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games.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/backends/PalmOS/Src/games.h,v 1.7 2004/11/09 11:49:07 chrilith Exp $
 *
 */

#ifndef __GAMES_H__
#define     __GAMES_H__

#define curItemVersion sysMakeROMVersion(3,1,0,0,0)

#define itemVersion_30 sysMakeROMVersion(3,0,0,0,0)
#define itemVersion_27 sysMakeROMVersion(2,7,0,0,0)
#define itemVersion_26 sysMakeROMVersion(2,6,0,0,0)
#define itemVersion_25 sysMakeROMVersion(2,5,0,0,0)
#define itemVersion_20 sysMakeROMVersion(2,0,0,0,0)

// old config structs
typedef struct {
      UInt32      version;
      UInt16      icnID;                  // icon to display on the list
      Boolean     selected;

      Char  nameP[50];        // game name to display in list
      Char  pathP[150];       // path to the game files
      Char  gameP[10];        // scumm name of the game
      UInt16      gfxMode;

      Boolean autoLoad;
      UInt16 loadSlot;
      Boolean bootParam;
      UInt16 bootValue;
      Boolean amiga;
      Boolean subtitles;
      Boolean talkSpeed;
      UInt16 talkValue;
      UInt8 language;

} GameInfoTypeV0;

typedef struct {
      UInt32      version;
      UInt16      icnID;                  // icon to display on the list
      Boolean     selected;

      Char  nameP[50];        // game name to display in list
      Char  pathP[150];       // path to the game files
      Char  gameP[10];        // scumm name of the game
      UInt16      gfxMode;

      Boolean autoLoad;
      Boolean bootParam;
      Boolean setPlatform;
      Boolean subtitles;
      Boolean talkSpeed;

      UInt16 loadSlot;
      UInt16 bootValue;
      UInt16 talkValue;
      UInt8 platform;
      UInt8 language;

} GameInfoTypeV2;


// Current config
typedef struct {
      struct {
            UInt16 master;
            UInt16 music;
            UInt16 sfx;
            UInt16 speech;
            UInt16 audiocd;
      } volume;
      
      struct {
            // midi
            Boolean multiMidi;
            Boolean music;
            UInt8 drvMusic;
            UInt8 tempo;
            // sound FX
            Boolean sfx;
            UInt8 rate;
            // CD audio
            Boolean CD;
            UInt8 drvCD, frtCD;
            UInt16 defaultTrackLength;
            UInt16 firstTrack;
      } sound;
} MusicInfoType;

typedef struct {
      UInt32      version;
      UInt16      icnID;                  // icon to display on the list
      Boolean     selected;

      Char  nameP[50];        // game name to display in list
      Char  pathP[150];       // path to the game files
      Char  gameP[15];        // scumm name of the game
      UInt16      gfxMode;

      Boolean autoLoad;
      Boolean bootParam;
      Boolean setPlatform;
      Boolean subtitles;
      Boolean talkSpeed;

      UInt16 loadSlot;
      UInt16 bootValue;
      UInt16 talkValue;
      UInt8 platform;
      UInt8 language;               // |-       v2.5
      
      Boolean filter;               //          v2.6
      Boolean fullscreen;           // |
      Boolean aspectRatio;    // |- v2.7
      
      MusicInfoType musicInfo;//          v3.0
      
      UInt8 engine;                 // |- v3.1

} GameInfoType;

enum {
      ENGINE_SCUMM = 0,
      ENGINE_SIMON,
      ENGINE_QUEEN,
      ENGINE_SWORD1
};

// protos
Err         GamOpenDatabase         ();
void  GamImportDatabase ();
void  GamCloseDatabase  (Boolean ignoreCardParams);
Err         GamSortList             ();
UInt16      GamGetSelected          ();
void  GamUnselect             ();
Boolean GamJumpTo             (Char letter);

extern DmOpenRef gameDB;

#endif

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