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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2005 The ScummVM project
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $Header: /cvsroot/scummvm/scummvm/backends/ps2/systemps2.h,v 2005/10/25 06:56:28 lavosspawn Exp $

#ifndef SYSTEMPS2_H
#define SYSTEMPS2_H

#include "common/stdafx.h"
#include "common/system.h"

class Gs2dScreen;
class Ps2Input;
class Ps2SaveFileManager;

#define _REC_MUTEX_

#ifdef _REC_MUTEX_
#define MAX_MUTEXES 32
struct Ps2Mutex {
      int sema;
      int owner;
      int count;

class OSystem_PS2 : public OSystem {
      virtual ~OSystem_PS2(void);
      virtual void initSize(uint width, uint height, int overScale = -1);

      virtual int16 getHeight(void);
      virtual int16 getWidth(void);
      virtual void setPalette(const byte *colors, uint start, uint num);
      virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
      virtual void setShakePos(int shakeOffset);
      virtual void grabPalette(byte *colors, uint start, uint num);
      virtual bool grabRawScreen(Graphics::Surface *surf);
      virtual void updateScreen();

      virtual void showOverlay();
      virtual void hideOverlay();
      virtual void clearOverlay();
      virtual void grabOverlay(OverlayColor *buf, int pitch);
      virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);

      virtual bool showMouse(bool visible);

      virtual void warpMouse(int x, int y);
      virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale = 1);

      virtual uint32 getMillis();
      virtual void delayMillis(uint msecs);
      virtual void setTimerCallback(TimerProc callback, int interval);
      virtual bool pollEvent(Event &event);

      virtual bool setSoundCallback(SoundProc proc, void *param);
      virtual void clearSoundCallback();
      virtual int  getOutputSampleRate(void) const;

      virtual bool openCD(int drive);
      virtual bool pollCD();
      virtual void playCD(int track, int num_loops, int start_frame, int duration);
      virtual void stopCD();
      virtual void updateCD();

      virtual MutexRef createMutex(void);
      virtual void lockMutex(MutexRef mutex);
      virtual void unlockMutex(MutexRef mutex);
      virtual void deleteMutex(MutexRef mutex);

      virtual const GraphicsMode *getSupportedGraphicsModes() const;
      virtual int getDefaultGraphicsMode() const;
      virtual bool setGraphicsMode(int mode);
      virtual int getGraphicsMode() const;

      virtual void quit();

      virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);

      virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);

      virtual Common::SaveFileManager *getSavefileManager();

      void timerThread(void);
      void soundThread(void);
      void msgPrintf(int millis, char *format, ...);

      volatile OSystem::TimerProc _scummTimerProc;
      volatile OSystem::SoundProc _scummSoundProc;
      void *_scummSoundParam;
      int _soundSema;

      void initTimer(void);
      void readRtcTime(void);

      void loadModules(void);
      bool _mouseVisible;
      bool _useMouse, _useKbd;

      Ps2SaveFileManager *_saveManager;

      Gs2dScreen  *_screen;
      Ps2Input    *_input;
      uint16            _oldMouseX, _oldMouseY;
      uint32            _msgClearTime;
      uint16            _printY;
#ifdef _REC_MUTEX_
      int               _mutexSema;
      Ps2Mutex    *_mutex;
      uint8       *_timerStack, *_soundStack;
      int32       _timerTid, _soundTid;
      static const GraphicsMode _graphicsMode;

#endif // SYSTEMPS2_H

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