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game.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2005-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-9-1/engines/lure/game.h $
 * $Id: game.h 22581 2006-05-23 12:41:28Z dreammaster $
 *
 */

#ifndef __lure_game_h__
#define __lure_game_h__

#include "common/stdafx.h"
#include "base/engine.h"
#include "lure/luredefs.h"
#include "lure/menu.h"
#include "lure/palette.h"
#include "lure/disk.h"
#include "lure/memory.h"
#include "lure/screen.h"
#include "lure/events.h"

namespace Lure {

enum GameState {GS_RESTORE_RESTART = 1, GS_CAUGHT = 2};

class Game {
private:
      bool _slowSpeedFlag, _soundFlag;
      uint8 _state;

      void handleMenuResponse(uint8 selection);
      void handleClick();
      void handleRightClickMenu();
      void handleLeftClick();
      void doAction(Action action, uint16 hotspotId, uint16 usedId);

      void playerChangeRoom();
public:
      Game();
      static Game &getReference();

      void nextFrame();
      void execute();
      void setState(uint8 flags) { _state = flags; }

      // Menu item support methods
      void doDebugMenu();
      void doShowCredits();
      void doQuit();
      void doTextSpeed();
      void doSound();
};

} // End of namespace Lure

#endif

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