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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2005 The ScummVM project
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $Header: /cvsroot/scummvm/scummvm/backends/PalmOS/Src/palm.h,v 2005/10/18 02:11:14 sev Exp $

#ifndef PALM_H
#define PALM_H

#include <SonyClie.h>
#include "common/system.h"
#include "cdaudio.h"
//#include "arm/native.h"

typedef struct {
      void *proc;
      void *param;

      void  *handle;    // sound handle
      UInt32      size;       // buffer size
      UInt32      slot;
      UInt32      active,           // is the sound handler active
                  set,        // is the buffer filled
                  wait;       // do we need to wait for sound completion
      void  *dataP,           // main buffer
                  *tmpP;            // tmp buffer (convertion)
} SoundDataType;

// OSD resource id
#define kDrawKeyState   3000
#define kDrawNumPad           3010
#define kDrawBatLow           3020

// OSD key state
enum {
      MD_NONE = 0,

// gfx modes
enum {
      GFX_NORMAL = 0,
      GFX_FLIPPING = 100,     // Palmos
      GFX_BUFFERED = 101,     // Palmos
      GFX_WIDE = 102 // palmos

class OSystem_PALMOS : public OSystem {
      // Set colors of the palette
      void setPalette(const byte *colors, uint start, uint num);

      const GraphicsMode *getSupportedGraphicsModes() const;
      bool setGraphicsMode(int mode);
      int getGraphicsMode() const;
      int getDefaultGraphicsMode() const;

      int getOutputSampleRate() const;
      bool openCD(int drive);
      void setWindowCaption(const char *caption);     // TODO : _inGame = true = don't set

      bool hasFeature(Feature f);
      void setFeatureState(Feature f, bool enable);
      bool getFeatureState(Feature f);

      // Set the size of the video bitmap.
      // Typically, 320x200
      void initSize(uint w, uint h, int overlayScale);

      // Draw a bitmap to screen.
      // The screen will not be updated to reflect the new bitmap
      void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);

      // Update the dirty areas of the screen
      void updateScreen();

      void clearScreen();

      // Either show or hide the mouse cursor
      bool showMouse(bool visible);

      // Set the position of the mouse cursor
      void set_mouse_pos(int x, int y);

      // Warp the mouse cursor. Where set_mouse_pos() only informs the
      // backend of the mouse cursor's current position, this function
      // actually moves the cursor to the specified position.
      void warpMouse(int x, int y);

      // Set the bitmap that's used when drawing the cursor.
      void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);

      // Shaking is used in SCUMM. Set current shake position.
      void setShakePos(int shake_pos);

      // Get the number of milliseconds since the program was started.
      uint32 getMillis();

      // Delay for a specified amount of milliseconds
      void delayMillis(uint msecs);

      // Get the next event.
      // Returns true if an event was retrieved.
      bool pollEvent(Event &event);

      void SimulateArrowKeys(Event &event, Int8 iHoriz, Int8 iVert);

      /** @name Sound */
       * Set the audio callback which is invoked whenever samples need to be generated.
       * Currently, only the 16-bit signed mode is ever used for Simon & Scumm
       * @param proc          pointer to the callback.
       * @param param         an arbitrary parameter which is stored and passed to proc.
      bool setSoundCallback(SoundProc proc, void *param);

       * Remove any audio callback previously set via setSoundCallback, thus effectively
       * stopping all audio output immediately.
       * @see setSoundCallback
      void clearSoundCallback();

      // Poll cdrom status
      // Returns true if cd audio is playing
      bool pollCD();

      // Play cdrom audio track
      void playCD(int track, int num_loops, int start_frame, int duration);

      // Stop cdrom audio track
      void stopCD();

      // Update cdrom audio status
      void updateCD();

      // Add a callback timer
      void setTimerCallback(TimerProc callback, int timer);

      // Mutex handling
      MutexRef createMutex();
      void lockMutex(MutexRef mutex);
      void unlockMutex(MutexRef mutex);
      void deleteMutex(MutexRef mutex);

      // Quit
      void quit();

      // Overlay
      void showOverlay();
      void hideOverlay();
      void clearOverlay();
      void grabOverlay(byte *buf, int pitch);
      void copyRectToOverlay(const byte *buf, int pitch, int x, int y, int w, int h);

      int16 getWidth();
      int16 getHeight();
      byte RGBToColor(uint8 r, uint8 g, uint8 b);
      void ColorToRGB(byte color, uint8 &r, uint8 &g, uint8 &b);

      // Savefile management
      Common::SaveFileManager *getSavefileManager();

      static OSystem *create();

      byte *_tmpScreenP, *_tmpBackupP, *_tmpHotSwapP; // TODO : rename _tmpScreenP
      bool _overlayVisible;

      typedef void (OSystem_PALMOS::*RendererProc)();
      RendererProc _renderer_proc;

      void updateScreen_flipping();
      void updateScreen_buffered();
      void updateScreen_direct();
      void updateScreen_widePortrait();
      void updateScreen_wideLandscape();
      void updateScreen_wideZodiac();

      void *ptrP[5];    // various ptr

      WinHandle _screenH, _offScreenH;
      Boolean _fullscreen, _adjustAspectRatio, _wide;
      struct {
            Coord x;
            Coord y;
            UInt32 addr;
      } _screenOffset;

      byte *_screenP, *_offScreenP;
      int _offScreenPitch;
      int _screenPitch;

      bool _mouseVisible;
      bool _mouseDrawn;

      enum {
            MAX_MOUSE_W = 40, // must be 80x80 with 640x480 games ?
            MAX_MOUSE_H = 40

      int _screenWidth, _screenHeight;

      struct MousePos {
            int16 x,y,w,h;

      UInt16 _mode, _initMode, _setMode;
      Boolean _modeChanged, _gfxLoaded;
      byte *_mouseDataP;
      byte *_mouseBackupP;
      MousePos _mouseCurState;
      MousePos _mouseOldState;
      int16 _mouseHotspotX;
      int16 _mouseHotspotY;
      int _current_shake_pos;
      int _new_shake_pos;
      byte _mouseKeyColor;

      UInt32 _exit_delay;

      struct {
            uint32 duration, nextExpiry;
            bool active;
            TimerProc callback;
      } _timer;

      // Audio
      int _samplesPerSec;
      SoundDataType _sound;

      // Palette data
      RGBColorType *_currentPalette;
      uint _paletteDirtyStart, _paletteDirtyEnd;

      void draw_mouse();
      void undraw_mouse();

      void sound_handler();
      void timer_handler(UInt32 current_msecs);

      void getCoordinates(EventPtr event, Coord *x, Coord *y);
      void draw1BitGfx(UInt16 id, Int32 x, Int32 y, Boolean clear);

      void load_gfx_mode();
      void hotswap_gfx_mode(int mode);
      void unload_gfx_mode();

      // Battery
      Boolean _showBatLow;
      void battery_handler();

      // Alarm
/*    Boolean _alarmRaised;
      void alarm_handler();
      CDAudio *_cdPlayer;
      // PALM spec

      enum {
            kLastKeyNone                  = 0,
            kLastKeyMouse                 = 1   << 0,

            kLastKeyCalc                  = 1 << 30,
            kLastKeyAny                   = 1 << 31

      UInt32 _keyMask;
      struct {
            UInt32 bitUp;
            UInt32 bitDown;
            UInt32 bitLeft;
            UInt32 bitRight;
            UInt32 bitButLeft;
      } _keyMouse;

      Int32 _lastKeyPressed;
      UInt32 _lastKeyRepeat;
      UInt8 _lastKeyModifier;

      Boolean _useNumPad;
      Boolean _useHRmode;

      eventsEnum _lastEvent;

      void init_intern();

Err HwrDisplayPalette(UInt8 operation, Int16 startIndex,
                                           UInt16 paletteEntries, RGBColorType *tableP)

// Sound
void pcm2adpcm(Int16 *src, UInt8 *dst, UInt32 length);
Err sndCallback(void* UserDataP, SndStreamRef stream, void* bufferP, UInt32 *bufferSizeP);


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