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inter_v1.cpp

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 Ivan Dubrov
 * Copyright (C) 2004-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-9-1/engines/gob/inter_v1.cpp $
 * $Id: inter_v1.cpp 23079 2006-06-13 08:10:54Z drmccoy $
 *
 */

#include "common/stdafx.h"
#include "common/endian.h"

#include "gob/gob.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/util.h"
#include "gob/scenery.h"
#include "gob/parse.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/mult.h"
#include "gob/goblin.h"
#include "gob/cdrom.h"
#include "gob/music.h"
#include "gob/map.h"
#include "gob/palanim.h"
#include "gob/anim.h"

namespace Gob {

#define OPCODE(x) _OPCODE(Inter_v1, x)

const int Inter_v1::_goblinFuncLookUp[][2] = {
      {1, 0},
      {2, 1},
      {3, 2},
      {4, 3},
      {5, 4},
      {6, 5},
      {7, 6},
      {8, 7},
      {9, 8},
      {10, 9},
      {12, 10},
      {13, 11},
      {14, 12},
      {15, 13},
      {16, 14},
      {21, 15},
      {22, 16},
      {23, 17},
      {24, 18},
      {25, 19},
      {26, 20},
      {27, 21},
      {28, 22},
      {29, 23},
      {30, 24},
      {32, 25},
      {33, 26},
      {34, 27},
      {35, 28},
      {36, 29},
      {37, 30},
      {40, 31},
      {41, 32},
      {42, 33},
      {43, 34},
      {44, 35},
      {50, 36},
      {52, 37},
      {53, 38},
      {150, 39},
      {152, 40},
      {200, 41},
      {201, 42},
      {202, 43},
      {203, 44},
      {204, 45},
      {250, 46},
      {251, 47},
      {252, 48},
      {500, 49},
      {502, 50},
      {503, 51},
      {600, 52},
      {601, 53},
      {602, 54},
      {603, 55},
      {604, 56},
      {605, 57},
      {1000, 58},
      {1001, 59},
      {1002, 60},
      {1003, 61},
      {1004, 62},
      {1005, 63},
      {1006, 64},
      {1008, 65},
      {1009, 66},
      {1010, 67},
      {1011, 68},
      {1015, 69},
      {2005, 70}
};

Inter_v1::Inter_v1(GobEngine *vm) : Inter(vm) {
      setupOpcodes();
}

void Inter_v1::setupOpcodes(void) {
      static const OpcodeDrawEntryV1 opcodesDraw[256] = {
            /* 00 */
            OPCODE(o1_loadMult),
            OPCODE(o1_playMult),
            OPCODE(o1_freeMult),
            {NULL, ""},
            /* 04 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            OPCODE(o1_initCursor),
            /* 08 */
            OPCODE(o1_initCursorAnim),
            OPCODE(o1_clearCursorAnim),
            OPCODE(o1_setRenderFlags),
            {NULL, ""},
            /* 0C */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 10 */
            OPCODE(o1_loadAnim),
            OPCODE(o1_freeAnim),
            OPCODE(o1_updateAnim),
            {NULL, ""},
            /* 14 */
            OPCODE(o1_initMult),
            OPCODE(o1_multFreeMult),
            OPCODE(o1_animate),
            OPCODE(o1_multLoadMult),
            /* 18 */
            OPCODE(o1_storeParams),
            OPCODE(o1_getObjAnimSize),
            OPCODE(o1_loadStatic),
            OPCODE(o1_freeStatic),
            /* 1C */
            OPCODE(o1_renderStatic),
            OPCODE(o1_loadCurLayer),
            {NULL, ""},
            {NULL, ""},
            /* 20 */
            OPCODE(o1_playCDTrack),
            OPCODE(o1_getCDTrackPos),
            OPCODE(o1_stopCD),
            {NULL, ""},
            /* 24 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 28 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 2C */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 30 */
            OPCODE(o1_loadFontToSprite),
            OPCODE(o1_freeFontToSprite),
            {NULL, ""},
            {NULL, ""},
            /* 34 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 38 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 3C */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 40 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 44 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 48 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 4C */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 50 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 54 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 58 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 5C */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 60 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 64 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 68 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 6C */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 70 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 74 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 78 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 7C */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 80 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 84 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 88 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 8C */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 90 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 94 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 98 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 9C */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* A0 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* A4 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* A8 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* AC */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* B0 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* B4 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* B8 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* BC */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* C0 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* C4 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* C8 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* CC */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* D0 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* D4 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* D8 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* DC */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* E0 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* E4 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* E8 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* EC */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* F0 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* F4 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* F8 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* FC */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""}
      };

      static const OpcodeFuncEntryV1 opcodesFunc[80] = {
            /* 00 */
            OPCODE(o1_callSub),
            OPCODE(o1_callSub),
            OPCODE(o1_drawPrintText),
            OPCODE(o1_loadCursor),
            /* 04 */
            {NULL, ""},
            OPCODE(o1_call),
            OPCODE(o1_repeatUntil),
            OPCODE(o1_whileDo),
            /* 08 */
            OPCODE(o1_callBool),
            OPCODE(o1_evaluateStore),
            OPCODE(o1_loadSpriteToPos),
            {NULL, ""},
            /* 0C */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 10 */
            {NULL, ""},
            OPCODE(o1_printText),
            OPCODE(o1_loadTot),
            OPCODE(o1_palLoad),
            /* 14 */
            OPCODE(o1_keyFunc),
            OPCODE(o1_capturePush),
            OPCODE(o1_capturePop),
            OPCODE(o1_animPalInit),
            /* 18 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 1C */
            {NULL, ""},
            {NULL, ""},
            OPCODE(o1_drawOperations),
            OPCODE(o1_setcmdCount),
            /* 20 */
            OPCODE(o1_return),
            OPCODE(o1_renewTimeInVars),
            OPCODE(o1_speakerOn),
            OPCODE(o1_speakerOff),
            /* 24 */
            OPCODE(o1_putPixel),
            OPCODE(o1_goblinFunc),
            OPCODE(o1_createSprite),
            OPCODE(o1_freeSprite),
            /* 28 */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 2C */
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            {NULL, ""},
            /* 30 */
            OPCODE(o1_returnTo),
            OPCODE(o1_loadSpriteContent),
            OPCODE(o1_copySprite),
            OPCODE(o1_fillRect),
            /* 34 */
            OPCODE(o1_drawLine),
            OPCODE(o1_strToLong),
            OPCODE(o1_invalidate),
            OPCODE(o1_setBackDelta),
            /* 38 */
            OPCODE(o1_playSound),
            OPCODE(o1_stopSound),
            OPCODE(o1_loadSound),
            OPCODE(o1_freeSoundSlot),
            /* 3C */
            OPCODE(o1_waitEndPlay),
            OPCODE(o1_playComposition),
            OPCODE(o1_getFreeMem),
            OPCODE(o1_checkData),
            /* 40 */
            {NULL, ""},
            OPCODE(o1_prepareStr),
            OPCODE(o1_insertStr),
            OPCODE(o1_cutStr),
            /* 44 */
            OPCODE(o1_strstr),
            OPCODE(o1_istrlen),
            OPCODE(o1_setMousePos),
            OPCODE(o1_setFrameRate),
            /* 48 */
            OPCODE(o1_animatePalette),
            OPCODE(o1_animateCursor),
            OPCODE(o1_blitCursor),
            OPCODE(o1_loadFont),
            /* 4C */
            OPCODE(o1_freeFont),
            OPCODE(o1_readData),
            OPCODE(o1_writeData),
            OPCODE(o1_manageDataFile),
      };

      static const OpcodeGoblinEntryV1 opcodesGoblin[71] = {
            /* 00 */
            OPCODE(o1_setState),
            OPCODE(o1_setCurFrame),
            OPCODE(o1_setNextState),
            OPCODE(o1_setMultState),
            /* 04 */
            OPCODE(o1_setOrder),
            OPCODE(o1_setActionStartState),
            OPCODE(o1_setCurLookDir),
            OPCODE(o1_setType),
            /* 08 */
            OPCODE(o1_setNoTick),
            OPCODE(o1_setPickable),
            OPCODE(o1_setXPos),
            OPCODE(o1_setYPos),
            /* 0C */
            OPCODE(o1_setDoAnim),
            OPCODE(o1_setRelaxTime),
            OPCODE(o1_setMaxTick),
            OPCODE(o1_getState),
            /* 10 */
            OPCODE(o1_getCurFrame),
            OPCODE(o1_getNextState),
            OPCODE(o1_getMultState),
            OPCODE(o1_getOrder),
            /* 14 */
            OPCODE(o1_getActionStartState),
            OPCODE(o1_getCurLookDir),
            OPCODE(o1_getType),
            OPCODE(o1_getNoTick),
            /* 18 */
            OPCODE(o1_getPickable),
            OPCODE(o1_getObjMaxFrame),
            OPCODE(o1_getXPos),
            OPCODE(o1_getYPos),
            /* 1C */
            OPCODE(o1_getDoAnim),
            OPCODE(o1_getRelaxTime),
            OPCODE(o1_getMaxTick),
            OPCODE(o1_manipulateMap),
            /* 20 */
            OPCODE(o1_getItem),
            OPCODE(o1_manipulateMapIndirect),
            OPCODE(o1_getItemIndirect),
            OPCODE(o1_setPassMap),
            /* 24 */
            OPCODE(o1_setGoblinPosH),
            OPCODE(o1_getGoblinPosXH),
            OPCODE(o1_getGoblinPosYH),
            OPCODE(o1_setGoblinMultState),
            /* 28 */
            OPCODE(o1_setGoblinUnk14),
            OPCODE(o1_setItemIdInPocket),
            OPCODE(o1_setItemIndInPocket),
            OPCODE(o1_getItemIdInPocket),
            /* 2C */
            OPCODE(o1_getItemIndInPocket),
            OPCODE(o1_setItemPos),
            OPCODE(o1_setGoblinPos),
            OPCODE(o1_setGoblinState),
            /* 30 */
            OPCODE(o1_setGoblinStateRedraw),
            OPCODE(o1_decRelaxTime),
            OPCODE(o1_getGoblinPosX),
            OPCODE(o1_getGoblinPosY),
            /* 34 */
            OPCODE(o1_clearPathExistence),
            OPCODE(o1_setGoblinVisible),
            OPCODE(o1_setGoblinInvisible),
            OPCODE(o1_getObjectIntersect),
            /* 38 */
            OPCODE(o1_getGoblinIntersect),
            OPCODE(o1_setItemPos),
            OPCODE(o1_loadObjects),
            OPCODE(o1_freeObjects),
            /* 3C */
            OPCODE(o1_animateObjects),
            OPCODE(o1_drawObjects),
            OPCODE(o1_loadMap),
            OPCODE(o1_moveGoblin),
            /* 40 */
            OPCODE(o1_switchGoblin),
            OPCODE(o1_loadGoblin),
            OPCODE(o1_writeTreatItem),
            OPCODE(o1_moveGoblin0),
            /* 44 */
            OPCODE(o1_setGoblinTarget),
            OPCODE(o1_setGoblinObjectsPos),
            OPCODE(o1_initGoblin)
      };

      _opcodesDrawV1 = opcodesDraw;
      _opcodesFuncV1 = opcodesFunc; // EGroupe
      _opcodesGoblinV1 = opcodesGoblin;
}

bool Inter_v1::o1_setMousePos(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_global->_inter_mouseX = _vm->_parse->parseValExpr();
      _vm->_global->_inter_mouseY = _vm->_parse->parseValExpr();
      if (_vm->_global->_useMouse != 0)
            _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
      return false;
}

bool Inter_v1::o1_evaluateStore(char &cmdCount, int16 &counter, int16 &retFlag) {
      char *savedPos;
      int16 token;
      int16 result;
      int16 varOff;

      savedPos = _vm->_global->_inter_execPtr;
      varOff = _vm->_parse->parseVarIndex();
      token = evalExpr(&result);
      switch (savedPos[0]) {
      case 23:
      case 26:
            WRITE_VAR_OFFSET(varOff, _vm->_global->_inter_resVal);
            break;

      case 25:
      case 28:
            if (token == 20)
                  *(_vm->_global->_inter_variables + varOff) = result;
            else
                  strcpy(_vm->_global->_inter_variables + varOff, _vm->_global->_inter_resStr);
            break;

      }
      return false;
}

bool Inter_v1::o1_capturePush(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 left;
      int16 top;
      int16 width;
      int16 height;

      left = _vm->_parse->parseValExpr();
      top = _vm->_parse->parseValExpr();
      width = _vm->_parse->parseValExpr();
      height = _vm->_parse->parseValExpr();
      _vm->_game->capturePush(left, top, width, height);
      (*_vm->_scenery->_pCaptureCounter)++;
      return false;
}

bool Inter_v1::o1_capturePop(char &cmdCount, int16 &counter, int16 &retFlag) {
      if (*_vm->_scenery->_pCaptureCounter != 0) {
            (*_vm->_scenery->_pCaptureCounter)--;
            _vm->_game->capturePop(1);
      }
      return false;
}

bool Inter_v1::o1_printText(char &cmdCount, int16 &counter, int16 &retFlag) {
      char buf[60];
      int16 i;

      _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
      _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();

      _vm->_draw->_backColor = _vm->_parse->parseValExpr();
      _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
      _vm->_draw->_fontIndex = _vm->_parse->parseValExpr();
      _vm->_draw->_destSurface = 21;
      _vm->_draw->_textToPrint = buf;
      _vm->_draw->_transparency = 0;

      if (_vm->_draw->_backColor >= 16) {
            _vm->_draw->_backColor = 0;
            _vm->_draw->_transparency = 1;
      }

      do {
            for (i = 0; *_vm->_global->_inter_execPtr != '.' && (byte)*_vm->_global->_inter_execPtr != 200;
                   i++, _vm->_global->_inter_execPtr++) {
                  buf[i] = *_vm->_global->_inter_execPtr;
            }

            if ((byte)*_vm->_global->_inter_execPtr != 200) {
                  _vm->_global->_inter_execPtr++;
                  switch (*_vm->_global->_inter_execPtr) {
                  case 23:
                  case 26:
                        sprintf(buf + i, "%d", VAR_OFFSET(_vm->_parse->parseVarIndex()));
                        break;

                  case 25:
                  case 28:
                        sprintf(buf + i, "%s", _vm->_global->_inter_variables + _vm->_parse->parseVarIndex());
                        break;
                  }
                  _vm->_global->_inter_execPtr++;
            } else {
                  buf[i] = 0;
            }
            _vm->_draw->spriteOperation(DRAW_PRINTTEXT);
      } while ((byte)*_vm->_global->_inter_execPtr != 200);
      _vm->_global->_inter_execPtr++;

      return false;
}

bool Inter_v1::o1_animPalInit(char &cmdCount, int16 &counter, int16 &retFlag) {
      _animPalDir[0] = load16();
      _animPalLowIndex[0] = _vm->_parse->parseValExpr();
      _animPalHighIndex[0] = _vm->_parse->parseValExpr();
      return false;
}

void Inter_v1::o1_loadMult(void) {
      int16 resId;

      resId = load16();
      _vm->_mult->loadMult(resId);
}

void Inter_v1::o1_playMult(void) {
      int16 checkEscape;

      checkEscape = load16();
      _vm->_mult->playMult(VAR(57), -1, checkEscape, 0);
}

void Inter_v1::o1_freeMult(void) {
      load16();         // unused
      _vm->_mult->freeMultKeys();
}

void Inter_v1::o1_initCursor(void) {
      int16 width;
      int16 height;
      int16 count;
      int16 i;

      _vm->_draw->_cursorXDeltaVar = _vm->_parse->parseVarIndex();
      _vm->_draw->_cursorYDeltaVar = _vm->_parse->parseVarIndex();

      width = load16();
      if (width < 16)
            width = 16;

      height = load16();
      if (height < 16)
            height = 16;

      count = load16();
      if (count < 2)
            count = 2;

      if (width != _vm->_draw->_cursorWidth || height != _vm->_draw->_cursorHeight ||
          _vm->_draw->_cursorSprites->width != width * count) {

            _vm->_video->freeSurfDesc(_vm->_draw->_cursorSprites);
            _vm->_video->freeSurfDesc(_vm->_draw->_cursorBack);

            _vm->_draw->_cursorWidth = width;
            _vm->_draw->_cursorHeight = height;

            if (count < 0x80)
                  _vm->_draw->_transparentCursor = 1;
            else
                  _vm->_draw->_transparentCursor = 0;

            if (count > 0x80)
                  count -= 0x80;

            _vm->_draw->_cursorSprites =
                _vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->_cursorWidth * count,
                _vm->_draw->_cursorHeight, 2);
            _vm->_draw->_spritesArray[23] = _vm->_draw->_cursorSprites;

            _vm->_draw->_cursorBack =
                _vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->_cursorWidth,
                _vm->_draw->_cursorHeight, 0);
            for (i = 0; i < 40; i++) {
                  _vm->_draw->_cursorAnimLow[i] = -1;
                  _vm->_draw->_cursorAnimDelays[i] = 0;
                  _vm->_draw->_cursorAnimHigh[i] = 0;
            }
            _vm->_draw->_cursorAnimLow[1] = 0;
      }
}

void Inter_v1::o1_initCursorAnim(void) {
      int16 ind;

      ind = _vm->_parse->parseValExpr();
      _vm->_draw->_cursorAnimLow[ind] = load16();
      _vm->_draw->_cursorAnimHigh[ind] = load16();
      _vm->_draw->_cursorAnimDelays[ind] = load16();
}

void Inter_v1::o1_clearCursorAnim(void) {
      int16 ind;

      ind = _vm->_parse->parseValExpr();
      _vm->_draw->_cursorAnimLow[ind] = -1;
      _vm->_draw->_cursorAnimHigh[ind] = 0;
      _vm->_draw->_cursorAnimDelays[ind] = 0;
}

bool Inter_v1::o1_drawOperations(char &cmdCount, int16 &counter, int16 &retFlag) {
      byte cmd;

      cmd = *_vm->_global->_inter_execPtr++;

      executeDrawOpcode(cmd);

      return false;
}

bool Inter_v1::o1_getFreeMem(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 freeVar;
      int16 maxFreeVar;

      freeVar = _vm->_parse->parseVarIndex();
      maxFreeVar = _vm->_parse->parseVarIndex();

      // HACK
      WRITE_VAR_OFFSET(freeVar, 1000000);
      WRITE_VAR_OFFSET(maxFreeVar, 1000000);
      return false;
}

bool Inter_v1::o1_manageDataFile(char &cmdCount, int16 &counter, int16 &retFlag) {
      evalExpr(0);

      if (_vm->_global->_inter_resStr[0] != 0)
            _vm->_dataio->openDataFile(_vm->_global->_inter_resStr);
      else
            _vm->_dataio->closeDataFile();
      return false;
}

bool Inter_v1::o1_writeData(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 offset;
      int16 handle;
      int16 size;
      int16 dataVar;
      int16 retSize;

      evalExpr(0);
      dataVar = _vm->_parse->parseVarIndex();
      size = _vm->_parse->parseValExpr();
      offset = _vm->_parse->parseValExpr();

      WRITE_VAR(1, 1);
      handle = _vm->_dataio->openData(_vm->_global->_inter_resStr, Common::File::kFileWriteMode);

      if (handle < 0)
            return false;

      if (offset < 0) {
            _vm->_dataio->seekData(handle, -offset - 1, 2);
      } else {
            _vm->_dataio->seekData(handle, offset, 0);
      }

      retSize = _vm->_dataio->file_getHandle(handle)->write(_vm->_global->_inter_variables + dataVar, size);

      if (retSize == size)
            WRITE_VAR(1, 0);

      _vm->_dataio->closeData(handle);
      return false;
}

bool Inter_v1::o1_checkData(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 handle;
      int16 varOff;

      evalExpr(0);
      varOff = _vm->_parse->parseVarIndex();
      handle = _vm->_dataio->openData(_vm->_global->_inter_resStr);

      WRITE_VAR_OFFSET(varOff, handle);
      if (handle >= 0)
            _vm->_dataio->closeData(handle);
      return false;
}

bool Inter_v1::o1_readData(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 retSize;
      int16 size;
      int16 dataVar;
      int16 offset;
      int16 handle;
      char buf[4];

      evalExpr(0);
      dataVar = _vm->_parse->parseVarIndex();
      size = _vm->_parse->parseValExpr();
      offset = _vm->_parse->parseValExpr();

      if (_vm->_game->_extHandle >= 0)
            _vm->_dataio->closeData(_vm->_game->_extHandle);

      WRITE_VAR(1, 1);
      handle = _vm->_dataio->openData(_vm->_global->_inter_resStr);
      if (handle >= 0) {
            _vm->_draw->animateCursor(4);
            if (offset < 0)
                  _vm->_dataio->seekData(handle, -offset - 1, 2);
            else
                  _vm->_dataio->seekData(handle, offset, 0);

            if (((dataVar >> 2) == 59) && (size == 4)) {
                  retSize = _vm->_dataio->readData(handle, buf, 4);
                  WRITE_VAR(59, READ_LE_UINT32(buf));
            } else
                  retSize = _vm->_dataio->readData(handle, _vm->_global->_inter_variables + dataVar, size);
            _vm->_dataio->closeData(handle);

            if (retSize == size)
                  WRITE_VAR(1, 0);
      }

      if (_vm->_game->_extHandle >= 0)
            _vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);
      return false;
}

bool Inter_v1::o1_loadFont(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 index;

      evalExpr(0);
      index = load16();

      if (_vm->_draw->_fonts[index] != 0)
            _vm->_util->freeFont(_vm->_draw->_fonts[index]);

      _vm->_draw->animateCursor(4);
      if (_vm->_game->_extHandle >= 0)
            _vm->_dataio->closeData(_vm->_game->_extHandle);

      _vm->_draw->_fonts[index] = _vm->_util->loadFont(_vm->_global->_inter_resStr);

      if (_vm->_game->_extHandle >= 0)
            _vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);
      return false;
}

bool Inter_v1::o1_freeFont(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 index;

      index = load16();
      if (_vm->_draw->_fonts[index] != 0)
            _vm->_util->freeFont(_vm->_draw->_fonts[index]);

      _vm->_draw->_fonts[index] = 0;
      return false;
}

bool Inter_v1::o1_prepareStr(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 var;

      var = _vm->_parse->parseVarIndex();
      _vm->_util->prepareStr(_vm->_global->_inter_variables + var);
      return false;
}

bool Inter_v1::o1_insertStr(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 pos;
      int16 strVar;

      strVar = _vm->_parse->parseVarIndex();
      evalExpr(0);
      pos = _vm->_parse->parseValExpr();
      _vm->_util->insertStr(_vm->_global->_inter_resStr, _vm->_global->_inter_variables + strVar, pos);
      return false;
}

bool Inter_v1::o1_cutStr(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 var;
      int16 pos;
      int16 size;

      var = _vm->_parse->parseVarIndex();
      pos = _vm->_parse->parseValExpr();
      size = _vm->_parse->parseValExpr();
      _vm->_util->cutFromStr(_vm->_global->_inter_variables + var, pos, size);
      return false;
}

bool Inter_v1::o1_strstr(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 strVar;
      int16 resVar;
      int16 pos;

      strVar = _vm->_parse->parseVarIndex();
      evalExpr(0);
      resVar = _vm->_parse->parseVarIndex();

      char *res = strstr(_vm->_global->_inter_variables + strVar, _vm->_global->_inter_resStr);
      pos = res ? (res - (_vm->_global->_inter_variables + strVar)) : -1;
      WRITE_VAR_OFFSET(resVar, pos);
      return false;
}

bool Inter_v1::o1_setFrameRate(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_util->setFrameRate(_vm->_parse->parseValExpr());
      return false;
}

bool Inter_v1::o1_istrlen(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 len;
      int16 var;

      var = _vm->_parse->parseVarIndex();
      len = strlen(_vm->_global->_inter_variables + var);
      var = _vm->_parse->parseVarIndex();

      WRITE_VAR_OFFSET(var, len);
      return false;
}

bool Inter_v1::o1_strToLong(char &cmdCount, int16 &counter, int16 &retFlag) {
      char str[20];
      int16 strVar;
      int16 destVar;
      int32 res;

      strVar = _vm->_parse->parseVarIndex();
      strcpy(str, _vm->_global->_inter_variables + strVar);
      res = atol(str);

      destVar = _vm->_parse->parseVarIndex();
      WRITE_VAR_OFFSET(destVar, res);
      return false;
}

bool Inter_v1::o1_invalidate(char &cmdCount, int16 &counter, int16 &retFlag) {
      warning("invalidate: 'bugged' function");
      _vm->_draw->_destSurface = load16();
      _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
      _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
      _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
      _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
      _vm->_draw->spriteOperation(DRAW_INVALIDATE);
      return false;
}

bool Inter_v1::o1_loadSpriteContent(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_draw->_spriteLeft = load16();
      _vm->_draw->_destSurface = load16();
      _vm->_draw->_transparency = load16();
      _vm->_draw->_destSpriteX = 0;
      _vm->_draw->_destSpriteY = 0;
      _vm->_draw->spriteOperation(DRAW_LOADSPRITE);
      return false;
}

bool Inter_v1::o1_copySprite(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_draw->_sourceSurface = load16();
      _vm->_draw->_destSurface = load16();

      _vm->_draw->_spriteLeft = _vm->_parse->parseValExpr();
      _vm->_draw->_spriteTop = _vm->_parse->parseValExpr();
      _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
      _vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();

      _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
      _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();

      _vm->_draw->_transparency = load16();
      _vm->_draw->spriteOperation(DRAW_BLITSURF);
      return false;
}

bool Inter_v1::o1_putPixel(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_draw->_destSurface = load16();

      _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
      _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
      _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
      _vm->_draw->spriteOperation(DRAW_PUTPIXEL);
      return false;
}

bool Inter_v1::o1_fillRect(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_draw->_destSurface = load16();

      _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
      _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
      _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
      _vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();

      _vm->_draw->_backColor = _vm->_parse->parseValExpr();
      _vm->_draw->spriteOperation(DRAW_FILLRECT);
      return false;
}

bool Inter_v1::o1_drawLine(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_draw->_destSurface = load16();

      _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
      _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
      _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
      _vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();

      _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
      _vm->_draw->spriteOperation(DRAW_DRAWLINE);
      return false;
}

bool Inter_v1::o1_createSprite(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 index;
      int16 height;
      int16 width;
      int16 flag;

      index = load16();
      width = load16();
      height = load16();

      flag = load16();
      if (flag == 1)
            _vm->_draw->_spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 2);
      else
            _vm->_draw->_spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 0);

      _vm->_video->clearSurf(_vm->_draw->_spritesArray[index]);
      return false;
}

bool Inter_v1::o1_freeSprite(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 index;

      index = load16();
      if (_vm->_draw->_spritesArray[index] == 0)
            return false;

      _vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[index]);
      _vm->_draw->_spritesArray[index] = 0;
      return false;
}

bool Inter_v1::o1_playComposition(char &cmdCount, int16 &counter, int16 &retFlag) {
      static int16 composition[50];
      int16 i;
      int16 dataVar;
      int16 freqVal;

      dataVar = _vm->_parse->parseVarIndex();
      freqVal = _vm->_parse->parseValExpr();
      for (i = 0; i < 50; i++)
            composition[i] = (int16)VAR_OFFSET(dataVar + i * 4);

      _vm->_snd->playComposition(_vm->_game->_soundSamples, composition, freqVal);
      return false;
}

bool Inter_v1::o1_stopSound(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_music->stopPlay();
      _vm->_snd->stopSound(_vm->_parse->parseValExpr());
      _soundEndTimeKey = 0;
      return false;
}

bool Inter_v1::o1_playSound(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 frequency;
      int16 freq2;
      int16 repCount;
      int16 index;

      index = _vm->_parse->parseValExpr();
      repCount = _vm->_parse->parseValExpr();
      frequency = _vm->_parse->parseValExpr();

      _vm->_snd->stopSound(0);
      _soundEndTimeKey = 0;
      if (_vm->_game->_soundSamples[index] == 0)
            return false;

      if (repCount < 0) {
            if (_vm->_global->_soundFlags < 2)
                  return false;

            repCount = -repCount;
            _soundEndTimeKey = _vm->_util->getTimeKey();

            if (frequency == 0) {
                  freq2 = _vm->_game->_soundSamples[index]->frequency;
            } else {
                  freq2 = frequency;
            }
            _soundStopVal =
                (10 * (_vm->_game->_soundSamples[index]->size / 2)) / freq2;
            _soundEndTimeKey +=
                ((_vm->_game->_soundSamples[index]->size * repCount -
                  _vm->_game->_soundSamples[index]->size / 2) * 1000) / freq2;
      }
      _vm->_snd->playSample(_vm->_game->_soundSamples[index], repCount, frequency);
      return false;
}

bool Inter_v1::o1_loadCursor(char &cmdCount, int16 &counter, int16 &retFlag) {
      Game::TotResItem *itemPtr;
      int16 width;
      int16 height;
      int32 offset;
      char *dataBuf;
      int16 id;
      int8 index;

      id = load16();
      index = *_vm->_global->_inter_execPtr++;
      itemPtr = &_vm->_game->_totResourceTable->items[id];
      offset = itemPtr->offset;

      if (offset >= 0) {
            dataBuf =
                _vm->_game->_totResourceTable->dataPtr + szGame_TotResTable +
                szGame_TotResItem * _vm->_game->_totResourceTable->itemsCount + offset;
      } else {
            dataBuf = _vm->_game->_imFileData + (int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]);
      }

      width = itemPtr->width;
      height = itemPtr->height;

      _vm->_video->fillRect(_vm->_draw->_cursorSprites, index * _vm->_draw->_cursorWidth, 0,
          index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1,
          _vm->_draw->_cursorHeight - 1, 0);

      _vm->_video->drawPackedSprite((byte*)dataBuf, width, height,
          index * _vm->_draw->_cursorWidth, 0, 0, _vm->_draw->_cursorSprites);
      _vm->_draw->_cursorAnimLow[index] = 0;

      return false;
}

bool Inter_v1::o1_loadSpriteToPos(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_draw->_spriteLeft = load16();

      _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
      _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();

      _vm->_draw->_transparency = _vm->_global->_inter_execPtr[0];
      _vm->_draw->_destSurface = (_vm->_global->_inter_execPtr[0] / 2) - 1;

      if (_vm->_draw->_destSurface < 0)
            _vm->_draw->_destSurface = 101;
      _vm->_draw->_transparency &= 1;
      _vm->_global->_inter_execPtr += 2;
      _vm->_draw->spriteOperation(DRAW_LOADSPRITE);

      return false;
}

bool Inter_v1::o1_loadTot(char &cmdCount, int16 &counter, int16 &retFlag) {
      char buf[20];
      int8 size;
      int16 i;

      if ((*_vm->_global->_inter_execPtr & 0x80) != 0) {
            _vm->_global->_inter_execPtr++;
            evalExpr(0);
            strcpy(buf, _vm->_global->_inter_resStr);
      } else {
            size = *_vm->_global->_inter_execPtr++;
            for (i = 0; i < size; i++)
                  buf[i] = *_vm->_global->_inter_execPtr++;

            buf[size] = 0;
      }

      strcat(buf, ".tot");
      _terminate = true;
      strcpy(_vm->_game->_totToLoad, buf);

      return false;
}

bool Inter_v1::o1_keyFunc(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 flag;
      int16 key;

      // Gob2 busy-waits here, so add a delay
      _vm->_util->longDelay(1);

      flag = load16();
      animPalette();
      _vm->_draw->blitInvalidated();

      if (flag != 0) {

            if (flag != 1) {
                  if (flag != 2) {
                        _vm->_util->longDelay(flag);
                        return false;
                  }

                  key = 0;

                  if (_vm->_global->_pressedKeys[0x48])
                        key |= 1;

                  if (_vm->_global->_pressedKeys[0x50])
                        key |= 2;

                  if (_vm->_global->_pressedKeys[0x4d])
                        key |= 4;

                  if (_vm->_global->_pressedKeys[0x4b])
                        key |= 8;

                  if (_vm->_global->_pressedKeys[0x1c])
                        key |= 0x10;

                  if (_vm->_global->_pressedKeys[0x39])
                        key |= 0x20;

                  if (_vm->_global->_pressedKeys[1])
                        key |= 0x40;

                  if (_vm->_global->_pressedKeys[0x1d])
                        key |= 0x80;

                  if (_vm->_global->_pressedKeys[0x2a])
                        key |= 0x100;

                  if (_vm->_global->_pressedKeys[0x36])
                        key |= 0x200;

                  if (_vm->_global->_pressedKeys[0x38])
                        key |= 0x400;

                  if (_vm->_global->_pressedKeys[0x3b])
                        key |= 0x800;

                  if (_vm->_global->_pressedKeys[0x3c])
                        key |= 0x1000;

                  if (_vm->_global->_pressedKeys[0x3d])
                        key |= 0x2000;

                  if (_vm->_global->_pressedKeys[0x3e])
                        key |= 0x4000;

                  WRITE_VAR(0, key);
                  _vm->_util->waitKey();
                  return false;
            }
            key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0);

            storeKey(key);
            return false;
      } else {
            key = _vm->_game->checkCollisions(0, 0, 0, 0);
            storeKey(key);

            if (flag == 1)
                  return false;

            _vm->_util->waitKey();
      }
      return false;
}

bool Inter_v1::o1_repeatUntil(char &cmdCount, int16 &counter, int16 &retFlag) {
      char *blockPtr;
      int16 size;
      char flag;

      _nestLevel[0]++;
      blockPtr = _vm->_global->_inter_execPtr;

      do {
            _vm->_global->_inter_execPtr = blockPtr;
            size = READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;

            funcBlock(1);
            _vm->_global->_inter_execPtr = blockPtr + size + 1;
            flag = evalBoolResult();
      } while (flag == 0 && !_breakFlag && !_terminate && !_vm->_quitRequested);

      _nestLevel[0]--;

      if (*_breakFromLevel > -1) {
            _breakFlag = false;
            *_breakFromLevel = -1;
      }
      return false;
}

bool Inter_v1::o1_whileDo(char &cmdCount, int16 &counter, int16 &retFlag) {
      char *blockPtr;
      char *savedIP;
      char flag;
      int16 size;

      _nestLevel[0]++;
      do {
            savedIP = _vm->_global->_inter_execPtr;
            flag = evalBoolResult();

            if (_terminate)
                  return false;

            blockPtr = _vm->_global->_inter_execPtr;

            size = READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;

            if (flag != 0) {
                  funcBlock(1);
                  _vm->_global->_inter_execPtr = savedIP;
            } else {
                  _vm->_global->_inter_execPtr += size;
            }

            if (_breakFlag || _terminate || _vm->_quitRequested) {
                  _vm->_global->_inter_execPtr = blockPtr;
                  _vm->_global->_inter_execPtr += size;
                  break;
            }
      } while (flag != 0);

      _nestLevel[0]--;
      if (*_breakFromLevel > -1) {
            _breakFlag = false;
            *_breakFromLevel = -1;
      }
      return false;
}

void Inter_v1::o1_setRenderFlags(void) {
      _vm->_draw->_renderFlags = _vm->_parse->parseValExpr();
}

void Inter_v1::o1_loadAnim(void) {
      _vm->_scenery->loadAnim(0);
}

void Inter_v1::o1_freeAnim(void) {
      _vm->_scenery->freeAnim(-1);
}

void Inter_v1::o1_updateAnim(void) {
      int16 deltaX;
      int16 deltaY;
      int16 flags;
      int16 frame;
      int16 layer;
      int16 animation;

      evalExpr(&deltaX);
      evalExpr(&deltaY);
      evalExpr(&animation);
      evalExpr(&layer);
      evalExpr(&frame);
      flags = load16();
      _vm->_scenery->updateAnim(layer, frame, animation, flags, deltaX, deltaY, 1);
}

void Inter_v1::o1_initMult(void) {
      int16 oldAnimHeight;
      int16 oldAnimWidth;
      int16 oldObjCount;
      int16 i;
      int16 posXVar;
      int16 posYVar;
      int16 animDataVar;

      oldAnimWidth = _vm->_anim->_areaWidth;
      oldAnimHeight = _vm->_anim->_areaHeight;
      oldObjCount = _vm->_mult->_objCount;

      _vm->_anim->_areaLeft = load16();
      _vm->_anim->_areaTop = load16();
      _vm->_anim->_areaWidth = load16();
      _vm->_anim->_areaHeight = load16();
      _vm->_mult->_objCount = load16();
      posXVar = _vm->_parse->parseVarIndex();
      posYVar = _vm->_parse->parseVarIndex();
      animDataVar = _vm->_parse->parseVarIndex();

      if (_vm->_mult->_objects == 0) {
            _vm->_mult->_renderData = new int16[_vm->_mult->_objCount * 9];
            memset(_vm->_mult->_renderData, 0, _vm->_mult->_objCount * 9 * sizeof(int16));
            _vm->_mult->_objects = new Mult::Mult_Object[_vm->_mult->_objCount];
            memset(_vm->_mult->_objects, 0, _vm->_mult->_objCount * sizeof(Mult::Mult_Object));

            for (i = 0; i < _vm->_mult->_objCount; i++) {
                  _vm->_mult->_objects[i].pPosX = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posXVar / 4) * 4);
                  _vm->_mult->_objects[i].pPosY = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posYVar / 4) * 4);
                  _vm->_mult->_objects[i].pAnimData =
                      (Mult::Mult_AnimData *) (_vm->_global->_inter_variables + animDataVar +
                      i * 4 * _vm->_global->_inter_animDataSize);

                  _vm->_mult->_objects[i].pAnimData->isStatic = 1;
                  _vm->_mult->_objects[i].tick = 0;
                  _vm->_mult->_objects[i].lastLeft = -1;
                  _vm->_mult->_objects[i].lastRight = -1;
                  _vm->_mult->_objects[i].lastTop = -1;
                  _vm->_mult->_objects[i].lastBottom = -1;
            }
      } else if (oldObjCount != _vm->_mult->_objCount) {
            error("o1_initMult: Object count changed, but storage didn't (old count = %d, new count = %d)",
                oldObjCount, _vm->_mult->_objCount);
      }

      if (_vm->_anim->_animSurf != 0 &&
          (oldAnimWidth != _vm->_anim->_areaWidth
            || oldAnimHeight != _vm->_anim->_areaHeight)) {
            _vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
            _vm->_anim->_animSurf = 0;
      }

      if (_vm->_anim->_animSurf == 0) {
            _vm->_anim->_animSurf = _vm->_video->initSurfDesc(_vm->_global->_videoMode,
                _vm->_anim->_areaWidth, _vm->_anim->_areaHeight, 0);

            _vm->_draw->_spritesArray[22] = _vm->_anim->_animSurf;
      }

      _vm->_video->drawSprite(_vm->_draw->_backSurface, _vm->_anim->_animSurf,
          _vm->_anim->_areaLeft, _vm->_anim->_areaTop,
          _vm->_anim->_areaLeft + _vm->_anim->_areaWidth - 1,
          _vm->_anim->_areaTop + _vm->_anim->_areaHeight - 1, 0, 0, 0);

      debugC(4, DEBUG_GRAPHICS, "o1_initMult: x = %d, y = %d, w = %d, h = %d",
              _vm->_anim->_areaLeft, _vm->_anim->_areaTop, _vm->_anim->_areaWidth, _vm->_anim->_areaHeight);
      debugC(4, DEBUG_GRAPHICS, "    _vm->_mult->_objCount = %d, animation data size = %d", _vm->_mult->_objCount, _vm->_global->_inter_animDataSize);
}

void Inter_v1::o1_multFreeMult(void) {
      _vm->_mult->freeMult();
}

void Inter_v1::o1_animate(void) {
      _vm->_mult->animate();
}

void Inter_v1::o1_multLoadMult(void) {
      loadMult();
}

void Inter_v1::o1_storeParams(void) {
      _vm->_scenery->interStoreParams();
}

void Inter_v1::o1_getObjAnimSize(void) {
      _vm->_mult->interGetObjAnimSize();
}

void Inter_v1::o1_loadStatic(void) {
      _vm->_scenery->loadStatic(0);
}

void Inter_v1::o1_freeStatic(void) {
      _vm->_scenery->freeStatic(-1);
}

void Inter_v1::o1_renderStatic(void) {
      int16 layer;
      int16 index;

      _vm->_inter->evalExpr(&index);
      _vm->_inter->evalExpr(&layer);
      _vm->_scenery->renderStatic(index, layer);
}

void Inter_v1::o1_loadCurLayer(void) {
      evalExpr(&_vm->_scenery->_curStatic);
      evalExpr(&_vm->_scenery->_curStaticLayer);
}

void Inter_v1::o1_playCDTrack(void) {
      evalExpr(0);
      if (_vm->_features & GF_MAC)
            _vm->_music->playTrack(_vm->_global->_inter_resStr);
      else
            // Used in gob1 CD
            _vm->_cdrom->startTrack(_vm->_global->_inter_resStr);
}

void Inter_v1::o1_getCDTrackPos(void) {
      // Used in gob1 CD

      // Some scripts busy-wait while calling this opcode.
      // This is a very nasty thing to do, so let's add a
      // short delay here. It's probably a safe thing to do.

      _vm->_util->longDelay(1);

      int pos = _vm->_cdrom->getTrackPos();
      if (pos == -1)
            pos = 32767;
      WRITE_VAR(5, pos);
}

void Inter_v1::o1_stopCD(void) {
      if (_vm->_features & GF_MAC)
            _vm->_music->stopPlay();
      else
            // Used in gob1 CD
            _vm->_cdrom->stopPlaying();
}

void Inter_v1::o1_loadFontToSprite(void) {
      int16 i = load16();
      _vm->_draw->_fontToSprite[i].sprite = load16();
      _vm->_draw->_fontToSprite[i].base = load16();
      _vm->_draw->_fontToSprite[i].width = load16();
      _vm->_draw->_fontToSprite[i].height = load16();
}

void Inter_v1::o1_freeFontToSprite(void) {
      int16 i = load16();
      _vm->_draw->_fontToSprite[i].sprite = -1;
      _vm->_draw->_fontToSprite[i].base = -1;
      _vm->_draw->_fontToSprite[i].width = -1;
      _vm->_draw->_fontToSprite[i].height = -1;
}

void Inter_v1::executeDrawOpcode(byte i) {
      debugC(1, DEBUG_DRAWOP, "opcodeDraw %d [0x%x] (%s)", i, i, getOpcodeDrawDesc(i));

      OpcodeDrawProcV1 op = _opcodesDrawV1[i].proc;

      if (op == NULL)
            warning("unimplemented opcodeDraw: %d", i);
      else
            (this->*op) ();
}

bool Inter_v1::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) {
      debugC(1, DEBUG_FUNCOP, "opcodeFunc %d.%d [0x%x.0x%x] (%s)", i, j, i, j, getOpcodeFuncDesc(i, j));

      if ((i > 4) || (j > 15)) {
            warning("unimplemented opcodeFunc: %d.%d", i, j);
            return false;
      }

      OpcodeFuncProcV1 op = _opcodesFuncV1[i*16 + j].proc;

      if (op == NULL)
            warning("unimplemented opcodeFunc: %d.%d", i, j);
      else
            return (this->*op) (cmdCount, counter, retFlag);
      return false;
}

void Inter_v1::executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      debugC(1, DEBUG_GOBOP, "opcodeGoblin %d [0x%x] (%s)", i, i, getOpcodeGoblinDesc(i));

      OpcodeGoblinProcV1 op = NULL;

      for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
            if (_goblinFuncLookUp[j][0] == i) {
                  op = _opcodesGoblinV1[_goblinFuncLookUp[j][1]].proc;
                  break;
            }

      if (op == NULL) {
            warning("unimplemented opcodeGoblin: %d", i);
            _vm->_global->_inter_execPtr -= 2;
            int16 cmd = load16();
            _vm->_global->_inter_execPtr += cmd * 2;
      }
      else
            (this->*op) (extraData, retVarPtr, objDesc);
}

const char *Inter_v1::getOpcodeDrawDesc(byte i) {
      return _opcodesDrawV1[i].desc;
}

const char *Inter_v1::getOpcodeFuncDesc(byte i, byte j) {
      if ((i > 4) || (j > 15))
            return "";

      return _opcodesFuncV1[i*16 + j].desc;
}

const char *Inter_v1::getOpcodeGoblinDesc(int i) {
      for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
            if (_goblinFuncLookUp[j][0] == i)
                  return _opcodesGoblinV1[_goblinFuncLookUp[j][1]].desc;
      return "";
}

bool Inter_v1::o1_callSub(char &cmdCount, int16 &counter, int16 &retFlag) {
      char *storedIP = _vm->_global->_inter_execPtr;

//    _vm->_global->_inter_execPtr = (char *)_vm->_game->_totFileData + READ_LE_UINT16(_vm->_global->_inter_execPtr);

      uint16 offset = READ_LE_UINT16(_vm->_global->_inter_execPtr);
      debugC(5, DEBUG_GAMEFLOW, "tot = \"%s\", offset = %d", _vm->_game->_curTotFile, offset);

      // Skipping the copy protection screen in Gobliiins
      if (!_vm->_copyProtection && (_vm->_features & GF_GOB1) && (offset == 3905)
                  && !scumm_stricmp(_vm->_game->_curTotFile, "intro.tot")) {
            debugC(2, DEBUG_GAMEFLOW, "Skipping copy protection screen");
            _vm->_global->_inter_execPtr += 2;
            return false;
      }
      // Skipping the copy protection screen in Gobliins 2
      if (!_vm->_copyProtection && (_vm->_features & GF_GOB2) && (offset == 1746)
                  && !scumm_stricmp(_vm->_game->_curTotFile, "intro0.tot")) {
            warning("=> Skipping copy protection screen");
            debugC(2, DEBUG_GAMEFLOW, "Skipping copy protection screen");
            _vm->_global->_inter_execPtr += 2;
            return false;
      }

      _vm->_global->_inter_execPtr = (char *)_vm->_game->_totFileData + offset;

      if (counter == cmdCount && retFlag == 2)
            return true;

      callSub(2);
      _vm->_global->_inter_execPtr = storedIP + 2;

      return false;
}

bool Inter_v1::o1_drawPrintText(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_draw->printText();
      return false;
}

bool Inter_v1::o1_call(char &cmdCount, int16 &counter, int16 &retFlag) {
      char *callAddr;

      checkSwitchTable(&callAddr);
      char *storedIP = _vm->_global->_inter_execPtr;
      _vm->_global->_inter_execPtr = callAddr;

      if (counter == cmdCount && retFlag == 2)
            return true;

      funcBlock(0);
      _vm->_global->_inter_execPtr = storedIP;

      return false;
}

bool Inter_v1::o1_callBool(char &cmdCount, int16 &counter, int16 &retFlag) {
      byte cmd;
      bool boolRes = evalBoolResult() != 0;
      if (boolRes != 0) {
            if (counter == cmdCount
                        && retFlag == 2)
                  return true;

            char *storedIP = _vm->_global->_inter_execPtr;
            funcBlock(0);
            _vm->_global->_inter_execPtr = storedIP;

            _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;

            debugC(5, DEBUG_GAMEFLOW, "cmd = %d", (int16)*_vm->_global->_inter_execPtr);
            cmd = (byte)(*_vm->_global->_inter_execPtr) >> 4;
            _vm->_global->_inter_execPtr++;
            if (cmd != 12)
                  return false;

            _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
      } else {
            _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;

            debugC(5, DEBUG_GAMEFLOW, "cmd = %d", (int16)*_vm->_global->_inter_execPtr);
            cmd = (byte)(*_vm->_global->_inter_execPtr) >> 4;
            _vm->_global->_inter_execPtr++;
            if (cmd != 12)
                  return false;

            if (counter == cmdCount && retFlag == 2)
                  return true;

            char *storedIP = _vm->_global->_inter_execPtr;
            funcBlock(0);
            _vm->_global->_inter_execPtr = storedIP;
            _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
      }
      return false;
}

bool Inter_v1::o1_palLoad(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 i;
      int16 ind1;
      int16 ind2;
      byte cmd;
      char *palPtr;

      cmd = *_vm->_global->_inter_execPtr++;
      _vm->_draw->_applyPal = 0;
      if (cmd & 0x80)
            cmd &= 0x7f;
      else
            _vm->_draw->_applyPal = 1;

      if (cmd == 49) {
            warning("o1_palLoad: cmd == 49 is not supported");
            //var_B = 1;
            for (i = 0; i < 18; i++, _vm->_global->_inter_execPtr++) {
                  if (i < 2) {
                        if (_vm->_draw->_applyPal == 0)
                              continue;

                        _vm->_draw->_unusedPalette1[i] = *_vm->_global->_inter_execPtr;
                        continue;
                  }
                  //if (*inter_execPtr != 0)
                  //      var_B = 0;

                  ind1 = *_vm->_global->_inter_execPtr >> 4;
                  ind2 = (*_vm->_global->_inter_execPtr & 0xf);

                  _vm->_draw->_unusedPalette1[i] =
                      ((_vm->_draw->_palLoadData1[ind1] + _vm->_draw->_palLoadData2[ind2]) << 8) +
                      (_vm->_draw->_palLoadData2[ind1] + _vm->_draw->_palLoadData1[ind2]);
            }

            _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
      }

      switch (cmd) {
      case 52:
            for (i = 0; i < 16; i++, _vm->_global->_inter_execPtr += 3) {
                  _vm->_draw->_vgaSmallPalette[i].red = _vm->_global->_inter_execPtr[0];
                  _vm->_draw->_vgaSmallPalette[i].green = _vm->_global->_inter_execPtr[1];
                  _vm->_draw->_vgaSmallPalette[i].blue = _vm->_global->_inter_execPtr[2];
            }
            break;

      case 50:
            for (i = 0; i < 16; i++, _vm->_global->_inter_execPtr++)
                  _vm->_draw->_unusedPalette2[i] = *_vm->_global->_inter_execPtr;
            break;

      case 53:
            palPtr = _vm->_game->loadTotResource(_vm->_inter->load16());
            memcpy((char *)_vm->_draw->_vgaPalette, palPtr, 768);
            break;

      case 54:
            memset((char *)_vm->_draw->_vgaPalette, 0, 768);
            break;
      }
      if (!_vm->_draw->_applyPal) {
            _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
            _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;

            if (_vm->_global->_videoMode != 0x13)
                  _vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)_vm->_draw->_vgaSmallPalette;
            else
                  _vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)_vm->_draw->_vgaPalette;

            _vm->_palanim->fade((Video::PalDesc *) _vm->_global->_pPaletteDesc, 0, 0);
      }
      return false;
}

bool Inter_v1::o1_setcmdCount(char &cmdCount, int16 &counter, int16 &retFlag) {
      cmdCount = *_vm->_global->_inter_execPtr++;
      counter = 0;
      return false;
}

bool Inter_v1::o1_return(char &cmdCount, int16 &counter, int16 &retFlag) {
      if (retFlag != 2)
            _breakFlag = true;

      _vm->_global->_inter_execPtr = 0;
      return false;
}

bool Inter_v1::o1_renewTimeInVars(char &cmdCount, int16 &counter, int16 &retFlag) {
      renewTimeInVars();
      return false;
}

bool Inter_v1::o1_speakerOn(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_snd->speakerOn(_vm->_parse->parseValExpr(), -1);
      return false;
}

bool Inter_v1::o1_speakerOff(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_snd->speakerOff();
      return false;
}

bool Inter_v1::o1_goblinFunc(char &cmdCount, int16 &counter, int16 &retFlag) {
      int16 cmd;
      int16 extraData = 0;
      Goblin::Gob_Object *objDesc = NULL;
      int32 *retVarPtr;
      bool objDescSet = false;

      retVarPtr = (int32 *)VAR_ADDRESS(59);

      cmd = load16();
      _vm->_global->_inter_execPtr += 2;
      if (cmd > 0 && cmd < 17) {
            extraData = load16();
            objDesc = _vm->_goblin->_objects[extraData];
            objDescSet = true;
            extraData = load16();
      }

      if (cmd > 90 && cmd < 107) {
            extraData = load16();
            objDesc = _vm->_goblin->_goblins[extraData];
            objDescSet = true;
            extraData = load16();
            cmd -= 90;
      }

      if (cmd > 110 && cmd < 128) {
            extraData = load16();
            objDesc = _vm->_goblin->_goblins[extraData];
            objDescSet = true;
            cmd -= 90;
      } else if (cmd > 20 && cmd < 38) {
            extraData = load16();
            objDesc = _vm->_goblin->_objects[extraData];
            objDescSet = true;
      }

/*
      NB: The original gobliiins engine did not initialize the objDesc
      variable, so we manually check if objDesc is properly set before
      checking if it is zero. If it was not set, we do not return. This
      fixes a crash in the EGA version if the life bar is depleted, because
      interFunc is called multiple times with cmd == 39.
      Bug #1324814
*/

      if (cmd < 40 && objDescSet && objDesc == 0)
            return false;

      executeGoblinOpcode(cmd, extraData, retVarPtr, objDesc);

      return false;
}

bool Inter_v1::o1_returnTo(char &cmdCount, int16 &counter, int16 &retFlag) {
      if (retFlag == 1) {
            _breakFlag = true;
            _vm->_global->_inter_execPtr = 0;
            return true;
      }

      if (*_nestLevel == 0)
            return false;

      *_breakFromLevel = *_nestLevel;
      _breakFlag = true;
      _vm->_global->_inter_execPtr = 0;
      return true;
}

bool Inter_v1::o1_setBackDelta(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_draw->_backDeltaX = _vm->_parse->parseValExpr();
      _vm->_draw->_backDeltaY = _vm->_parse->parseValExpr();
      return false;
}

bool Inter_v1::o1_loadSound(char &cmdCount, int16 &counter, int16 &retFlag) {
      loadSound(-1);
      return false;
}

bool Inter_v1::o1_freeSoundSlot(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_game->freeSoundSlot(-1);
      return false;
}

bool Inter_v1::o1_waitEndPlay(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_snd->waitEndPlay();
      return false;
}

bool Inter_v1::o1_animatePalette(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_draw->blitInvalidated();
      _vm->_util->waitEndFrame();
      animPalette();
      storeKey(_vm->_game->checkKeys(&_vm->_global->_inter_mouseX,
            &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0));
      return false;
}

bool Inter_v1::o1_animateCursor(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_draw->animateCursor(1);
      return false;
}

bool Inter_v1::o1_blitCursor(char &cmdCount, int16 &counter, int16 &retFlag) {
      _vm->_draw->blitCursor();
      return false;
}

void Inter_v1::o1_setState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->state = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemStateVarPtr = extraData;
}

void Inter_v1::o1_setCurFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->curFrame = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemFrameVarPtr = extraData;
}

void Inter_v1::o1_setNextState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->nextState = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemNextStateVarPtr = extraData;
}

void Inter_v1::o1_setMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->multState = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemMultStateVarPtr = extraData;
}

void Inter_v1::o1_setOrder(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->order = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemOrderVarPtr = extraData;
}

void Inter_v1::o1_setActionStartState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->actionStartState = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemActStartStVarPtr = extraData;
}

void Inter_v1::o1_setCurLookDir(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->curLookDir = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemLookDirVarPtr = extraData;
}

void Inter_v1::o1_setType(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->type = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemTypeVarPtr = extraData;

      if (extraData == 0)
            objDesc->toRedraw = 1;
}

void Inter_v1::o1_setNoTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->noTick = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemNoTickVarPtr = extraData;
}

void Inter_v1::o1_setPickable(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->pickable = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemPickableVarPtr = extraData;
}

void Inter_v1::o1_setXPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->xPos = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemScrXVarPtr = extraData;
}

void Inter_v1::o1_setYPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->yPos = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemScrYVarPtr = extraData;
}

void Inter_v1::o1_setDoAnim(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->doAnim = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemDoAnimVarPtr = extraData;
}

void Inter_v1::o1_setRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->relaxTime = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemRelaxVarPtr = extraData;
}

void Inter_v1::o1_setMaxTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      objDesc->maxTick = extraData;
      if (objDesc == _vm->_goblin->_actDestItemDesc)
            *_vm->_goblin->_destItemMaxTickVarPtr = extraData;
}

void Inter_v1::o1_getState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->state;
}

void Inter_v1::o1_getCurFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->curFrame;
}

void Inter_v1::o1_getNextState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->nextState;
}

void Inter_v1::o1_getMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->multState;
}

void Inter_v1::o1_getOrder(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->order;
}

void Inter_v1::o1_getActionStartState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->actionStartState;
}

void Inter_v1::o1_getCurLookDir(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->curLookDir;
}

void Inter_v1::o1_getType(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->type;
}

void Inter_v1::o1_getNoTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->noTick;
}

void Inter_v1::o1_getPickable(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->pickable;
}

void Inter_v1::o1_getObjMaxFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = _vm->_goblin->getObjMaxFrame(objDesc);
}

void Inter_v1::o1_getXPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->xPos;
}

void Inter_v1::o1_getYPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->yPos;
}

void Inter_v1::o1_getDoAnim(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->doAnim;
}

void Inter_v1::o1_getRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->relaxTime;
}

void Inter_v1::o1_getMaxTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = objDesc->maxTick;
}

void Inter_v1::o1_manipulateMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 xPos = load16();
      int16 yPos = load16();
      int16 item = load16();

      manipulateMap(xPos, yPos, item);
}

void Inter_v1::o1_getItem(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 xPos = load16();
      int16 yPos = load16();

      if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0)
            *retVarPtr = (_vm->_map->_itemsMap[yPos][xPos] & 0xff00) >> 8;
      else
            *retVarPtr = _vm->_map->_itemsMap[yPos][xPos];
}

void Inter_v1::o1_manipulateMapIndirect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 xPos = load16();
      int16 yPos = load16();
      int16 item = load16();

      xPos = VAR(xPos);
      yPos = VAR(yPos);
      item = VAR(item);

      manipulateMap(xPos, yPos, item);
}

void Inter_v1::o1_getItemIndirect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 xPos = load16();
      int16 yPos = load16();

      xPos = VAR(xPos);
      yPos = VAR(yPos);

      if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0)
            *retVarPtr = (_vm->_map->_itemsMap[yPos][xPos] & 0xff00) >> 8;
      else
            *retVarPtr = _vm->_map->_itemsMap[yPos][xPos];
}

void Inter_v1::o1_setPassMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 xPos = load16();
      int16 yPos = load16();
      int16 val = load16();
      _vm->_map->setPass(xPos, yPos, val);
}

void Inter_v1::o1_setGoblinPosH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 layer;
      int16 item = load16();
      int16 xPos = load16();
      int16 yPos = load16();

      _vm->_goblin->_gobPositions[item].x = xPos * 2;
      _vm->_goblin->_gobPositions[item].y = yPos * 2;

      objDesc = _vm->_goblin->_goblins[item];
      objDesc->nextState = 21;

      _vm->_goblin->nextLayer(objDesc);

      layer = objDesc->stateMach[objDesc->state][0]->layer;

      _vm->_scenery->updateAnim(layer, 0, objDesc->animation, 0,
                  objDesc->xPos, objDesc->yPos, 0);

      objDesc->yPos =
                  (_vm->_goblin->_gobPositions[item].y * 6 + 6) - (_vm->_scenery->_toRedrawBottom -
                  _vm->_scenery->_animTop);
      objDesc->xPos =
                  _vm->_goblin->_gobPositions[item].x * 12 - (_vm->_scenery->_toRedrawLeft -
                  _vm->_scenery->_animLeft);

      objDesc->curFrame = 0;
      objDesc->state = 21;
      if (_vm->_goblin->_currentGoblin == item) {
            *_vm->_goblin->_curGobScrXVarPtr = objDesc->xPos;
            *_vm->_goblin->_curGobScrYVarPtr = objDesc->yPos;

            *_vm->_goblin->_curGobFrameVarPtr = 0;
            *_vm->_goblin->_curGobStateVarPtr = 18;
            _vm->_goblin->_pressedMapX = _vm->_goblin->_gobPositions[item].x;
            _vm->_goblin->_pressedMapY = _vm->_goblin->_gobPositions[item].y;
      }
}

void Inter_v1::o1_getGoblinPosXH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 item = load16();
      *retVarPtr = _vm->_goblin->_gobPositions[item].x >> 1;
}

void Inter_v1::o1_getGoblinPosYH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 item = load16();
      *retVarPtr = _vm->_goblin->_gobPositions[item].y >> 1;
}

void Inter_v1::o1_setGoblinMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 layer;
      int16 item = load16();
      int16 xPos = load16();
      int16 yPos = load16();

      objDesc = _vm->_goblin->_goblins[item];
      if (yPos == 0) {
            objDesc->multState = xPos;
            objDesc->nextState = xPos;
            _vm->_goblin->nextLayer(objDesc);

            layer = objDesc->stateMach[objDesc->state][0]->layer;

            objDesc->xPos =
                        _vm->_scenery->_animations[objDesc->animation].layers[layer].posX;
            objDesc->yPos =
                        _vm->_scenery->_animations[objDesc->animation].layers[layer].posY;

            *_vm->_goblin->_curGobScrXVarPtr = objDesc->xPos;
            *_vm->_goblin->_curGobScrYVarPtr = objDesc->yPos;
            *_vm->_goblin->_curGobFrameVarPtr = 0;
            *_vm->_goblin->_curGobStateVarPtr = objDesc->state;
            *_vm->_goblin->_curGobNextStateVarPtr = objDesc->nextState;
            *_vm->_goblin->_curGobMultStateVarPtr = objDesc->multState;
            *_vm->_goblin->_curGobMaxFrameVarPtr =
                        _vm->_goblin->getObjMaxFrame(objDesc);
            _vm->_goblin->_noPick = 1;
            return;
      }

      objDesc->multState = 21;
      objDesc->nextState = 21;
      objDesc->state = 21;
      _vm->_goblin->nextLayer(objDesc);
      layer = objDesc->stateMach[objDesc->state][0]->layer;

      _vm->_scenery->updateAnim(layer, 0, objDesc->animation, 0,
                  objDesc->xPos, objDesc->yPos, 0);

      objDesc->yPos =
                  (yPos * 6 + 6) - (_vm->_scenery->_toRedrawBottom - _vm->_scenery->_animTop);
      objDesc->xPos =
                  xPos * 12 - (_vm->_scenery->_toRedrawLeft - _vm->_scenery->_animLeft);

      _vm->_goblin->_gobPositions[item].x = xPos;
      _vm->_goblin->_pressedMapX = xPos;
      _vm->_map->_curGoblinX = xPos;

      _vm->_goblin->_gobPositions[item].y = yPos;
      _vm->_goblin->_pressedMapY = yPos;
      _vm->_map->_curGoblinY = yPos;

      *_vm->_goblin->_curGobScrXVarPtr = objDesc->xPos;
      *_vm->_goblin->_curGobScrYVarPtr = objDesc->yPos;
      *_vm->_goblin->_curGobFrameVarPtr = 0;
      *_vm->_goblin->_curGobStateVarPtr = 21;
      *_vm->_goblin->_curGobNextStateVarPtr = 21;
      *_vm->_goblin->_curGobMultStateVarPtr = -1;
      _vm->_goblin->_noPick = 0;
}

void Inter_v1::o1_setGoblinPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 layer;
      int16 item = load16();
      int16 xPos = load16();
      int16 yPos = load16();

      _vm->_goblin->_gobPositions[item].x = xPos;
      _vm->_goblin->_gobPositions[item].y = yPos;

      objDesc = _vm->_goblin->_goblins[item];
      objDesc->nextState = 21;
      _vm->_goblin->nextLayer(objDesc);

      layer = objDesc->stateMach[objDesc->state][0]->layer;

      _vm->_scenery->updateAnim(layer, 0, objDesc->animation, 0,
                  objDesc->xPos, objDesc->yPos, 0);

      objDesc->yPos =
                  (yPos * 6 + 6) - (_vm->_scenery->_toRedrawBottom - _vm->_scenery->_animTop);
      objDesc->xPos =
                  xPos * 12 - (_vm->_scenery->_toRedrawLeft - _vm->_scenery->_animLeft);

      objDesc->curFrame = 0;
      objDesc->state = 21;

      if (_vm->_goblin->_currentGoblin == item) {
            *_vm->_goblin->_curGobScrXVarPtr = objDesc->xPos;
            *_vm->_goblin->_curGobScrYVarPtr = objDesc->yPos;
            *_vm->_goblin->_curGobFrameVarPtr = 0;
            *_vm->_goblin->_curGobStateVarPtr = 18;

            _vm->_goblin->_pressedMapX = _vm->_goblin->_gobPositions[item].x;
            _vm->_goblin->_pressedMapY = _vm->_goblin->_gobPositions[item].y;
      }
}

void Inter_v1::o1_setGoblinState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 layer;
      int16 item = load16();
      int16 state = load16();

      objDesc = _vm->_goblin->_goblins[item];
      objDesc->nextState = state;

      _vm->_goblin->nextLayer(objDesc);
      layer = objDesc->stateMach[objDesc->state][0]->layer;

      objDesc->xPos =
                  _vm->_scenery->_animations[objDesc->animation].layers[layer].posX;
      objDesc->yPos =
                  _vm->_scenery->_animations[objDesc->animation].layers[layer].posY;

      if (item == _vm->_goblin->_currentGoblin) {
            *_vm->_goblin->_curGobScrXVarPtr = objDesc->xPos;
            *_vm->_goblin->_curGobScrYVarPtr = objDesc->yPos;
            *_vm->_goblin->_curGobFrameVarPtr = 0;
            *_vm->_goblin->_curGobStateVarPtr = objDesc->state;
            *_vm->_goblin->_curGobMultStateVarPtr = objDesc->multState;
      }
}

void Inter_v1::o1_setGoblinStateRedraw(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 layer;
      int16 item = load16();
      int16 state = load16();
      objDesc = _vm->_goblin->_objects[item];

      objDesc->nextState = state;

      _vm->_goblin->nextLayer(objDesc);
      layer = objDesc->stateMach[objDesc->state][0]->layer;
      objDesc->xPos =
                  _vm->_scenery->_animations[objDesc->animation].layers[layer].posX;
      objDesc->yPos =
                  _vm->_scenery->_animations[objDesc->animation].layers[layer].posY;

      objDesc->toRedraw = 1;
      objDesc->type = 0;
      if (objDesc == _vm->_goblin->_actDestItemDesc) {
            *_vm->_goblin->_destItemScrXVarPtr = objDesc->xPos;
            *_vm->_goblin->_destItemScrYVarPtr = objDesc->yPos;

            *_vm->_goblin->_destItemStateVarPtr = objDesc->state;
            *_vm->_goblin->_destItemNextStateVarPtr = -1;
            *_vm->_goblin->_destItemMultStateVarPtr = -1;
            *_vm->_goblin->_destItemFrameVarPtr = 0;
      }
}

void Inter_v1::o1_setGoblinUnk14(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 item = load16();
      int16 val = load16();
      objDesc = _vm->_goblin->_objects[item];
      objDesc->unk14 = val;
}

void Inter_v1::o1_setItemIdInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      _vm->_goblin->_itemIdInPocket = load16();
}

void Inter_v1::o1_setItemIndInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      _vm->_goblin->_itemIndInPocket = load16();
}

void Inter_v1::o1_getItemIdInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = _vm->_goblin->_itemIdInPocket;
}

void Inter_v1::o1_getItemIndInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      *retVarPtr = _vm->_goblin->_itemIndInPocket;
}

void Inter_v1::o1_setItemPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 item = load16();
      int16 xPos = load16();
      int16 yPos = load16();
      int16 val = load16();

      _vm->_map->_itemPoses[item].x = xPos;
      _vm->_map->_itemPoses[item].y = yPos;
      _vm->_map->_itemPoses[item].orient = val;
}

void Inter_v1::o1_decRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      extraData = load16();
      objDesc = _vm->_goblin->_objects[extraData];

      objDesc->relaxTime--;
      if (objDesc->relaxTime < 0 &&
                  _vm->_goblin->getObjMaxFrame(objDesc) == objDesc->curFrame) {
            objDesc->relaxTime = _vm->_util->getRandom(100) + 50;
            objDesc->curFrame = 0;
            objDesc->toRedraw = 1;
      }
}

void Inter_v1::o1_getGoblinPosX(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 item = load16();
      *retVarPtr = _vm->_goblin->_gobPositions[item].x;
}

void Inter_v1::o1_getGoblinPosY(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 item = load16();
      *retVarPtr = _vm->_goblin->_gobPositions[item].y;
}

void Inter_v1::o1_clearPathExistence(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      _vm->_goblin->_pathExistence = 0;
}

void Inter_v1::o1_setGoblinVisible(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      extraData = load16();
      _vm->_goblin->_goblins[extraData]->visible = 1;
}

void Inter_v1::o1_setGoblinInvisible(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      extraData = load16();
      _vm->_goblin->_goblins[extraData]->visible = 0;
}

void Inter_v1::o1_getObjectIntersect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      extraData = load16();
      int16 item = load16();

      objDesc = _vm->_goblin->_objects[extraData];
      if (_vm->_goblin->objIntersected(objDesc, _vm->_goblin->_goblins[item]) != 0)
            *retVarPtr = 1;
      else
            *retVarPtr = 0;
}

void Inter_v1::o1_getGoblinIntersect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      extraData = load16();
      int16 item = load16();

      objDesc = _vm->_goblin->_goblins[extraData];
      if (_vm->_goblin->objIntersected(objDesc, _vm->_goblin->_goblins[item]) != 0)
            *retVarPtr = 1;
      else
            *retVarPtr = 0;
}

void Inter_v1::o1_loadObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      extraData = load16();
      if (_vm->_game->_extHandle >= 0)
            _vm->_dataio->closeData(_vm->_game->_extHandle);

      _vm->_goblin->loadObjects((char *)VAR_ADDRESS(extraData));
      _vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);
}

void Inter_v1::o1_freeObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      _vm->_goblin->freeAllObjects();
}

void Inter_v1::o1_animateObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      _vm->_goblin->animateObjects();
}

void Inter_v1::o1_drawObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      _vm->_goblin->drawObjects();

      if (_vm->_features & GF_MAC)
            _vm->_music->playBgMusic();
      else if (_vm->_cdrom->getTrackPos() == -1)
            _vm->_cdrom->playBgMusic();
}

void Inter_v1::o1_loadMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      _vm->_map->loadMapsInitGobs();
}

void Inter_v1::o1_moveGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      int16 item;
      extraData = load16();
      int16 xPos = load16();

      if ((uint16)VAR(xPos) == 0) {
            item =
                        _vm->_goblin->doMove(_vm->_goblin->_goblins[_vm->_goblin->_currentGoblin], 1,
                        (uint16)VAR(extraData));
      } else {
            item =
                        _vm->_goblin->doMove(_vm->_goblin->_goblins[_vm->_goblin->_currentGoblin], 1, 3);
      }

      if (item != 0)
            _vm->_goblin->switchGoblin(item);
}

void Inter_v1::o1_switchGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      _vm->_goblin->switchGoblin(0);
}

void Inter_v1::o1_loadGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      _vm->_goblin->loadGobDataFromVars();
}

void Inter_v1::o1_writeTreatItem(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      extraData = load16();
      int16 cmd = load16();
      int16 xPos = load16();

      if ((uint16)VAR(xPos) == 0) {
            WRITE_VAR(cmd, _vm->_goblin->treatItem((uint16)VAR(extraData)));
            return;
      }

      WRITE_VAR(cmd, _vm->_goblin->treatItem(3));
}

void Inter_v1::o1_moveGoblin0(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      _vm->_goblin->doMove(_vm->_goblin->_goblins[_vm->_goblin->_currentGoblin], 0, 0);
}

void Inter_v1::o1_setGoblinTarget(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      extraData = load16();
      if (VAR(extraData) != 0)
            _vm->_goblin->_goesAtTarget = 1;
      else
            _vm->_goblin->_goesAtTarget = 0;
}

void Inter_v1::o1_setGoblinObjectsPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      extraData = load16();
      extraData = VAR(extraData);
      _vm->_goblin->_objects[10]->xPos = extraData;

      extraData = load16();
      extraData = VAR(extraData);
      _vm->_goblin->_objects[10]->yPos = extraData;
}

void Inter_v1::o1_initGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
      Goblin::Gob_Object *gobDesc = _vm->_goblin->_goblins[0];
      int16 xPos;
      int16 yPos;
      int16 layer;

      if (_vm->_goblin->_currentGoblin != 0) {
            _vm->_goblin->_goblins[_vm->_goblin->_currentGoblin]->doAnim = 1;
            _vm->_goblin->_goblins[_vm->_goblin->_currentGoblin]->nextState = 21;

            _vm->_goblin->nextLayer(_vm->_goblin->_goblins[_vm->_goblin->_currentGoblin]);
            _vm->_goblin->_currentGoblin = 0;

            gobDesc->doAnim = 0;
            gobDesc->type = 0;
            gobDesc->toRedraw = 1;

            _vm->_goblin->_pressedMapX = _vm->_goblin->_gobPositions[0].x;
            _vm->_map->_destX = _vm->_goblin->_gobPositions[0].x;
            _vm->_goblin->_gobDestX = _vm->_goblin->_gobPositions[0].x;

            _vm->_goblin->_pressedMapY = _vm->_goblin->_gobPositions[0].y;
            _vm->_map->_destY = _vm->_goblin->_gobPositions[0].y;
            _vm->_goblin->_gobDestY = _vm->_goblin->_gobPositions[0].y;

            *_vm->_goblin->_curGobVarPtr = 0;
            _vm->_goblin->_pathExistence = 0;
            _vm->_goblin->_readyToAct = 0;
      }

      if (gobDesc->state != 10 && _vm->_goblin->_itemIndInPocket != -1 &&
                  _vm->_goblin->getObjMaxFrame(gobDesc) == gobDesc->curFrame) {

            gobDesc->stateMach = gobDesc->realStateMach;
            xPos = _vm->_goblin->_gobPositions[0].x;
            yPos = _vm->_goblin->_gobPositions[0].y;

            gobDesc->nextState = 10;
            layer = _vm->_goblin->nextLayer(gobDesc);

            _vm->_scenery->updateAnim(layer, 0, gobDesc->animation, 0,
                        gobDesc->xPos, gobDesc->yPos, 0);

            gobDesc->yPos =
                        (yPos * 6 + 6) - (_vm->_scenery->_toRedrawBottom -
                        _vm->_scenery->_animTop);
            gobDesc->xPos =
                        xPos * 12 - (_vm->_scenery->_toRedrawLeft - _vm->_scenery->_animLeft);
      }

      if (gobDesc->state != 10)
            return;

      if (_vm->_goblin->_itemIndInPocket == -1)
            return;

      if (gobDesc->curFrame != 10)
            return;

      objDesc = _vm->_goblin->_objects[_vm->_goblin->_itemIndInPocket];
      objDesc->type = 0;
      objDesc->toRedraw = 1;
      objDesc->curFrame = 0;

      objDesc->order = gobDesc->order;
      objDesc->animation =
                  objDesc->stateMach[objDesc->state][0]->animation;

      layer = objDesc->stateMach[objDesc->state][0]->layer;

      _vm->_scenery->updateAnim(layer, 0, objDesc->animation, 0,
                  objDesc->xPos, objDesc->yPos, 0);

      objDesc->yPos +=
                  (_vm->_goblin->_gobPositions[0].y * 6 + 5) - _vm->_scenery->_toRedrawBottom;

      if (gobDesc->curLookDir == 4) {
            objDesc->xPos += _vm->_goblin->_gobPositions[0].x * 12 + 14
                        - (_vm->_scenery->_toRedrawLeft + _vm->_scenery->_toRedrawRight) / 2;
      } else {
            objDesc->xPos += _vm->_goblin->_gobPositions[0].x * 12
                        - (_vm->_scenery->_toRedrawLeft + _vm->_scenery->_toRedrawRight) / 2;
      }

      _vm->_goblin->_itemIndInPocket = -1;
      _vm->_goblin->_itemIdInPocket = -1;
      _vm->_util->beep(50);
}

int16 Inter_v1::loadSound(int16 slot) {
      char *dataPtr;
      int16 id;

      if (slot == -1)
            slot = _vm->_parse->parseValExpr();

      id = load16();
      if (id == -1) {
            _vm->_global->_inter_execPtr += 9;
            return 0;
      }

      if (id >= 30000) {
            dataPtr = _vm->_game->loadExtData(id, 0, 0);
            _vm->_game->_soundFromExt[slot] = 1;
      } else {
            dataPtr = _vm->_game->loadTotResource(id);
            _vm->_game->_soundFromExt[slot] = 0;
      }

      _vm->_game->loadSound(slot, dataPtr);
      return 0;
}

void Inter_v1::loadMult(void) {
      int16 val;
      int16 objIndex;
      int16 i;
      char *lmultData;

      debugC(4, DEBUG_GAMEFLOW, "Inter_v1::loadMult(): Loading...");

      evalExpr(&objIndex);
      evalExpr(&val);
      *_vm->_mult->_objects[objIndex].pPosX = val;
      evalExpr(&val);
      *_vm->_mult->_objects[objIndex].pPosY = val;

      lmultData = (char *)_vm->_mult->_objects[objIndex].pAnimData;
      for (i = 0; i < 11; i++) {
            if ((char)READ_LE_UINT16(_vm->_global->_inter_execPtr) == (char)99) {
                  evalExpr(&val);
                  lmultData[i] = val;
            } else {
                  _vm->_global->_inter_execPtr++;
            }
      }
}

void Inter_v1::storeMouse(void) {
      WRITE_VAR(2, _vm->_global->_inter_mouseX);
      WRITE_VAR(3, _vm->_global->_inter_mouseY);
      WRITE_VAR(4, _vm->_game->_mouseButtons);
}

void Inter_v1::animPalette(void) {
      int16 i;
      Video::Color col;

      if (_animPalDir[0] == 0)
            return;

      _vm->_video->waitRetrace(_vm->_global->_videoMode);

      if (_animPalDir[0] == -1) {
            col = _vm->_draw->_vgaSmallPalette[_animPalLowIndex[0]];

            for (i = _animPalLowIndex[0]; i < _animPalHighIndex[0]; i++)
                  _vm->_draw->_vgaSmallPalette[i] = _vm->_draw->_vgaSmallPalette[i + 1];

            _vm->_draw->_vgaSmallPalette[_animPalHighIndex[0]] = col;
      } else {
            col = _vm->_draw->_vgaSmallPalette[_animPalHighIndex[0]];
            for (i = _animPalHighIndex[0]; i > _animPalLowIndex[0]; i--)
                  _vm->_draw->_vgaSmallPalette[i] = _vm->_draw->_vgaSmallPalette[i - 1];

            _vm->_draw->_vgaSmallPalette[_animPalLowIndex[0]] = col;
      }

      _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaSmallPalette;
      _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
}

} // End of namespace Gob

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