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bl_dialogs.c

#include <PalmOS.h>
#include "b_globals.h"

typedef struct {
      Int32 num;
      char string[80];
} ResString;

static void addDialogs_string_map_table_v7() {
      ResString string_map_table_v7[] = {
            {96, "game name and version"}, //that's how it's supposed to be
            {77, "Select a game to LOAD"},
            {76, "Name your SAVE game"},
            {70, "save"}, //boot8
            {71, "load"}, //boot9
            {72, "play"}, //boot10
            {73, "cancel"}, //boot11
            {74, "quit"}, //boot12
            {75, "ok"}, //boot13
            {85, "game paused"}, // boot3                         

            /* this is the almost complete string map for v7
            {63, "how may I serve you?"},
            {64, "the dig v1.0"}, //(game name/version)
            {67, "text display only"},
            {68, "c:\\dig"}, //boot007 (save path ?)
            {69, "the dig"}, //boot21 (game name)
            {70, "save"}, //boot8
            {71, "load"}, //boot9
            {72, "play"}, //boot10
            {73, "cancel"}, //boot11
            {74, "quit"}, //boot12
            {75, "ok"}, //boot13
            {76, "name your save game"}, //boot19
            {77, "select a game to load"}, //boot20
            {78, "you must enter a name"},//boot14
            {79, "saving '%s'"}, //boot17
            {80, "loading '%s'"}, //boot18
            {81, "the game was NOT saved"}, //boot15
            {82, "the game was NOT loaded"}, //boot16
            {83, "how may I serve you?"},
            {84, "how may I serve you?"},
            {85, "game paused"}, // boot3
            {86, "Are you sure you want to restart"},
            {87, "Are you sure you want to quit?"}, //boot05
            {89, "how may I serve you?"},
            {90, "music"}, //boot22
            {91, "voice"}, //boot23
            {92, "sfx"}, //boot24
            {93, "disabled"}, //boot25
            {94, "text speed"}, //boot26
            {95, "text display"}, //boot27
            {96, "the dig v1.0"},*/
            
      };
      writeRecord(string_map_table_v7, sizeof(string_map_table_v7), GBVARS_STRINGMAPTABLEV7_INDEX , GBVARS_SCUMM);
}

static void addDialogs_string_map_table_v6() {
      ResString string_map_table_v6[] = {
            {117, "How may I serve you?"}, 
            {109, "Select a game to LOAD"}, 
            {108, "Name your SAVE game"}, 
            {96, "Save"}, 
            {97, "Load"}, 
            {98, "Play"}, 
            {99, "Cancel"}, 
            {100, "Quit"}, 
            {101, "OK"}, 
            {93, "Game paused"}, 
      };
      writeRecord(string_map_table_v6, sizeof(string_map_table_v6), GBVARS_STRINGMAPTABLEV6_INDEX , GBVARS_SCUMM);
}

static void addDialogs_string_map_table_v5() {
      ResString string_map_table_v5[] = {
            {28, "How may I serve you?"}, 
            {20, "Select a game to LOAD"},
            {19, "Name your SAVE game"},
            {7, "Save"},
            {8, "Load"},
            {9, "Play"},
            {10, "Cancel"},
            {11, "Quit"},
            {12, "OK"},
            {4, "Game paused"}
      };
      writeRecord(string_map_table_v5, sizeof(string_map_table_v5), GBVARS_STRINGMAPTABLEV5_INDEX , GBVARS_SCUMM);
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////

void addDialogs() {
      addDialogs_string_map_table_v7();
      addDialogs_string_map_table_v6();
      addDialogs_string_map_table_v5();

}

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