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Sourcecode: scummvm version File versions

b_globals.c

#include <PalmOS.h>
#include "b_globals.h"


//#define BUILD_COMMON
//#define BUILD_SIMON
//#define BUILD_SCUMM
#define BUILD_SKY
//#define BUILD_QUEEN
//#define BUILD_SWORD1

#ifdef BUILD_COMMON
#     define BUILD_RES  GBVARS_COMMON
#     define BUILD_NAME "Common"
#else
#     define BUILD_RES  GBVARS_ENGINE
#     define BUILD_NAME "Engine"
#endif

DmOpenRef dbP[GBVARS_COUNT];
///////////////////////////////////////////////////////////////////

void writeRecord(MemPtr ptr, UInt32 size, UInt16 index, UInt16 dbID) {
      Err e;
      
      MemHandle recordH = DmNewRecord(dbP[dbID], &index, size);
      MemPtr save = MemHandleLock(recordH);
      e = DmWrite(save, 0, ptr, size);
      MemHandleUnlock(recordH);
      DmReleaseRecord (dbP[dbID], index, 0);
}
///////////////////////////////////////////////////////////////////
void buildAll() {
      Err err;
      LocalID olddb;    

      olddb = DmFindDatabase(0, "Glbs::" BUILD_NAME);
      if (olddb) {
            DmDeleteDatabase(0,olddb);
            FrmCustomAlert(1000,"delete old " BUILD_NAME " DB",0,0);
      }
      err = DmCreateDatabase (0, "Glbs::" BUILD_NAME, 'ScVM', 'GLBS', false);
      olddb = DmFindDatabase(0, "Glbs::" BUILD_NAME);
      dbP[BUILD_RES] = DmOpenDatabase(0, olddb, dmModeReadWrite);

#if defined(BUILD_COMMON)
      addNewGui();

#elif defined(BUILD_SCUMM)
      addDimuseTables();
      // temp removed
      // TODO ::scummvm use sizeof(OLD256_MIDI_HACK) so i need to fix it
      // directly in the code or call MemHandleSize but it may slow down
      // code execution
      addAkos();
      addDimuseCodecs();
      addCodec47();
      addGfx();
      addDialogs();
      addCharset();
      addCostume();
      addPlayerV2();

#elif defined(BUILD_SIMON)
      addSimon();
      Simon_addCharset();

#elif defined(BUILD_SKY)
      Sky_addHufftext();

#elif defined(BUILD_QUEEN)
      Queen_addTalk();
      Queen_addRestables();
      Queen_addGraphics();
      Queen_addDisplay();
      Queen_addMusicdata();

#elif defined(BUILD_SWORD1)
      Sword1_addStaticres();
#endif

      DmCloseDatabase(dbP[BUILD_RES]);
}

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