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objectman.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/sword1/objectman.h,v 1.8 2004/10/21 12:43:48 chrilith Exp $
 *
 */

// this is the object manager. our equivalent to protocol.c and coredata.c

#ifndef OBJECTMAN_H
#define OBJECTMAN_H

#include "resman.h"
#include "sword1/sworddefs.h"
#include "sword1/object.h"

namespace Sword1 {

class ObjectMan {
public:
      ObjectMan(ResMan *pResourceMan);
      ~ObjectMan(void);
      void initialize(void);

      Object *fetchObject(uint32 id);
      uint32 fetchNoObjects(int section);
      bool sectionAlive(uint16 section);
      void megaEntering(uint16 section);
      void megaLeaving(uint16 section, int id);

      uint8 fnCheckForTextLine(uint32 textId);
      char *lockText(uint32 textId);
      void unlockText(uint32 textId);
      uint32 lastTextNumber(int section);

      void closeSection(uint32 screen);
      
      void saveLiveList(uint16 *dest); // for loading/saving
      void loadLiveList(uint16 *src);
private:
      ResMan *_resMan;
      static const uint32 _objectList[TOTAL_SECTIONS];      //a table of pointers to object files
      static const uint32 _textList[TOTAL_SECTIONS][7];     //a table of pointers to text files
      uint16      _liveList[TOTAL_SECTIONS];                            //which sections are active
      uint8 *_cptData[TOTAL_SECTIONS];
      static char _errorStr[];
};

} // End of namespace Sword1 

#endif //OBJECTMAN_H

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