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dsoptions.cpp

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2005-2006 Neil Millstone
 * Copyright (C) 2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */
 
#include "dsoptions.h"
#include "dsmain.h"
#include "gui/dialog.h"
#include "gui/newgui.h"
#include "gui/ListWidget.h"
#include "osystem_ds.h"
#include "engines/scumm/scumm.h"
#include "touchkeyboard.h"

#ifdef DS_SCUMM_BUILD
namespace Scumm {
      extern Common::StringList generateSavegameList(Scumm::ScummEngine *scumm, bool saveMode);
      extern Scumm::ScummEngine *g_scumm;
}
#endif

namespace DS {

DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(20, 0, 320 - 40, 200 - 20) {
      addButton(this, 10, 160, "Close", GUI::kCloseCmd, 'C');
      
#ifdef DS_SCUMM_BUILD
      if (!DS::isGBAMPAvailable()) {
//          addButton(this, 100, 140, "Delete Save", 'dels', 'D');
      }
#endif

      new GUI::StaticTextWidget(this, 80, 10, 130, 15, "ScummVM DS Options", GUI::kTextAlignCenter);

      _leftHandedCheckbox = new GUI::CheckboxWidget(this, 20, 25, 200, 20, "Left handed mode", 0, 'L');
      _indyFightCheckbox = new GUI::CheckboxWidget(this, 20, 40, 200, 20, "Indy fighting controls", 0, 'I');
      _unscaledCheckbox = new GUI::CheckboxWidget(this, 20, 55, 200, 20, "Unscaled main screen", 0, 'S');
      _twoHundredPercentCheckbox = new GUI::CheckboxWidget(this, 20, 70, 230, 20, "Zoomed screen at fixed 200% zoom", 0, 'T');
      _highQualityAudioCheckbox = new GUI::CheckboxWidget(this, 20, 85, 250, 20, "High quality audio (slower) (reboot)", 0, 'T');
      _disablePowerOff = new GUI::CheckboxWidget(this, 20, 100, 250, 20, "Disable power off on quit", 0, 'T');

      new GUI::StaticTextWidget(this, 20, 130, 110, 15, "Touch X Offset", GUI::kTextAlignLeft);
      _touchX = new GUI::SliderWidget(this, 130, 130, 130, 12, 1);
      _touchX->setMinValue(-8);
      _touchX->setMaxValue(+8);
      _touchX->setValue(0);
      _touchX->setFlags(GUI::WIDGET_CLEARBG);

      new GUI::StaticTextWidget(this, 20, 145, 110, 15, "Touch Y Offset", GUI::kTextAlignLeft);
      _touchY = new GUI::SliderWidget(this, 130, 145, 130, 12, 2);
      _touchY->setMinValue(-8);
      _touchY->setMaxValue(+8);
      _touchY->setValue(0);
      _touchY->setFlags(GUI::WIDGET_CLEARBG);

      new GUI::StaticTextWidget(this, 130 + 65 - 10, 160, 20, 15, "0", GUI::kTextAlignCenter);
      new GUI::StaticTextWidget(this, 130 + 130 - 10, 160, 20, 15, "8", GUI::kTextAlignCenter);
      new GUI::StaticTextWidget(this, 130 - 10, 160, 20, 15, "-8", GUI::kTextAlignCenter);

#ifdef DS_SCUMM_BUILD
      _delDialog = new Scumm::SaveLoadChooser("Delete game:", "Delete", false, Scumm::g_scumm);
#endif

      if (ConfMan.hasKey("lefthanded", "ds")) {
            _leftHandedCheckbox->setState(ConfMan.getBool("lefthanded", "ds"));
      } else {
            _leftHandedCheckbox->setState(false);
      }

      if (ConfMan.hasKey("unscaled", "ds")) {
            _unscaledCheckbox->setState(ConfMan.getBool("unscaled", "ds"));
      } else {
            _unscaledCheckbox->setState(false);
      }

      if (ConfMan.hasKey("twohundredpercent", "ds")) {
            _twoHundredPercentCheckbox->setState(ConfMan.getBool("twohundredpercent", "ds"));
      } else {
            _twoHundredPercentCheckbox->setState(false);
      }

      if (ConfMan.hasKey("22khzaudio", "ds")) {
            _highQualityAudioCheckbox->setState(ConfMan.getBool("22khzaudio", "ds"));
      } else {
            _highQualityAudioCheckbox->setState(false);
      }

      if (ConfMan.hasKey("disablepoweroff", "ds")) {
            _disablePowerOff->setState(ConfMan.getBool("disablepoweroff", "ds"));
      } else {
            _disablePowerOff->setState(false);
      }

      _indyFightCheckbox->setState(DS::getIndyFightState());

      if (ConfMan.hasKey("xoffset", "ds")) {
            _touchX->setValue(ConfMan.getInt("xoffset", "ds"));
      } else {
            _touchX->setValue(0);
      }

      if (ConfMan.hasKey("yoffset", "ds")) {
            _touchY->setValue(ConfMan.getInt("yoffset", "ds"));
      } else {
            _touchY->setValue(0);
      }
      
}

DSOptionsDialog::~DSOptionsDialog() {
      ConfMan.setBool("lefthanded", _leftHandedCheckbox->getState(), "ds");
      ConfMan.setBool("unscaled", _unscaledCheckbox->getState(), "ds");
      ConfMan.setBool("twohundredpercent", _twoHundredPercentCheckbox->getState(), "ds");
      ConfMan.setBool("22khzaudio", _highQualityAudioCheckbox->getState(), "ds");
      ConfMan.setBool("disablepoweroff", _disablePowerOff->getState(), "ds");
      ConfMan.setInt("xoffset", _touchX->getValue(), "ds");
      ConfMan.setInt("yoffset", _touchY->getValue(), "ds");
      DS::setOptions();
      DS::setIndyFightState(_indyFightCheckbox->getState());
      ConfMan.flushToDisk();
}


void DSOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
      if (cmd == GUI::kCloseCmd) {
            close();
      }

#ifdef DS_SCUMM_BUILD
/*    if (cmd == 'dels') {
            _delDialog->setList(Scumm::generateSavegameList(Scumm::g_scumm, false));
            _delDialog->handleCommand(NULL, GUI::kListSelectionChangedCmd, 0);
            
            OSystem::Event event;
            event.type = OSystem::EVENT_KEYDOWN;
            event.kbd.ascii = SDLK_DOWN;
            event.kbd.keycode = SDLK_DOWN;
            OSystem_DS::instance()->addEvent(event);

            event.type = OSystem::EVENT_KEYUP;
            OSystem_DS::instance()->addEvent(event);
                        
            int idx = _delDialog->runModal();
            
            if (idx >= 0) {
                  char name[256];
                  Scumm::g_scumm->makeSavegameName(name, idx, false);
                  if (!DS::isGBAMPAvailable()) {
                        ((DSSaveFileManager *) (OSystem_DS::instance()->getSavefileManager()))->deleteFile(name);
                  }
            }
            
      }*/
#endif
      

}

void showOptionsDialog() {
      OSystem_DS* system = OSystem_DS::instance();

      OSystem::Event event;
      event.type = OSystem::EVENT_KEYDOWN;
      event.kbd.keycode = 'P';            // F5
      event.kbd.ascii = 'P';
      event.kbd.flags = 0;
      system->addEvent(event);

      DS::displayMode16Bit();
      

      DSOptionsDialog* d = new DSOptionsDialog();
      d->runModal();
      delete d;
      
      
      DS::displayMode8Bit();

      event.type = OSystem::EVENT_KEYDOWN;
      event.kbd.keycode = 'P';            // F5
      event.kbd.ascii = 'P';
      event.kbd.flags = 0;
      system->addEvent(event);
}

void setOptions() {
      ConfMan.addGameDomain("ds");

      if (ConfMan.hasKey("lefthanded", "ds")) {
            DS::setLeftHanded(ConfMan.getBool("lefthanded", "ds"));
      } else {
            DS::setLeftHanded(false);
      }

      if (ConfMan.hasKey("unscaled", "ds")) {
            DS::setUnscaledMode(ConfMan.getBool("unscaled", "ds"));
      } else {
            DS::setUnscaledMode(false);
      }

      if (ConfMan.hasKey("twohundredpercent", "ds")) {
            DS::set200PercentFixedScale(ConfMan.getBool("twohundredpercent", "ds"));
      } else {
            DS::set200PercentFixedScale(false);
      }

      if (ConfMan.hasKey("xoffset", "ds")) {
            DS::setTouchXOffset(ConfMan.getInt("xoffset", "ds"));
      } else {
            DS::setTouchXOffset(0);
      }

      if (ConfMan.hasKey("yoffset", "ds")) {
            DS::setTouchYOffset(ConfMan.getInt("yoffset", "ds"));
      } else {
            DS::setTouchXOffset(0);
      }
      
}

}


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