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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2004 The ScummVM project
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 * $Header: /cvsroot/scummvm/scummvm/sword1/menu.h,v 1.10 2004/11/09 04:06:09 lavosspawn Exp $

#ifndef BSMENU_H
#define BSMENU_H

#include "sword1/sworddefs.h"
#include "sword1/object.h"

namespace Sword1 {

class Screen;
class Mouse;
class ResMan;

#define MENU_TOP 0
#define MENU_BOT 1

struct Subject {
      uint32 subjectRes;
      uint32 frameNo;

struct MenuObject {
      int32 textDesc;
      uint32 bigIconRes;
      uint32 bigIconFrame;
      uint32 luggageIconRes;
      uint32 useScript;

class MenuIcon {
      MenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, Screen *screen);
      bool wasClicked(uint16 mouseX, uint16 mouseY);
      void setSelect(bool pSel);
      void draw(const byte *fadeMask = NULL, int8 fadeStatus = 0);

      uint8 _menuType, _menuPos;
      uint32 _resId, _frame;
      bool _selected;
      Screen *_screen;

class Menu {
      Menu(Screen *pScreen, Mouse *pMouse);
      void fnChooser(Object *compact);
      void fnEndChooser(void);
      void fnAddSubject(int32 sub);
      void cfnReleaseMenu(void);
      int logicChooser(Object *compact);
      void engine(void);
      void refresh(uint8 menuType);
      void fnStartMenu(void);
      void fnEndMenu(void);
      void checkTopMenu(void);
      static const MenuObject _objectDefs[TOTAL_pockets + 1];

      void buildSubjects(void);
      void buildMenu(void);
      void showMenu(uint8 menuType);
      byte _subjectBarStatus;
      byte _objectBarStatus;
      int8 _fadeSubject;
      int8 _fadeObject;
      void refreshMenus(void);
      uint8 checkMenuClick(uint8 menuType);
      //- lower menu, speech subjects:
      MenuIcon *_subjects[16];
      uint32 _subjectBar[16];
      //- top menu, items
      MenuIcon *_objects[TOTAL_pockets];
      uint32 _menuList[TOTAL_pockets];
      uint32 _inMenu;

      Screen *_screen;
      Mouse *_mouse;
      static const Subject _subjectList[TOTAL_subjects];

      static const byte _fadeEffectTop[64];
      static const byte _fadeEffectBottom[64];

} // End of namespace Sword1 

#endif //BSMENU_H

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