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input.cpp

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004-2005 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/saga/input.cpp,v 1.55.2.1 2005/10/18 02:11:20 sev Exp $
 *
 */
#include "saga/saga.h"

#include "saga/gfx.h"
#include "saga/actor.h"
#include "saga/console.h"
#include "saga/interface.h"
#include "saga/render.h"
#include "saga/scene.h"
#include "saga/script.h"
#include "saga/isomap.h"

#include "common/system.h"

namespace Saga {

int SagaEngine::processInput() {
      OSystem::Event event;

//    Point imousePt;

      while (g_system->pollEvent(event)) {
            switch (event.type) {
            case OSystem::EVENT_KEYDOWN:
                  if (event.kbd.flags == OSystem::KBD_CTRL) {
                        if (event.kbd.keycode == 'd')
                              _console->attach();
                  }
                  if (_interface->_textInput || _interface->_statusTextInput) {
                        _interface->processAscii(event.kbd.ascii);
                        return SUCCESS;
                  }

                  switch (event.kbd.keycode) {
                  case '#':
                  case '`':
                  case '~':
                        _console->attach();
                        break;
                  case 'r':
                        _interface->draw();
                        break;

#if 0
                  case 269:
                  case 270:
                  case 273:
                  case 274:
                  case 275:
                  case 276:
                        if (_vm->_scene->getFlags() & kSceneFlagISO) {
                              _vm->_isoMap->_viewDiff += (event.kbd.keycode == 270) - (event.kbd.keycode == 269);
                              _vm->_isoMap->_viewScroll.y += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 274) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 273));
                              _vm->_isoMap->_viewScroll.x += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 275) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 276));
                        }
                        break;
#endif
                  case 282: // F1
                        _render->toggleFlag(RF_SHOW_FPS);
                        _actor->_handleActionDiv = (_actor->_handleActionDiv == 15) ? 50 : 15;
                        break;
                  case 283: // F2
                        _render->toggleFlag(RF_PALETTE_TEST);
                        break;
                  case 284: // F3
                        _render->toggleFlag(RF_TEXT_TEST);
                        break;
                  case 285: // F4
                        _render->toggleFlag(RF_OBJECTMAP_TEST);
                        break;
                  case 286: // F5
                        if (_interface->getSaveReminderState() > 0)
                              _interface->setMode(kPanelOption);
                        break;
                  case 287: // F6
                        _render->toggleFlag(RF_ACTOR_PATH_TEST);
                        break;
                  case 288: // F7
                        break;
                  case 289: // F8
                        break;
                  case 290: // F9
                        _interface->keyBoss();
                        break;

                  // Actual game keys
                  case 32: // space
                        _actor->abortSpeech();
                        break;
                  case 19:  // pause
                  case 'z':
                        _render->toggleFlag(RF_RENDERPAUSE);
                        break;
                  default:
                        _interface->processAscii(event.kbd.ascii);
                        break;
                  }
                  break;
            case OSystem::EVENT_KEYUP:
                  _interface->processKeyUp(event.kbd.ascii);
                  break;
            case OSystem::EVENT_LBUTTONUP:
                  _leftMouseButtonPressed = false;
                  break;
            case OSystem::EVENT_RBUTTONUP:
                  _rightMouseButtonPressed = false;
                  break;
            case OSystem::EVENT_LBUTTONDOWN:
                  _leftMouseButtonPressed = true;
                  _mousePos = event.mouse;
                  _interface->update(_mousePos, UPDATE_LEFTBUTTONCLICK);
                  break;
            case OSystem::EVENT_RBUTTONDOWN:
                  _rightMouseButtonPressed = true;
                  _mousePos = event.mouse;
                  _interface->update(_mousePos, UPDATE_RIGHTBUTTONCLICK);
                  break;
            case OSystem::EVENT_WHEELUP:
                  _interface->update(_mousePos, UPDATE_WHEELUP);
                  break;
            case OSystem::EVENT_WHEELDOWN:
                  _interface->update(_mousePos, UPDATE_WHEELDOWN);
                  break;
            case OSystem::EVENT_MOUSEMOVE:
                  _mousePos = event.mouse;
                  break;
            case OSystem::EVENT_QUIT:
                  shutDown();
                  break;
            default:
                  break;
            }
      }

      return SUCCESS;
}


} // End of namespace Saga


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