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player_v2a.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/scumm/player_v2a.h,v 2.11 2004/11/28 21:24:00 fingolfin Exp $
 *
 */

#ifndef PLAYER_V2A_H
#define PLAYER_V2A_H

#include "common/scummsys.h"
#include "scumm/music.h"
#include "scumm/player_mod.h"

class OSystem;
class SoundMixer;

namespace Scumm {

class ScummEngine;
class V2A_Sound;

/**
 * Scumm V2 Amiga sound/music driver.
 */
00041 class Player_V2A : public MusicEngine {
public:
      Player_V2A(ScummEngine *scumm);
      virtual ~Player_V2A();

      virtual void setMusicVolume(int vol);
      virtual void startSound(int sound);
      virtual void stopSound(int sound);
      virtual void stopAllSounds();
      virtual int  getMusicTimer() const;
      virtual int  getSoundStatus(int sound) const;

private:
      enum {
            V2A_MAXSLOTS = 8
      };

      struct soundSlot {
            int id;
            V2A_Sound *sound;
      };

      OSystem *_system;
      ScummEngine *_vm;
      Player_MOD *_mod;
      soundSlot _slot[V2A_MAXSLOTS];

      int getSoundSlot (int id = 0) const;
      static void update_proc(void *param);
      void updateSound();
};

} // End of namespace Scumm

#endif

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