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Actions.cpp

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2005 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/gui/Actions.cpp,v 1.2.2.1 2005/10/18 02:11:18 sev Exp $
 *
 */

#include "stdafx.h"
#include "gui/Actions.h"
#include "gui/message.h"
#include "scumm/scumm.h"
#include "common/config-manager.h"

#ifdef _WIN32_WCE
      #include "backends/wince/CEActionsPocket.h"
      #include "backends/wince/CEActionsSmartphone.h"
#elif defined(__SYMBIAN32__)
      #include "backends/epoc/SymbianActions.h"
#endif

namespace GUI {

Actions* Actions::Instance() {
      return _instance;
}

Actions::Actions(GameDetector &detector) :
      _detector(&detector), _mapping_active(false), _initialized(false)
{
}


Actions::~Actions() {
}

// call the correct object creator function according to the Factory Pattern
void Actions::init(GameDetector &detector) {
#ifdef _WIN32_WCE
      // For WinCE: now use software + Factory pattern to create correct objects
      if (!CEDevice::hasSmartphoneResolution())
            CEActionsPocket::init(detector);
      else
            CEActionsSmartphone::init(detector);
#elif defined(__SYMBIAN32__)
      SymbianActions::init(detector);
#endif
}

void Actions::initInstanceMain(OSystem *mainSystem) {
      _mainSystem = mainSystem;
}

void Actions::initInstanceGame() {
      _instance->_initialized = true;
}


bool Actions::initialized() {
      return _initialized;
}

bool Actions::isActive(ActionType action) {
      return false;
}

bool Actions::isEnabled(ActionType action) {
      return _action_enabled[action];
}

void Actions::beginMapping(bool start) {
      _mapping_active = start;
}

bool Actions::mappingActive() {
      return _mapping_active;
}

bool Actions::performMapped(unsigned int keyCode, bool pushed) {
      int i;

      for (i=0; i<size(); i++) {
            if (_action_mapping[i] == keyCode && _action_enabled[i])
                        return perform((ActionType)i, pushed);
      }

      return false;
}

bool Actions::loadMapping() {
      const char *tempo;
      int current_version;
      int i;
      current_version = ConfMan.getInt("action_mapping_version", domain());
      if (current_version != version())
            return false;
      tempo = ConfMan.get("action_mapping", domain()).c_str();
      if (tempo && strlen(tempo)) {
            for (i=0; i<size(); i++) {
                  char x[7];
                  int j;
                  memset(x, 0, sizeof(x));
                  memcpy(x, tempo + 5 * i, 4);
                  sscanf(x, "%x", &j);
                  _action_mapping[i] = j;
            }
            return true;
      }
      else
            return false;
}

bool Actions::saveMapping() {
      char tempo[200];
      int i;
      tempo[0] = '\0';
      ConfMan.set("action_mapping_version", version(), domain());
      for (i=0; i<size(); i++) {
            char x[10];
            sprintf(x, "%.4x ", _action_mapping[i]);
            strcat(tempo, x);
      }
      ConfMan.set("action_mapping", tempo, domain());
      ConfMan.flushToDisk();
      return true;
}

unsigned int Actions::getMapping(ActionType action) {
      return _action_mapping[action];
}


void Actions::setMapping(ActionType action, unsigned int keyCode) {
      int i;

      for (i=0; i<size(); i++) {
            if (_action_mapping[i] == keyCode)
                  _action_mapping[i] = 0;
      }

      _action_mapping[action] = keyCode;
}

Key& Actions::getKeyAction(ActionType action)
{
      return _key_action[action];
}

// Game detector
GameDetector& Actions::gameDetector(){
      return *_detector;
}
Actions *Actions::_instance = NULL;


} // namespace GUI

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