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screendraw.cpp

#include "native.h"
#include "endianutils.h"

#define MAIN_TYPE DrawType
#include "macros.h"

UInt32 Screen_draw(void *userData68KP) {
// import variables
      SET16 (UInt16,    _scrnSizeX  );
      SET16 (UInt16,    _scrnSizeY  );
      SETPTR      (UInt8 *    ,src        );
      SETPTR      (UInt8 *    ,dest       );
// end of import

      for (uint16 cnty = 0; cnty < _scrnSizeY; cnty++)
            for (uint16 cntx = 0; cntx < _scrnSizeX; cntx++) {
                  if (*src)
                        *dest = *src;
                  dest++;
                  src++;
            }

      return 0;
}

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