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costume.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2002-2005 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/scumm/costume.h,v 1.39.2.1 2005/10/18 02:11:21 sev Exp $
 */

#ifndef COSTUME_H
#define COSTUME_H

#include "scumm/base-costume.h"

namespace Scumm {

class ClassicCostumeLoader : public BaseCostumeLoader {
public:
      int _id;
      const byte *_baseptr;
      const byte *_animCmds;
      const byte *_dataOffsets;
      const byte *_palette;
      const byte *_frameOffsets;
      byte _numColors;
      byte _numAnim;
      byte _format;
      bool _mirror;

      ClassicCostumeLoader(ScummEngine *vm) :
            BaseCostumeLoader(vm),
            _id(-1), _baseptr(0), _animCmds(0), _dataOffsets(0), _palette(0),
            _frameOffsets(0), _numColors(0), _numAnim(0), _format(0), _mirror(false) {}

      void loadCostume(int id);
      void costumeDecodeData(Actor *a, int frame, uint usemask);
      byte increaseAnims(Actor *a);

protected:
      byte increaseAnim(Actor *a, int slot);
};

class NESCostumeLoader : public BaseCostumeLoader {
public:
      int _id;
      const byte *_baseptr;
      const byte *_dataOffsets;
      byte _numAnim;

      NESCostumeLoader(ScummEngine *vm) : BaseCostumeLoader(vm) {}
      void loadCostume(int id);
      void costumeDecodeData(Actor *a, int frame, uint usemask);
      byte increaseAnims(Actor *a);

protected:
      byte increaseAnim(Actor *a, int slot);
};

class C64CostumeLoader : public ClassicCostumeLoader {
public:
      C64CostumeLoader(ScummEngine *vm) : ClassicCostumeLoader(vm) {}
      void loadCostume(int id);
      void costumeDecodeData(Actor *a, int frame, uint usemask);
      byte increaseAnims(Actor *a);

      int _maxHeight;
protected:
      byte increaseAnim(Actor *a, int slot);
};

class ClassicCostumeRenderer : public BaseCostumeRenderer {
protected:
      ClassicCostumeLoader _loaded;

      byte _scaleIndexX;                                    /* must wrap at 256 */
      byte _scaleIndexY;
      byte _palette[32];

public:
      ClassicCostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}

      void setPalette(byte *palette);
      void setFacing(const Actor *a);
      void setCostume(int costume);

protected:
      byte drawLimb(const Actor *a, int limb);

      void proc3(Codec1 &v1);
      void proc3_ami(Codec1 &v1);

      void procC64(Codec1 &v1, int actor);

      byte mainRoutine(int xmoveCur, int ymoveCur);
};

class NESCostumeRenderer : public BaseCostumeRenderer {
protected:
      NESCostumeLoader _loaded;

public:
      NESCostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}

      void setPalette(byte *palette);
      void setFacing(const Actor *a);
      void setCostume(int costume);

protected:
      byte drawLimb(const Actor *a, int limb);
};

class C64CostumeRenderer : public BaseCostumeRenderer {
protected:
      C64CostumeLoader _loaded;

public:
      C64CostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {}

      void setPalette(byte *palette) {}
      void setFacing(const Actor *a) {}
      void setCostume(int costume);

protected:
      byte drawLimb(const Actor *a, int limb);
};

} // End of namespace Scumm

#endif

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