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intern.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/simon/intern.h,v 1.32 2004/07/31 13:56:04 kirben Exp $
 *
 */

#ifndef SIMON_INTERN_H
#define SIMON_INTERN_H

namespace Simon {

struct Child {
      Child *next;
      uint16 type;
};

struct Child1 : Child {
      uint16 subroutine_id;
      uint16 fr2;
      uint16 array[1];
};

struct Child2 : Child {
      uint16 string_id;
      uint32 avail_props;
      int16 array[1];
};

struct Child9 : Child {
      uint16 array[4];
};

enum {
      CHILD1_SIZE = sizeof(Child1) - sizeof(uint16),
      CHILD2_SIZE = sizeof(Child2) - sizeof(int16)
};

struct Item {
      uint16 parent;
      uint16 child;
      uint16 sibling;
      int16 unk1;
      int16 unk2;
      int16 unk3;                                                       /* signed int */
      uint16 unk4;
      uint16 xxx_1;                                                     /* unused? */
      Child *children;
      
      Item() { memset(this, 0, sizeof(*this)); }
};

struct Subroutine {
      uint16 id;                                                        /* subroutine ID */
      uint16 first;                                                     /* offset from subroutine start to first subroutine line */
      Subroutine *next;                                     /* next subroutine in linked list */
};

struct FillOrCopyDataEntry {
      Item *item;
      uint16 hit_area;
      uint16 xxx_1;
};

struct FillOrCopyData {
      int16 unk1;
      Item *item_ptr;
      FillOrCopyDataEntry e[64];
      int16 unk3, unk4;
      uint16 unk2;
};

struct FillOrCopyStruct {
      byte mode;
      byte flags;
      uint16 x, y;
      uint16 width, height;
      uint16 textColumn, textRow;
      uint8 textColumnOffset, textLength, textMaxLength;
    uint8 fill_color, text_color, unk5;
      FillOrCopyData *fcs_data;
      FillOrCopyStruct() { memset(this, 0, sizeof(*this)); }
};
// note on text offset: 
// the actual x-coordinate is: textColumn * 8 + textColumnOffset
// the actual y-coordinate is: textRow * 8


enum {
      SUBROUTINE_LINE_SMALL_SIZE = 2,
      SUBROUTINE_LINE_BIG_SIZE = 8
};

struct SubroutineLine {
      uint16 next;
      int16 cond_a;
      int16 cond_b;
      int16 cond_c;
};

struct TimeEvent {
      uint32 time;
      uint16 subroutine_id;
      TimeEvent *next;
};

struct GameSpecificSettings {
#ifndef __PALM_OS__
      const char *gme_filename;
      const char *wav_filename;
      const char *voc_filename;
      const char *mp3_filename;
      const char *vorbis_filename;
      const char *flac_filename;
      const char *voc_effects_filename;
      const char *mp3_effects_filename;
      const char *vorbis_effects_filename;
      const char *flac_effects_filename;
      const char *gamepc_filename;
 #else
      const char gme_filename[12];
      const char wav_filename[12];
      const char voc_filename[12];
      const char mp3_filename[12];
      const char flac_filename[12];
      const char vorbis_filename[12];
      const char voc_effects_filename[12];
      const char mp3_effects_filename[12];
      const char vorbis_effects_filename[12];
      const char flac_effects_filename[12];
      const char gamepc_filename[12]; 
 #endif
};

} // End of namespace Simon

enum {
      GF_SIMON2     = 1 << 0,
      GF_WIN        = 1 << 1,
      GF_TALKIE     = 1 << 2,
      GF_DEMO       = 1 << 3,
      GF_AMIGA      = 1 << 4,
      GF_ACORN      = 1 << 5,
      GF_OLD_BUNDLE = 1 << 6
};

enum {
      GAME_SIMON1DOS = GF_OLD_BUNDLE,
      GAME_SIMON2DOS = GF_SIMON2,
      GAME_SIMON1TALKIE = GF_TALKIE,
      GAME_SIMON2TALKIE = GF_SIMON2 | GF_TALKIE,
      GAME_SIMON1WIN = GF_WIN | GF_TALKIE,
      GAME_SIMON2WIN = GF_SIMON2 | GF_WIN | GF_TALKIE,
      GAME_SIMON1DEMO = GF_DEMO | GF_OLD_BUNDLE,
      GAME_SIMON1AMIGA = GF_AMIGA | GF_OLD_BUNDLE,
      GAME_SIMON1CD32 = GF_TALKIE | GF_AMIGA | GF_OLD_BUNDLE,
      GAME_SIMON1ACORN = GF_TALKIE | GF_ACORN
};

#endif

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