not send mouse button events)

      bool _forceHideMouse;         // force invisible mouse cursor

      bool _forcePanelInvisible;  // force panel visibility for some cases
      bool _panelVisible;                 // panel visibility
      bool _panelStateForced;       // panel visibility forced by external call
      bool _panelInitialized;       // only initialize the toolbar once

      bool _monkeyKeyboard;         // forced keyboard for Monkey Island copy protection
      static bool _soundMaster;     // turn off sound after all calculations
                                                // static since needed by the SDL callback
      bool _orientationLandscape; // current orientation
      bool _newOrientation;         // new orientation

      bool _saveToolbarState;       // save visibility when forced
      String _saveActiveToolbar;    // save active toolbar when forced

      bool _saveToolbarZoom;        // save visibility when zooming 
      bool _zoomUp;                       // zooming up mode
      bool _zoomDown;                     // zooming down mode

      int _scaleFactorXm;                 // scaler X *
      int _scaleFactorXd;                 // scaler X /
      int _scaleFactorYm;                 // scaler Y *
      int _scaleFactorYd;                 // scaler Y /
      bool _scalersChanged;         

      static int _platformScreenWidth;
      static int _platformScreenHeight;
      static bool _isOzone;         // true if running on Windows 2003 SE 

      // Smartphone specific variables

      int _lastKeyPressed;          // last key pressed
      int _keyRepeat;                     // number of time the last key was repeated
      int _keyRepeatTime;                 // elapsed time since the key was pressed
      int _keyRepeatTrigger;        // minimum time to consider the key was repeated

      int _repeatX;                       // repeat trigger for left and right cursor moves
      int _repeatY;                       // repeat trigger for up and down cursor moves
      int _stepX1;                        // offset for left and right cursor moves (slowest)
      int _stepX2;                        // offset for left and right cursor moves (faster)
      int _stepX3;                        // offset for left and right cursor moves (fastest)
      int _stepY1;                        // offset for up and down cursor moves (slowest)
      int _stepY2;                        // offset for up and down cursor moves (faster)
      int _stepY3;                        // offset for up and down cursor moves (fastest)

      int _mouseXZone[TOTAL_ZONES];
      int _mouseYZone[TOTAL_ZONES];
      int _currentZone;

      typedef struct zoneDesc {
                int x;
              int y;
                  int width;
                  int height;
      } zoneDesc;

      static zoneDesc _zones[TOTAL_ZONES];



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