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sound.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2005 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/sound.h,v 1.32.2.1 2005/10/18 02:11:19 sev Exp $
 *
 */

#ifndef QUEENSOUND_H
#define QUEENSOUND_H

#include "common/util.h"
#include "sound/mixer.h"
#include "queen/defs.h"

namespace Queen {

class Input;
class Resource;

struct songData {
      int16 tuneList[5];
      int16 volume;
      int16 tempo;
      int16 reverb;
      int16 override;
      int16 ignore;
};

struct tuneData {
      int16 tuneNum[9];
      int16 sfx[2];
      int16 mode;
      int16 delay;
};

class QueenEngine;

class Sound {
public:
      Sound(Audio::Mixer *mixer, QueenEngine *vm);
      virtual ~Sound();
      virtual void sfxPlay(const char *name, bool isSpeech) = 0;
      static Sound *giveSound(Audio::Mixer *mixer, QueenEngine *vm, uint8 compression);
      void playSfx(uint16 sfx, bool isSpeech);
      void playSfx(const char *base, bool isSpeech);
      void playSong(int16 songNum);
      void playLastSong()           { playSong(_lastOverride); }
      void stopSpeech()       { _mixer->stopHandle(_speechHandle); }
      void stopSfx()                { _mixer->stopHandle(_sfxHandle); }

      bool sfxOn() const                  { return _sfxToggle; }
      void sfxToggle(bool val)      { _sfxToggle = val; }
      void toggleSfx()              { _sfxToggle ^= true; }

      bool speechOn()   const       { return _speechToggle; }
      void speechToggle(bool val)   { _speechToggle = val; }
      void toggleSpeech()                 { _speechToggle ^= true; }

      bool musicOn() const          { return _musicToggle; }
      void musicToggle(bool val)    { _musicToggle = val; }
      void toggleMusic()                  { _musicToggle ^= true; }

      bool isSpeechActive() const   { return _mixer->isSoundHandleActive(_speechHandle); }
      bool isSfxActive() const      { return _mixer->isSoundHandleActive(_sfxHandle); }

      bool speechSfxExists() const  { return _speechSfxExists; }

      int16 lastOverride() const    { return _lastOverride; }

      void saveState(byte *&ptr);
      void loadState(uint32 ver, byte *&ptr);

#ifndef __PALM_OS__
      static const songData _songDemo[];
      static const songData _song[];
      static const tuneData _tuneDemo[];
      static const tuneData _tune[];
      static const char *_sfxName[];
      static const int16 _jungleList[];
#else
      static const songData *_songDemo;
      static const songData *_song;
      static const tuneData *_tuneDemo;
      static const tuneData *_tune;
      static const char *_sfxName;
      static const int16 *_jungleList;
#endif

protected:
      void waitFinished(bool isSpeech);

      Audio::Mixer *_mixer;
      QueenEngine *_vm;

      bool _sfxToggle;
      bool _speechToggle;
      bool _musicToggle;
      bool _speechSfxExists;

      int16 _lastOverride;
      Audio::SoundHandle _sfxHandle;
      Audio::SoundHandle _speechHandle;
};

class SilentSound : public Sound {
public:
      SilentSound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
      void sfxPlay(const char *name, bool isSpeech) { }
};

class SBSound : public Sound {
public:
      SBSound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
      void sfxPlay(const char *name, bool isSpeech);
protected:
      void playSound(byte *sound, uint32 size, bool isSpeech);
};

#ifdef USE_MAD
class MP3Sound : public Sound {
public:
      MP3Sound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
      void sfxPlay(const char *name, bool isSpeech);
};
#endif

#ifdef USE_VORBIS
class OGGSound : public Sound {
public:
      OGGSound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
      void sfxPlay(const char *name, bool isSpeech);
};
#endif

#ifdef USE_FLAC
class FLACSound : public Sound {
public:
      FLACSound(Audio::Mixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
      void sfxPlay(const char *name, bool isSpeech);
};
#endif // #ifdef USE_FLAC

} // End of namespace Queen

#endif

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