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mouse.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/sword1/mouse.h,v 1.15 2004/11/09 04:06:09 lavosspawn Exp $
 *
 */

#ifndef BSMOUSE_H
#define BSMOUSE_H

#include "scummsys.h"
#include "sword1/sworddefs.h"
#include "sword1/object.h"

class OSystem;

namespace Sword1 {

#define MAX_MOUSE 30

#define BS1L_BUTTON_DOWN            2
#define BS1L_BUTTON_UP              4
#define BS1R_BUTTON_DOWN            8
#define BS1R_BUTTON_UP              16
#define BS1_WHEEL_UP                32
#define BS1_WHEEL_DOWN              64
#define MOUSE_BOTH_BUTTONS          (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
#define MOUSE_DOWN_MASK             (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
#define MOUSE_UP_MASK               (BS1L_BUTTON_UP | BS1R_BUTTON_UP)

struct MouseObj {
      int id;
      Object *compact;
};

#if !defined(__GNUC__)
      #pragma START_PACK_STRUCTS
#endif

struct MousePtr {
      uint16 numFrames;
      uint16 sizeX;
      uint16 sizeY;
      uint16 hotSpotX;
      uint16 hotSpotY;
      uint8  dummyData[0x30];
} GCC_PACK;

#if !defined(__GNUC__)
      #pragma END_PACK_STRUCTS
#endif

class Logic;
class Menu;
class ResMan;
class ObjectMan;

class Mouse {
public:
      Mouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan);
      ~Mouse(void);
      void initialize(void);
      void addToList(int id, Object *compact);
      void useLogicAndMenu(Logic *pLogic, Menu *pMenu);
      void setLuggage(uint32 resID, uint32 rate);
      void setPointer(uint32 resID, uint32 rate);
      void animate(void);
      void engine(uint16 x, uint16 y, uint16 eventFlags);
      uint16 testEvent(void);
      void giveCoords(uint16 *x, uint16 *y);
      void fnNoHuman(void);
      void fnAddHuman(void);
      void fnBlankMouse(void);
      void fnNormalMouse(void);
      void fnLockMouse(void);
      void fnUnlockMouse(void);
      void controlPanel(bool on);
private:
      void createPointer(uint32 ptrId, uint32 luggageId);
      OSystem *_system;
      Logic *_logic;
      Menu *_menu;
      MouseObj _objList[MAX_MOUSE];
      ResMan *_resMan;
      ObjectMan *_objMan;
      uint16 _mouseX, _mouseY;

      uint32 _currentPtrId, _currentLuggageId, _frame;
      MousePtr *_currentPtr;
      uint16 _numObjs;
      uint16 _lastState, _state;
      uint32 _getOff;
      bool _inTopMenu, _mouseOverride;
};

} // End of namespace Sword1
 
#endif //BSMOUSE_H

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