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CEActionsPocket.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-9-1/backends/wince/CEActionsPocket.h $
 * $Id: CEActionsPocket.h 23001 2006-06-10 11:06:05Z knakos $
 *
 */

#ifndef CEACTIONSPOCKET
#define CEACTIONSPOCKET

#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"


#include "wince-sdl.h"
#include "gui/Key.h"

#include "gui/Actions.h"

#define POCKET_ACTION_VERSION 4

enum pocketActionType {
        POCKET_ACTION_PAUSE = 0,
        POCKET_ACTION_SAVE,
        POCKET_ACTION_QUIT,
        POCKET_ACTION_SKIP,
        POCKET_ACTION_HIDE,
        POCKET_ACTION_KEYBOARD,
        POCKET_ACTION_SOUND,
        POCKET_ACTION_RIGHTCLICK,
        POCKET_ACTION_CURSOR,
        POCKET_ACTION_FREELOOK,
            POCKET_ACTION_ZOOM_UP,
            POCKET_ACTION_ZOOM_DOWN,
            POCKET_ACTION_FT_CHEAT,
            POCKET_ACTION_BINDKEYS,
        POCKET_ACTION_UP,
        POCKET_ACTION_DOWN,
        POCKET_ACTION_LEFT,
        POCKET_ACTION_RIGHT,
        POCKET_ACTION_LEFTCLICK,

            POCKET_ACTION_LAST
};

class CEActionsPocket : public GUI::Actions {
      public:
            // Actions
            bool perform(GUI::ActionType action, bool pushed = true);
            String actionName(GUI::ActionType action);
            int size();

            static void init();
            void initInstanceMain(OSystem *mainSystem);
            void initInstanceGame();

            // Action domain
            String domain();
            int version();

            // Utility
            bool needsRightClickMapping();
            bool needsHideToolbarMapping();
            bool needsZoomMapping();

            ~CEActionsPocket();
      private:
            CEActionsPocket(const Common::String &gameid);
            bool _right_click_needed;
            bool _hide_toolbar_needed;
            bool _zoom_needed;
            OSystem_WINCE3 *_CESystem;
      };

#endif

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