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animation.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/sword1/animation.h,v 1.15 2004/12/05 07:35:27 lavosspawn Exp $
 *
 */

#ifndef ANIMATION_H
#define ANIMATION_H

#include "graphics/animation.h"

#include "sword1/screen.h"
#include "sword1/sound.h"
#include "sound/audiostream.h"

namespace Sword1 {

enum {
      SEQ_FERRARI = 0,
      SEQ_LADDER,
      SEQ_STEPS,
      SEQ_SEWER,
      SEQ_INTRO,
      SEQ_RIVER,
      SEQ_TRUCK,
      SEQ_GRAVE,
      SEQ_MONTFCON,
      SEQ_TAPESTRY,
      SEQ_IRELAND,
      SEQ_FINALE,
      SEQ_HISTORY,
      SEQ_SPANISH,
      SEQ_WELL,
      SEQ_CANDLE,
      SEQ_GEODROP,
      SEQ_VULTURE,
      SEQ_ENDDEMO,
      SEQ_CREDITS
};

#define INTRO_LOGO_OVLS 12
#define INTRO_TEXT_OVLS 8

class AnimationState : public Graphics::BaseAnimationState {
private:
      Screen *_scr;

public:
      AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys);
      ~AnimationState();
      void updateScreen();
      OverlayColor *giveRgbBuffer(void);
      bool soundFinished();

private:
      void drawYUV(int width, int height, byte *const *dat);

#ifdef BACKEND_8BIT
      void setPalette(byte *pal);
#endif

protected:
      virtual AudioStream *createAudioStream(const char *name, void *arg);
};

class MoviePlayer {
public:
      MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys);
      ~MoviePlayer(void);
      void play(uint32 id);
private:
      void insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal);
      void processFrame(uint32 animId, AnimationState *anim, uint32 frameNo);
      bool initOverlays(uint32 id);
      Screen *_scr;
      SoundMixer *_snd;
      OSystem *_sys;

      static const char *_sequenceList[20];
      uint8 *_logoOvls[INTRO_LOGO_OVLS];
      OverlayColor *_introPal;
};

struct FileQueue {
      AudioStream *stream;
      FileQueue *next;
};

class SplittedAudioStream : public AudioStream {
public:
      SplittedAudioStream(void);
      ~SplittedAudioStream(void);
      void appendStream(AudioStream *stream);
      virtual int readBuffer(int16 *buffer, const int numSamples);
      virtual bool isStereo(void) const;
      virtual bool endOfData(void) const;
      virtual int getRate(void) const;
private:
      FileQueue *_queue;
};

} // End of namespace Sword1

#endif

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