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CEActionsSmartphone.cpp

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-9-1/backends/wince/CEActionsSmartphone.cpp $
 * $Id: CEActionsSmartphone.cpp 23624 2006-07-30 09:00:44Z knakos $
 *
 */

//#define SIMU_SMARTPHONE 1

//#ifdef WIN32_PLATFORM_WFSP

#include "common/stdafx.h"
#include "CEActionsSmartphone.h"
#include "EventsBuffer.h"

#include "gui/message.h"

#include "scumm/scumm.h"

#include "common/config-manager.h"

#include "gui/KeysDialog.h"

#ifdef _WIN32_WCE
#define           KEY_ALL_SKIP      3457
#endif

const String smartphoneActionNames[] = {
      "Up",
      "Down",
      "Left",
      "Right",
      "Left Click",
      "Right Click",
      "Save",
      "Skip",
      "Zone",
      "FT Cheat",
      "Bind Keys",
      "Keyboard",
      "Rotate"
};

#ifdef SIMU_SMARTPHONE
const int ACTIONS_SMARTPHONE_DEFAULT[] = { 0x111, 0x112, 0x114, 0x113, 0x11a, 0x11b, VK_LWIN, VK_ESCAPE, VK_F8, 0, VK_RETURN, 0, 0 };
#else
const int ACTIONS_SMARTPHONE_DEFAULT[] = { '4', '6', '8', '2', 0x11a, 0x11b, '0', VK_ESCAPE, '9', 0, VK_RETURN, 0, 0 };
#endif

void CEActionsSmartphone::init() {
      _instance = new CEActionsSmartphone();
}


String CEActionsSmartphone::actionName(GUI::ActionType action) {
      return smartphoneActionNames[action];
}

int CEActionsSmartphone::size() {
      return SMARTPHONE_ACTION_LAST;
}

String CEActionsSmartphone::domain() {
      return ConfMan.kApplicationDomain;
}

int CEActionsSmartphone::version() {
      return SMARTPHONE_ACTION_VERSION;
}

CEActionsSmartphone::CEActionsSmartphone()
: GUI::Actions() {
      int i;

      for (i=0; i<SMARTPHONE_ACTION_LAST; i++) {
            _action_mapping[i] = ACTIONS_SMARTPHONE_DEFAULT[i];
            _action_enabled[i] = false;
      }

}

void CEActionsSmartphone::initInstanceMain(OSystem *mainSystem) {
      _CESystem = static_cast<OSystem_WINCE3*>(mainSystem);

      GUI_Actions::initInstanceMain(mainSystem);
      // Mouse Up
      _action_enabled[SMARTPHONE_ACTION_UP] = true;
      // Mouse Down
      _action_enabled[SMARTPHONE_ACTION_DOWN] = true;
      // Mouse Left
      _action_enabled[SMARTPHONE_ACTION_LEFT] = true;
      // Mouse Right
      _action_enabled[SMARTPHONE_ACTION_RIGHT] = true;
      // Left Click
      _action_enabled[SMARTPHONE_ACTION_LEFTCLICK] = true;
      // Right Click
      _action_enabled[SMARTPHONE_ACTION_RIGHTCLICK] = true;
      // Show virtual keyboard
      _action_enabled[SMARTPHONE_ACTION_KEYBOARD] = true;
      // Rotate display
      _action_enabled[SMARTPHONE_ACTION_ROTATE] = true;
}

void CEActionsSmartphone::initInstanceGame() {
      String gameid(ConfMan.get("gameid"));
      bool is_simon = (strncmp(gameid.c_str(), "simon", 5) == 0);
      bool is_sky = (gameid == "sky");
      bool is_queen = (gameid == "queen");
      bool is_gob = (strncmp(gameid.c_str(), "gob", 3) == 0);
      bool is_ite = ((strncmp(gameid.c_str(), "ite", 3) == 0) ||
                          (strncmp(gameid.c_str(), "ihnm", 4) == 0));
      bool is_kyra = (gameid == "kyra1");
      bool is_samnmax = (gameid == "samnmax");
      bool is_fw = (gameid == "fw");
      bool is_os = (gameid == "os");

      GUI_Actions::initInstanceGame();

      // See if a right click mapping could be needed
      if (is_sky || is_samnmax || is_gob || is_fw || is_os)
            _right_click_needed = true;

      // Initialize keys for different actions
      // Save
      if (is_simon || is_gob)
            _action_enabled[SMARTPHONE_ACTION_SAVE] = false;
      else if (is_queen || is_ite) {
            _action_enabled[SMARTPHONE_ACTION_SAVE] = true;
            _key_action[SMARTPHONE_ACTION_SAVE].setAscii(286); // F1 key for FOTAQ and ITE
      } else if (is_sky) {
            _action_enabled[SMARTPHONE_ACTION_SAVE] = true;
            _key_action[SMARTPHONE_ACTION_SAVE].setAscii(63);
      } else if (is_fw || is_os) {
            _action_enabled[SMARTPHONE_ACTION_SAVE] = true;
            _key_action[SMARTPHONE_ACTION_SAVE].setAscii(291); //F10
      } else {
            _action_enabled[SMARTPHONE_ACTION_SAVE] = true;
            _key_action[SMARTPHONE_ACTION_SAVE].setAscii(319); // F5 key
      }
      // Skip
      _action_enabled[SMARTPHONE_ACTION_SKIP] = true;
      if (is_simon || is_sky || is_gob || is_ite || is_kyra)
            _key_action[SMARTPHONE_ACTION_SKIP].setAscii(VK_ESCAPE);
      else
            _key_action[SMARTPHONE_ACTION_SKIP].setAscii(KEY_ALL_SKIP);
      // Zone
      _action_enabled[SMARTPHONE_ACTION_ZONE] = true;
      // FT Cheat
      _action_enabled[SMARTPHONE_ACTION_FT_CHEAT] = true;
      _key_action[SMARTPHONE_ACTION_FT_CHEAT].setAscii(86); // shift-V
      // Bind keys
      _action_enabled[SMARTPHONE_ACTION_BINDKEYS] = true;
}


CEActionsSmartphone::~CEActionsSmartphone() {
}

bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) {
      static bool keydialogrunning = false;

      if (!pushed) {
            switch (action) {
                  case SMARTPHONE_ACTION_RIGHTCLICK:
                        _CESystem->add_right_click(false);
                        return true;
                  case SMARTPHONE_ACTION_LEFTCLICK:
                        _CESystem->add_left_click(false);
                        return true;
                  case SMARTPHONE_ACTION_SAVE:
                  case SMARTPHONE_ACTION_SKIP:
                  case SMARTPHONE_ACTION_FT_CHEAT:
                        EventsBuffer::simulateKey(&_key_action[action], false);
                        return true;
            }
            return false;
      }

      switch (action) {
            case SMARTPHONE_ACTION_SAVE:
            case SMARTPHONE_ACTION_SKIP:
            case SMARTPHONE_ACTION_FT_CHEAT:
                  EventsBuffer::simulateKey(&_key_action[action], true);
                  return true;
            case SMARTPHONE_ACTION_RIGHTCLICK:
                  _CESystem->add_right_click(true);
                  return true;
            case SMARTPHONE_ACTION_LEFTCLICK:
                  _CESystem->add_left_click(true);
                  return true;
            case SMARTPHONE_ACTION_UP:
                  _CESystem->move_cursor_up();
                  return true;
            case SMARTPHONE_ACTION_DOWN:
                  _CESystem->move_cursor_down();
                  return true;
            case SMARTPHONE_ACTION_LEFT:
                  _CESystem->move_cursor_left();
                  return true;
            case SMARTPHONE_ACTION_RIGHT:
                  _CESystem->move_cursor_right();
                  return true; 
            case SMARTPHONE_ACTION_ZONE:
                  _CESystem->switch_zone();
                  return true;
            case SMARTPHONE_ACTION_BINDKEYS:
                  if (!keydialogrunning) {
                        keydialogrunning = true;
                        GUI::KeysDialog *keysDialog = new GUI::KeysDialog();
                        keysDialog->runModal();
                        delete keysDialog;
                        keydialogrunning = false;
                  }
                  return true;
            case SMARTPHONE_ACTION_KEYBOARD:
                  _CESystem->swap_smartphone_keyboard();
                  return true;
            case SMARTPHONE_ACTION_ROTATE:
                  _CESystem->smartphone_rotate_display();
                  return true;
      }

      return false;
}

//#endif

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