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ScummVMApp.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
 * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
 * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
 * Copyright (C) 2005 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/backends/epoc/build/S60/ScummVMApp.h,v 1.1.2.1 2005/10/18 02:11:15 sev Exp $
 */

#ifndef ScummVMapps60h
#define ScummVMapps60h

#include <aknapp.h>
#include <eikapp.h>
#include <e32base.h>
#include <coecntrl.h>
#include <eikenv.h>
#include <coeview.h>
#include <eikappui.h>

class CScummVM:public CEikApplication {
public:
      CScummVM();
      ~CScummVM();
      CApaDocument* CreateDocumentL();
      TUid AppDllUid() const;
};


#include <AKNdoc.h>

class CScummVMDoc:public  CAknDocument {
public:
      ~CScummVMDoc();
      CEikAppUi* CreateAppUiL();
      void ConstructL();
      CScummVMDoc(CEikApplication& aApplicaiton);
};

#include <aknappui.h>
class CScummVMUi;
class CScummWatcher:public CActive {
public:
      CScummWatcher();
      ~CScummWatcher();
      void DoCancel();
      void RunL();
      CScummVMUi* iAppUi;
};

class CScummVMUi:public CAknAppUi {
public:
      CScummVMUi();
      ~CScummVMUi();
      void ConstructL();
      void HandleCommandL(TInt aCommand);
      void HandleForegroundEventL(TBool aForeground);
      void BringUpEmulatorL();
private:
      TThreadId iThreadId;
      TInt iExeWgId;
      RThread iThreadWatch;
      CScummWatcher* iWatcher;
};
#endif

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