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input.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2005 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/input.h,v 1.22.2.1 2005/10/18 02:11:19 sev Exp $
 *
 */

#ifndef INPUT_H
#define INPUT_H

#include "common/util.h"
#include "queen/defs.h"

class OSystem;

namespace Queen {

class Input {
public:

      //! Adjust here to change delays!
      enum {
            DELAY_SHORT  =  10,
            DELAY_NORMAL = 100,
            DELAY_SCREEN_BLANKER = 5 * 60 * 1000
      };
      enum {
            MOUSE_LBUTTON = 1,
            MOUSE_RBUTTON = 2
      };

      Input(Language language, OSystem *system);

      //! calls the other delay() with a value adjusted depending on _fastMode
      void delay();

      //! moved QueenEngine::delay() here
      void delay(uint amount);

      //! convert input to verb
      int checkKeys();

      //! use instead of KEYVERB=0
      void clearKeyVerb()  { _keyVerb = VERB_NONE; }

      void canQuit(bool cq)             { _canQuit = cq; }

      bool cutawayRunning() const       { return _cutawayRunning; }
      void cutawayRunning(bool running) { _cutawayRunning = running; }

      bool cutawayQuit() const  { return _cutawayQuit; }
      void cutawayQuitReset()   { _cutawayQuit = false; }

      void dialogueRunning(bool running) { _dialogueRunning = running; }

      bool talkQuit() const { return _talkQuit; }
      void talkQuitReset()  { _talkQuit = false; }

      bool quickSave() const { return _quickSave; }
      void quickSaveReset()  { _quickSave = false; }
      bool quickLoad() const { return _quickLoad; }
      void quickLoadReset()  { _quickLoad = false; }
      bool debugger() const { return _debugger; }
      void debuggerReset() { _debugger = false; }

      bool fastMode() const { return _fastMode; }
      void fastMode(bool fm)  { _fastMode = fm; }

      Verb keyVerb() const { return _keyVerb; }

      int mousePosX() const { return _mouse_x; }
      int mousePosY() const { return _mouse_y; }

      int mouseButton() const { return _mouseButton; }
      void clearMouseButton() { _mouseButton = 0; }

      //! returns user idle time (used by Display, to trigger the screensaver)
      uint32 idleTime() const { return _idleTime; }

private:

      enum KeyCode {
            KEY_SPACE = ' ',
            KEY_COMMA = ',',
            KEY_DOT   = '.',

            KEY_DIGIT_1 = '1',
            KEY_DIGIT_2 = '2',
            KEY_DIGIT_3 = '3',
            KEY_DIGIT_4 = '4',

            KEY_ESCAPE    = 27,
            KEY_RETURN    = 13,
            KEY_BACKSPACE = 8,

            KEY_F1 = 282,
            KEY_F11 = KEY_F1 + 10,
            KEY_F5 = KEY_F1 + 4,
            KEY_F12
      };

      enum {
            LANGUAGE_COUNT = 6
      };

      //! used to get keyboard and mouse events
      OSystem *_system;

      //! some cutaways require update() run faster
      bool _fastMode;

      //! the current verb received from keyboard
      Verb _keyVerb;

      //! set if a cutaway is running
      bool _cutawayRunning;

      //! set this if we can quit
      bool _canQuit;

      //! moved Cutaway::_quit here
      bool _cutawayQuit;

      //! set if a dialogue is running
      bool _dialogueRunning;

      //! moved Talk::_quit here
      bool _talkQuit;

      //! set if quicksave requested
      bool _quickSave;

      //! set if quickload requested
      bool _quickLoad;

      //! set if debugger requested
      bool _debugger;

      //! set by delay();
      int _inKey;

      //! set by delay();
      int _mouse_x, _mouse_y;

      //! set by delay();
      int _mouseButton;

      //! user idle time
      uint32 _idleTime;

      //! command keys for current language
      const char *_currentCommandKeys;

      //! command keys for all languages
      static const char *_commandKeys[LANGUAGE_COUNT];

      //! verbs matching the command keys
      static const Verb _verbKeys[8];
};

} // End of namespace Queen

#endif

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