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script.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2005 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/scumm/script.h,v 2.6.2.1 2005/10/18 02:11:21 sev Exp $
 *
 */

#ifndef SCRIPT_H
#define SCRIPT_H

#include "base/engine.h"

namespace Scumm {

/* System Wide Constants */
enum {
      NUM_SCRIPT_SLOT = 80
};

/* Script status type (slot.status) */
enum {
      ssDead = 0,
      ssPaused = 1,
      ssRunning = 2
};

struct ScriptSlot {
      uint32 offs;
      int32 delay;
      uint16 number;
      uint16 delayFrameCount;
      bool freezeResistant, recursive;
      bool didexec;
      byte status;
      byte where;
      byte freezeCount;
      byte cutsceneOverride;
      byte cycle;
};

struct NestedScript {
      uint16 number;
      uint8 where;
      uint8 slot;
};

struct VirtualMachineState {
      uint32 cutScenePtr[5];
      byte cutSceneScript[5];
      int16 cutSceneData[5];
      int16 cutSceneScriptIndex;
      byte cutSceneStackPointer;
      ScriptSlot slot[NUM_SCRIPT_SLOT];
      int32 localvar[NUM_SCRIPT_SLOT][26];

      NestedScript nest[15];
      byte numNestedScripts;
};

} // End of namespace Scumm

#endif

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