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gob.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-9-1/engines/gob/gob.h $
 * $Id: gob.h 22790 2006-05-31 08:44:14Z drmccoy $
 *
 */

#ifndef GOB_GOB_H
#define GOB_GOB_H

#include "common/stdafx.h"
#include "common/system.h"

#include "base/engine.h"

namespace Gob {

class Game;
class Snd;
class Video;
class Global;
class Draw;
class Anim;
class CDROM;
class DataIO;
class Goblin;
class Init;
class Inter;
class Map;
class Mult;
class Pack;
class PalAnim;
class Parse;
class Scenery;
class GTimer;
class Util;
class Music;

#define     VAR_OFFSET(offs)        (*(uint32 *)(_vm->_global->_inter_variables + (offs)))
#define     VAR(var)                VAR_OFFSET((var) << 2)
#define VAR_ADDRESS(var)            (&VAR(var))

#define     WRITE_VAR_OFFSET(offs, val)   (VAR_OFFSET(offs) = (val))
#define WRITE_VAR(var, val)         WRITE_VAR_OFFSET((var) << 2, (val))

enum {
      GF_GOB1 = 1 << 0,
      GF_GOB2 = 1 << 1,
      GF_GOB3 = 1 << 2,
      GF_WOODRUFF = 1 << 3,
      GF_CD = 1 << 4,
      GF_MAC = 1 << 5,
      GF_EGA = 1 << 6
};

enum {
      DEBUG_FUNCOP = 1 << 0,
      DEBUG_DRAWOP = 1 << 1,
      DEBUG_GOBOP = 1 << 2,
      DEBUG_MUSIC = 1 << 3,     // CD and adlib music
      DEBUG_PARSER = 1 << 4,
      DEBUG_GAMEFLOW = 1 << 5,
      DEBUG_FILEIO = 1 << 6,
      DEBUG_GRAPHICS = 1 << 7,
      DEBUG_COLLISIONS = 1 << 8
};

class GobEngine : public Engine {
      void errorString(const char *buf_input, char *buf_output);

protected:
      int go();
      int init();

public:
      GobEngine(OSystem *syst, uint32 features, Common::Language lang);
      virtual ~GobEngine();

      void shutdown();

      Common::RandomSource _rnd;

      int32 _features;
      Common::Language _language;
      bool _copyProtection;
      bool _quitRequested;

      Game *_game;
      Snd *_snd;
      Video *_video;
      Global *_global;
      Draw *_draw;
      Anim *_anim;
      CDROM *_cdrom;
      DataIO *_dataio;
      Goblin *_goblin;
      Init *_init;
      Map *_map;
      Mult *_mult;
      Pack *_pack;
      PalAnim *_palanim;
      Parse *_parse;
      Scenery *_scenery;
      GTimer *_gtimer;
      Util *_util;
      Inter *_inter;
      Music *_music;
};

} // End of namespace Gob
#endif

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