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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2005 The ScummVM project
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $Header: /cvsroot/scummvm/scummvm/gui/Actions.h,v 2005/10/18 02:11:18 sev Exp $

#ifndef ACTIONS_H
#define ACTIONS_H

#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "base/gameDetector.h"
#include "gui/Key.h"
namespace GUI {

#define MAX_ACTIONS 20

typedef int ActionType;

class Actions {

      static Actions* Instance();
      static void init(GameDetector &detector);
      virtual void initInstanceMain(OSystem *mainSystem);
      virtual void initInstanceGame();
      bool initialized();

      // Actions
      virtual bool perform(ActionType action, bool pushed = true) = 0;
      bool isActive(ActionType action);
      bool isEnabled(ActionType action);
      virtual Common::String actionName(ActionType action) = 0;
      virtual int size() = 0;

      // Mapping
      void beginMapping(bool start);
      bool mappingActive();
      bool performMapped(unsigned int keyCode, bool pushed);
      bool loadMapping();
      bool saveMapping();
      unsigned int getMapping(ActionType action);
      void setMapping(ActionType action, unsigned int keyCode);
    Key& getKeyAction(ActionType action);

      // Action domain
      virtual Common::String domain() = 0;
      virtual int version() = 0;

      virtual ~Actions();

    // Game detector
    GameDetector& gameDetector();
      Actions(GameDetector &detector);
      static Actions* _instance;
      OSystem *_mainSystem;
      GameDetector *_detector;
      Key _key_action[MAX_ACTIONS + 1];
      bool _action_enabled[MAX_ACTIONS + 1];
      unsigned int _action_mapping[MAX_ACTIONS + 1];
      bool _mapping_active;
      bool _initialized;

} // namespace GUI
typedef GUI::Actions GUI_Actions;

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