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render.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004-2005 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/saga/render.h,v 1.28.2.1 2005/10/18 02:11:20 sev Exp $
 *
 */

// Main rendering loop - private header

#ifndef SAGA_RENDER_H_
#define SAGA_RENDER_H_

#include "saga/sprite.h"

namespace Saga {

enum RENDER_FLAGS {
      RF_SHOW_FPS = (1 << 0),
      RF_PALETTE_TEST = (1 << 1),
      RF_TEXT_TEST = (1 << 2),
      RF_OBJECTMAP_TEST = (1 << 3),
      RF_RENDERPAUSE = (1 << 4),
      RF_GAMEPAUSE = (1 << 5),
      RF_PLACARD = (1 << 6),
      RF_ACTOR_PATH_TEST = (1 << 7),
      RF_MAP = (1 << 8),
      RF_DISABLE_ACTORS = (1 << 9),
      RF_DEMO_SUBST = (1 << 10)
};

class Render {
public:
      Render(SagaEngine *vm, OSystem *system);
      ~Render(void);
      bool initialized();
      void drawScene(void);

      unsigned int getFlags() const {
            return _flags;
      }

      void setFlag(unsigned int flag) {
            _flags |= flag;
      }

      void clearFlag(unsigned int flag) {
            _flags &= ~flag;
      }

      void toggleFlag(unsigned int flag) {
            _flags ^= flag;
      }

      Surface *getBackGroundSurface() {
            return &_backGroundSurface;
      }

private:
      static void fpsTimerCallback(void *refCon);
      void fpsTimer(void);

      SagaEngine *_vm;
      OSystem *_system;
      bool _initialized;

      // Module data
      Surface _backGroundSurface;

      unsigned int _fps;
      unsigned int _frameCount;
      uint32 _flags;
};

} // End of namespace Saga

#endif

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