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itedata.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004-2005 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/saga/itedata.h,v 1.9.2.1 2005/10/18 02:11:20 sev Exp $
 *
 */

// Actor data table header file

#ifndef SAGA_ITEDATA_H
#define SAGA_ITEDATA_H

namespace Saga {

enum ActorFlags {
      kProtagonist      = 0x01,     // Actor is protagonist
      kFollower         = 0x02,     // Actor is follower
      kCycle                  = 0x04, // Actor stand has a cycle
      kFaster                 = 0x08, // Actor is fast
      kFastest          = 0x10, // Actor is faster
      kExtended         = 0x20  // Actor uses extended sprites
};

// TODO: This doesn't quite correspond to the original Actor struct, so I'm not
// sure if I got it right.

struct ActorTableData {
      byte flags;
      byte nameIndex;
      int32 sceneIndex;
      int16 x;
      int16 y;
      int16 z;
      int32 spriteListResourceId;
      int32 frameListResourceId;
      byte scriptEntrypointNumber;
      byte speechColor;
      byte currentAction;
      byte facingDirection;
      byte actionDirection;
};

#define ITE_ACTORCOUNT 181

extern ActorTableData ITE_ActorTable[ITE_ACTORCOUNT];

enum {
      kObjUseWith = 0x01,
      kObjNotFlat = 0x02
};

struct ObjectTableData {
      byte nameIndex;
      int32 sceneIndex;
      int16 x;
      int16 y;
      int16 z;
      int32 spriteListResourceId;
      byte scriptEntrypointNumber;
      uint16 interactBits;
};

struct FxTable {
      int res;
      int vol;
};

#define ITE_OBJECTCOUNT 39
#define ITE_SFXCOUNT 63

extern ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT];
extern FxTable ITE_SfxTable[ITE_SFXCOUNT];

extern const char *ITEinterfaceTextStrings[][52];

} // End of namespace Saga

#endif

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