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shared.h

#ifndef _SHARED_H_
#define _SHARED_H_

// OSystem : wide display
// consider ony 480x320 screens
// only available for 320x200 games, so use values instead of vars
#define WIDE_PITCH                  320   // pitch in portrait mode
#define WIDE_FULL_WIDTH       320   // original screen size
#define WIDE_HALF_WIDTH       160   // 320 / 2
#define WIDE_HALF_HEIGHT      100   // 200 / 2


#endif

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