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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2005 The ScummVM project
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $Header: /cvsroot/scummvm/scummvm/queen/cutaway.h,v 2005/10/18 02:11:19 sev Exp $


#include "common/util.h"
#include "queen/structs.h"

namespace Queen {

class QueenEngine;

class Cutaway {

      //! Public interface to run a cutaway from a file
      static void run(const char *filename, char *nextFilename, QueenEngine *vm);

      //! Collection of constants used by QueenCutaway
      enum {
            PREVIOUS_ROOM = 0,
            CURRENT_ROOM = 0,
            OBJECT_ROOMFADE = -1,
            PERSON_JOE = -1,
            OBJECT_JOE = 0,
            MAX_PERSON_COUNT = 6,
            CUTAWAY_BANK = 8,
            MAX_BANK_NAME_COUNT = 5,
            MAX_FILENAME_LENGTH = 12,
            MAX_PERSON_FACE_COUNT = 13,
            MAX_STRING_LENGTH = 255,
            LEFT = 1,
            RIGHT = 2,
            FRONT = 3,
            BACK = 4

      //! Different kinds of cutaway objects
      enum ObjectType {
            OBJECT_TYPE_ANIMATION               = 0,
            OBJECT_TYPE_PERSON                  = 1,
            OBJECT_TYPE_NO_ANIMATION            = 2,
            OBJECT_TYPE_TEXT_SPEAK              = 3,
            OBJECT_TYPE_TEXT_DISPLAY            = 5

      //! Data for a cutaway object
00071       struct CutawayObject {
            int16 objectNumber;    // 0 = JOE, -1 = MESSAGE
            int16 moveToX;
            int16 moveToY;
            int16 bank;             // 0 = PBOB, 13 = Joe Bank, else BANK NAMEstr()
            int16 animList;
            int16 execute;          // 1 Yes, 0 No
            int16 limitBobX1;
            int16 limitBobY1;
            int16 limitBobX2;
            int16 limitBobY2;
            int16 specialMove;
            int16 animType;        // 0 - Packet, 1 - Amal, 2 - Unpack
            int16 fromObject;
            int16 bobStartX;
            int16 bobStartY;
            int16 room;
            int16 scale;
            // Variables derived from the variables above
            int song;

            //! People to turn on
00093             int person[MAX_PERSON_COUNT];

            //! Number of elements used in _person array
00096             int personCount;

      struct CutawayAnim {
            int16 object;
            int16 unpackFrame;          // Frame to unpack
            int16 speed;
            int16 bank;
            int16 mx;
            int16 my;
            int16 cx;
            int16 cy;
            int16 scale;
            int16 currentFrame;  // Index to Current Frame
            int16 originalFrame;  // Index to Original Object Frame
            int16 song;
            bool flip;        // set this if unpackFrame is negative

      struct ObjectDataBackup {
            int index;
            int16 name;
            int16 image;

      struct PersonFace {
        int16 index;
        int16 image;

      QueenEngine *_vm;

      //! Raw .cut file data (without 20 byte header)
      byte *_fileData;

      //! COMPANEL
      int16 _comPanel;

      //! Game state data inside of _fileDat
      byte *_gameStatePtr;

      //! Actual cutaway data inside of _fileData
      byte *_objectData;

      //! Pointer to next sentence string in _fileData
      uint16 _nextSentenceOff;

      //! ???
      bool _roomFade;

      //! Number of cutaway objects at _cutawayData
      int16 _cutawayObjectCount;

      //! This cutaway is followed by another
      bool _anotherCutaway;

      //! Room before cutaway
      int _initialRoom;

      //! Temporary room for cutaway
      int _temporaryRoom;

      //! Room to stay in
      int _finalRoom;

      //! Bank names

      //! Filename without ".cut"
      char _basename[MAX_FILENAME_SIZE];

      //! Name of .dog file
      char _talkFile[MAX_FILENAME_SIZE];

      //! Person to talk to
      int16 _talkTo;

      //! Used by changeRooms
      ObjectDataBackup _personData[MAX_PERSON_COUNT];

      //! Number of elements used in _personData array
      int _personDataCount;

      //! Used by handlePersonRecord()
      PersonFace _personFace[MAX_PERSON_FACE_COUNT];

      //! Number of entries in _personFace array
      int _personFaceCount;

      //! Play this song when leaving cutaway
      int16 _lastSong;

      //! Song played before running comic.cut
      int16 _songBeforeComic;

      int16 _currentImage;

      Cutaway(const char *filename, QueenEngine *vm);

      //! Run this cutaway object
      void run(char *nextFilename);

      //! Load cutaway data from file
      void load(const char *filename);

      //! Used by load to read string data
      void loadStrings(uint16 offset);

      //! Get persons
      const byte *turnOnPeople(const byte *ptr, CutawayObject &object);

      //! Limit the BOB
      void limitBob(CutawayObject &object);

      //! This cutaway object occurs in another room
      void changeRooms(CutawayObject &object);

      //! Get the object type for this CutawayObject
      ObjectType getObjectType(CutawayObject &object);

      //! Perform actions for an animation
      const byte *handleAnimation(const byte *ptr, CutawayObject &object);

      //! Perform actions for a person record
      void handlePersonRecord(int index, CutawayObject &object, const char *sentence);

      //! Perform text actions
      void handleText(int index, ObjectType type, CutawayObject &object, const char *sentence);

      //! Restore Logic::_objectData from _personData
      void restorePersonData();

      //! Stop the cutaway
      void stop();

      //! Update game state after cutaway
      void updateGameState();

      //! Prepare for talk after cutaway
      void talk(char *nextFilename);

      //! Get CutawayAnim data from ptr and return new ptr
      const byte *getCutawayAnim(const byte *ptr, int header, CutawayAnim &anim);

      //! Special animation
      int makeComplexAnimation(int16 currentImage, CutawayAnim *objAnim, int frameCount);

      //! Read a CutawayObject from ptr and return new ptr
      static const byte *getCutawayObject(const byte *ptr, CutawayObject &object);

      //! Dump a CutawayObject with debug()
      void dumpCutawayObject(int index, CutawayObject &object);

      //! Used by handleText()
      int countSpaces(ObjectType type, const char *segment);

      //! Scale Joe
      int scale(CutawayObject &object);

      //! Dump CutawayAnum data with debug()
      static void dumpCutawayAnim(CutawayAnim &anim);

      bool inRange(int16 x, int16 l, int16 h) const { return (x <= h && x >= l); }

} // End of namespace Queen


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