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debug.cpp

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/sword1/debug.cpp,v 1.4 2004/10/21 12:43:48 chrilith Exp $
 *
 */

#include "stdafx.h"
#include "common/util.h"
#include "sword1/debug.h"

namespace Sword1 {

void Debug::interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc) {
      debug(8, "\nInterpreting %d@%d: script %X from %X", id, level, script, pc);
}

void Debug::callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f) {
      debug(9, "mcode: %s(%d, %d, %d, %d, %d, %d) [%d]", _mCodeNames[mcodeNum], a, b, c, d, e, f, paramCount);
}

const char Debug::_mCodeNames[100][35] = {
      "fnBackground",
      "fnForeground",
      "fnSort",
      "fnNoSprite",
      "fnMegaSet",
      "fnAnim",
      "fnSetFrame",
      "fnFullAnim",
      "fnFullSetFrame",
      "fnFadeDown",
      "fnFadeUp",
      "fnCheckFade",
      "fnSetSpritePalette",
      "fnSetWholePalette",
      "fnSetFadeTargetPalette",
      "fnSetPaletteToFade",
      "fnSetPaletteToCut",
      "fnPlaySequence",
      "fnIdle",
      "fnPause",
      "fnPauseSeconds",
      "fnQuit",
      "fnKillId",
      "fnSuicide",
      "fnNewScript",
      "fnSubScript",
      "fnRestartScript",
      "fnSetBookmark",
      "fnGotoBookmark",
      "fnSendSync",
      "fnWaitSync",
      "cfnClickInteract",
      "cfnSetScript",
      "cfnPresetScript",
      "fnInteract",
      "fnIssueEvent",
      "fnCheckForEvent",
      "fnWipeHands",
      "fnISpeak",
      "fnTheyDo",
      "fnTheyDoWeWait",
      "fnWeWait",
      "fnChangeSpeechText",
      "fnTalkError",
      "fnStartTalk",
      "fnCheckForTextLine",
      "fnAddTalkWaitStatusBit",
      "fnRemoveTalkWaitStatusBit",
      "fnNoHuman",
      "fnAddHuman",
      "fnBlankMouse",
      "fnNormalMouse",
      "fnLockMouse",
      "fnUnlockMouse",
      "fnSetMousePointer",
      "fnSetMouseLuggage",
      "fnMouseOn",
      "fnMouseOff",
      "fnChooser",
      "fnEndChooser",
      "fnStartMenu",
      "fnEndMenu",
      "cfnReleaseMenu",
      "fnAddSubject",
      "fnAddObject",
      "fnRemoveObject",
      "fnEnterSection",
      "fnLeaveSection",
      "fnChangeFloor",
      "fnWalk",
      "fnTurn",
      "fnStand",
      "fnStandAt",
      "fnFace",
      "fnFaceXy",
      "fnIsFacing",
      "fnGetTo",
      "fnGetToError",
      "fnGetPos",
      "fnGetGamepadXy",
      "fnPlayFx",
      "fnStopFx",
      "fnPlayMusic",
      "fnStopMusic",
      "fnInnerSpace",
      "fnRandom",
      "fnSetScreen",
      "fnPreload",
      "fnCheckCD",
      "fnRestartGame",
      "fnQuitGame",
      "fnDeathScreen",
      "fnSetParallax",
      "fnTdebug",
      "fnRedFlash",
      "fnBlueFlash",
      "fnYellow",
      "fnGreen",
      "fnPurple",
      "fnBlack"
};

} // End of namespace Sword1

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