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input.cpp

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/saga/input.cpp,v 1.24 2004/12/05 17:42:18 fingolfin Exp $
 *
 */
#include "saga/saga.h"

#include "saga/gfx.h"
#include "saga/actor.h"
#include "saga/console.h"
#include "saga/interface.h"
#include "saga/render.h"
#include "saga/scene.h"
#include "saga/script.h"

namespace Saga {

int SagaEngine::processInput() {
      OSystem::Event event;

      Point imousePt;

      while (g_system->pollEvent(event)) {
            switch (event.type) {
            case OSystem::EVENT_KEYDOWN:
                  if (event.kbd.flags == OSystem::KBD_CTRL) {
                        if (event.kbd.keycode == 'd')
                              _console->attach();
                  }
                  switch (event.kbd.keycode) {
                  case '#':
                  case '`':
                  case '~':
                        _console->attach();
                        break;
                  case 'r':
                        _interface->draw();
                        break;
                  case 282: // F1
                        _render->toggleFlag(RF_SHOW_FPS);
                        break;
                  case 283: // F2
                        _render->toggleFlag(RF_PALETTE_TEST);
                        break;
                  case 284: // F3
                        _render->toggleFlag(RF_TEXT_TEST);
                        break;
                  case 285: // F4
                        _render->toggleFlag(RF_OBJECTMAP_TEST);
                        break;
                  case 9: // Tab
                        _script->SThreadDebugStep();
                        break;

                  // Actual game keys
                  case 32: // space
                        _actor->skipDialogue();
                        break;
                  case 19:  // pause
                  case 'p':
                        _render->toggleFlag(RF_RENDERPAUSE);
                        break;
                  case 27: // Esc
                        // Skip to next scene skip target
                        if (!_interface->getMode() == kPanelNone) // FIXME: hack
                              _script->SThreadAbortAll();
                        else
                              _scene->skipScene();
                        break;
                  default:
                        break;
                  }
                  break;
            case OSystem::EVENT_LBUTTONDOWN:
                  _mousePos.x = event.mouse.x;
                  _mousePos.y = event.mouse.y;
                  imousePt = _mousePos;
                  _interface->update(imousePt, UPDATE_MOUSECLICK);
                  break;
            case OSystem::EVENT_MOUSEMOVE:
                  _mousePos.x = event.mouse.x;
                  _mousePos.y = event.mouse.y;
                  imousePt = _mousePos;
                  break;
            case OSystem::EVENT_QUIT:
                  g_system->quit();
                  break;
            default:
                  break;
            }
      }

      return SUCCESS;
}

Point SagaEngine::getMousePos() {
      return _mousePos;
}

} // End of namespace Saga


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