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input.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/input.h,v 1.19 2004/10/08 18:43:24 cyx Exp $
 *
 */

#ifndef INPUT_H
#define INPUT_H

#include "common/util.h"
#include "queen/defs.h"

class OSystem;

namespace Queen {

class Input {

      public:

            //! Adjust here to change delays!
            enum {
                  DELAY_SHORT  =  10,
                  DELAY_NORMAL = 100,
                  DELAY_SCREEN_BLANKER = 5 * 60 * 1000
            };

            enum {
                  MOUSE_LBUTTON = 1,
                  MOUSE_RBUTTON = 2
            };

            Input(Language language, OSystem *system);

            //! calls the other delay() with a value adjusted depending on _fastMode
            void delay();

            //! moved QueenEngine::delay() here
            void delay(uint amount);

            //! convert input to verb
            int checkKeys();

            //! use instead of KEYVERB=0
            void clearKeyVerb()  { _keyVerb = VERB_NONE; }

            void canQuit(bool cq)             { _canQuit = cq; }

            bool cutawayRunning() const       { return _cutawayRunning; }
            void cutawayRunning(bool running) { _cutawayRunning = running; }

            bool cutawayQuit() const  { return _cutawayQuit; }
            void cutawayQuitReset()   { _cutawayQuit = false; }

            void dialogueRunning(bool running) { _dialogueRunning = running; }

            bool talkQuit() const { return _talkQuit; }
            void talkQuitReset()  { _talkQuit = false; }

            bool quickSave() const { return _quickSave; }
            void quickSaveReset()  { _quickSave = false; }
            bool quickLoad() const { return _quickLoad; }
            void quickLoadReset()  { _quickLoad = false; }
            bool debugger() const { return _debugger; }
            void debuggerReset() { _debugger = false; }

            bool fastMode() const { return _fastMode; }
            void fastMode(bool fm)  { _fastMode = fm; }

            Verb keyVerb() const { return _keyVerb; }

            int mousePosX() const { return _mouse_x; }
            int mousePosY() const { return _mouse_y; }

            int mouseButton() const { return _mouseButton; }
            void clearMouseButton() { _mouseButton = 0; }

            uint32 idleTime() const { return _idleTime; }

      private:

            enum KeyCode {
                  KEY_SPACE = ' ',
                  KEY_COMMA = ',',
                  KEY_DOT   = '.',
                  
                  KEY_DIGIT_1 = '1',
                  KEY_DIGIT_2 = '2',
                  KEY_DIGIT_3 = '3',
                  KEY_DIGIT_4 = '4',

                  KEY_ESCAPE    = 27,
                  KEY_RETURN    = 13,
                  KEY_BACKSPACE = 8,
                  
                  KEY_F1 = 282,
                  KEY_F11 = KEY_F1 + 10,
                  KEY_F5 = KEY_F1 + 4,
                  KEY_F12
            };

            enum {
                  LANGUAGE_COUNT = 6
            };
            
            //! Used to get keyboard and mouse events
            OSystem *_system;

            //! Some cutaways require update() run faster
            bool _fastMode;

            //! The current verb received from keyboard
            Verb _keyVerb;

            //! set if a cutaway is running
            bool _cutawayRunning;

            //! set this if we can quit
            bool _canQuit;

            //! moved Cutaway::_quit here
            bool _cutawayQuit;

            //! set if a dialogue is running
            bool _dialogueRunning;

            //! moved Talk::_quit here 
            bool _talkQuit;

            //! Set if quicksave requested
            bool _quickSave;

            //! Set if quickload requested
            bool _quickLoad;

            //! Set if debugger requested
            bool _debugger;

            //! Set by delay();
            int _inKey;

            //! Set by delay();
            int _mouse_x, _mouse_y;

            //! Set by delay();
            int _mouseButton;

            uint32 _idleTime;

            //! Command keys for current language
            const char *_currentCommandKeys;

            //! Command keys for all languages
            static const char *_commandKeys[LANGUAGE_COUNT];
            
            //! Verbs matching the command keys
            static const Verb _verbKeys[8];
};

} // End of namespace Queen

#endif

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