Logo Search packages:      
Sourcecode: scummvm version File versions  Download package

TabWidget.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2002-2005 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/gui/TabWidget.h,v 1.11.2.1 2005/10/18 02:11:18 sev Exp $
 */

#ifndef TABWIDGET_H
#define TABWIDGET_H

#include "widget.h"
#include "common/str.h"
#include "common/array.h"

namespace GUI {

class TabWidget : public Widget {
      typedef Common::String String;
      struct Tab {
            String title;
            Widget *firstWidget;
      };
      typedef Common::Array<Tab> TabList;
protected:
      int _activeTab;
      TabList _tabs;
      int _tabWidth;
      int _tabHeight;
      const WidgetSize _ws;

public:
      TabWidget(GuiObject *boss, int x, int y, int w, int h, WidgetSize ws = kDefaultWidgetSize);
      ~TabWidget();

      virtual int16     getChildY() const;

      // Problem: how to add items to a tab?
      // First off, widget should allow non-dialog bosses, (i.e. also other widgets)
      // Could add a common base class for Widgets and Dialogs.
      // Then you add tabs using the following method, which returns a unique ID
      int addTab(const String &title);

      // Maybe we need to remove tabs again? Hm
      //void removeTab(int tabID);

      /** Set the active tab by specifying a valid tab ID.
     * setActiveTab changes the value of _firstWidget. This means new Widgets
       * are always added to the active tab.
       */
      void setActiveTab(int tabID);

      virtual void handleMouseDown(int x, int y, int button, int clickCount);
      virtual bool handleKeyDown(uint16 ascii, int keycode, int modifiers);

protected:
      virtual void drawWidget(bool hilite);

      virtual Widget *findWidget(int x, int y);
};

} // End of namespace GUI

#endif

Generated by  Doxygen 1.6.0   Back to index