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bq_musicdata.c

#include <PalmOS.h>
#include "b_globals.h"

typedef Int16 int16;

typedef struct { 
      int16 tuneList[5];
      int16 volume;
      int16 tempo;
      int16 reverb;
      int16 override;
      int16 ignore;
} songData;

typedef struct { 
      int16 tuneNum[9];
      int16 sfx[2];
      int16 mode;
      int16 delay;
} tuneData;

static void addMusicdata_songDemo() {
      songData _songDemo[] = {
            /* 1 - Hotel Gangsters */
            { { 1, 0 }, 128, 128, 128, 1, 0 }, 

            /* 2 - Hotel General */
            { { 2, 0 }, 128, 128, 128, 1, 0 }, 

            /* 3 - Jungle */
            { { 3, 4, 5, 6, 0 }, 128, 128, 128, 1, 0 }, 

            /* 4 - Waterfall On */
            { { 7, 0 }, 128, 128, 128, 0, 0 }, 

            /* 5 - Vnormal */
            { { 8, 0 }, 128, 128, 128, 2, 0 }, 

            /* 6 - Trader Bob */
            { { 9, 0 }, 120, 128, 128, 1, 0 }, 

            /* 7 - Jetty Music */
            { { 10, 0 }, 128, 128, 128, 1, 0 }, 

            /* 8 - Ferry Music */
            { { 11, 0 }, 128, 128, 128, 1, 0 }, 

            /* 9 - Temple Upstairs */
            { { 12, 0 }, 128, 128, 128, 1, 0 }, 

            /* 10 - Temple Downstairs */
            { { 13, 0 }, 128, 128, 128, 1, 0 }, 

            /* 11 - Temple Maze */
            { { 14, 0 }, 128, 128, 128, 1, 0 }, 

            /* 12 - Temple Skull */
            { { 15, 0 }, 128, 128, 128, 1, 0 }, 

            /* 13 - Johns Theme (Love Story) */
            { { 16, 0 }, 128, 128, 128, 1, 0 }, 

            /* 14 - Vmedium */
            { { 17, 0 }, 128, 128, 0, 2, 0 }, 

            /* 15 - Vsoft */
            { { 18, 0 }, 128, 128, 0, 2, 0 }, 

            /* 16 - Floda Upstairs */
            { { 19, 0 }, 128, 128, 0, 1, 0 }, 

            /* 17 - Floda General */
            { { 20, 0 }, 128, 128, 128, 1, 0 }, 

            /* 18 - Klunks Room */
            { { 21, 0 }, 110, 128, 128, 1, 0 }, 

            /* 19 - Hotel Lola */
            { { 22, 0 }, 120, 18128, 128, 1, 0 }, 

            /* 20 - Hotel Escape 1 */
            { { 23, 0 }, 128, 18128, 128, 1, 0 }, 

            /* 21 - Amazon Fortress */
            { { 24, 0 }, 128, 128, 128, 1, 0 }, 

            /* 22 - Waterfall Off */
            { { 25, 0 }, 128, 128, 128, 0, 0 }, 

            /* 23 - Wave Torch */
            { { 26, 0 }, 128, 128, 128, 0, 1 }, 

            /* 24 - Zombies Rez Out */
            { { 27, 0 }, 128, 128, 128, 0, 1 }, 

            /* 25 - Open Door (standard) */
            { { 28, 0 }, 128, 128, 128, 0, 1 }, 

            /* 26 - Close Door (standard) */
            { { 29, 0 }, 128, 128, 128, 0, 1 }, 

            /* 27 - Cloth Unrolls */
            { { 30, 0 }, 128, 128, 128, 0, 1 }, 

            /* 28 - Snake Slithers Off */
            { { 31, 0 }, 128, 128, 128, 0, 1 }, 

            /* 29 - Hotel Fanfare 2 */
            { { 32, 0 }, 128, 128, 128, 1, 1 }, 

            /* 30 - Floda Secret */
            { { 33, 0 }, 120, 128, 128, 1, 0 }, 

            /* 31 - Temple Fanfare 1 */
            { { 34, 0 }, 128, 128, 128, 1, 1 }, 
      };

      writeRecord(_songDemo, sizeof(_songDemo), GBVARS_MUSICDATASONGDEMO_INDEX , GBVARS_QUEEN);
}

static void addMusicdata_song() {
      songData _song[] = {
            /* 1 - Hotel Gangsters */
            { { 1, 0 }, 128, 180, 0, 1, 0 }, 

            /* 2 - Hotel General */
            { { 2, 0 }, 128, 180, 0, 1, 0 }, 

            /* 3 - Jungle */
            { { 3, 4, 5, 6, 0 }, 128, 0, 0, 1, 0 }, 

            /* 4 - Waterfall On */
            { { 7, 0 }, 128, 0, 0, 0, 0 }, 

            /* 5 - Vnormal */
            { { 8, 0 }, 128, 0, 0, 2, 0 }, 

            /* 6 - Trader Bob */
            { { 9, 0 }, 120, 0, 0, 1, 0 }, 

            /* 7 - Jetty Music */
            { { 10, 0 }, 128, 0, 0, 1, 0 }, 

            /* 8 - Ferry Music */
            { { 11, 0 }, 128, 0, 0, 1, 0 }, 

            /* 9 - Temple Upstairs */
            { { 12, 0 }, 128, 0, 0, 1, 0 }, 

            /* 10 - Temple Downstairs */
            { { 13, 0 }, 128, 0, 0, 1, 0 }, 

            /* 11 - Temple Maze */
            { { 14, 0 }, 128, 0, 0, 1, 0 }, 

            /* 12 - Temple Skull */
            { { 15, 0 }, 128, 0, 0, 1, 0 }, 

            /* 13 - Johns Theme (Love Story) */
            { { 16, 0 }, 128, 0, 0, 1, 0 }, 

            /* 14 - Vmedium */
            { { 17, 0 }, 120, 0, 0, 2, 0 }, 

            /* 15 - Vsoft */
            { { 18, 0 }, 110, 0, 0, 2, 0 }, 

            /* 16 - Floda Upstairs */
            { { 19, 0 }, 110, 0, 0, 1, 0 }, 

            /* 17 - Floda General */
            { { 20, 0 }, 128, 0, 0, 1, 0 }, 

            /* 18 - Klunks Room */
            { { 21, 0 }, 128, 0, 0, 1, 0 }, 

            /* 19 - Hotel Lola */
            { { 22, 0 }, 120, 180, 0, 1, 0 }, 

            /* 20 - Hotel Escape 1 */
            { { 23, 0 }, 128, 180, 0, 1, 0 }, 

            /* 21 - Amazon Fortress */
            { { 24, 0 }, 128, 0, 0, 1, 0 }, 

            /* 22 - Waterfall Off */
            { { 25, 0 }, 128, 0, 0, 0, 0 }, 

            /* 23 - Wave Torch */
            { { 26, 0 }, 128, 0, 0, 0, 1 }, 

            /* 24 - Zombies Rez Out */
            { { 27, 0 }, 128, 0, 0, 0, 1 }, 

            /* 25 - Open Door (standard) */
            { { 28, 0 }, 128, 0, 0, 0, 1 }, 

            /* 26 - Close Door (standard) */
            { { 29, 0 }, 128, 0, 0, 0, 1 }, 

            /* 27 - Cloth Unrolls */
            { { 30, 0 }, 128, 0, 0, 0, 1 }, 

            /* 28 - Snake Slithers Off */
            { { 31, 0 }, 128, 0, 0, 0, 1 }, 

            /* 29 - Hotel Fanfare 2 */
            { { 32, 0 }, 128, 0, 0, 1, 1 }, 

            /* 30 - Floda Secret */
            { { 33, 0 }, 128, 0, 0, 1, 0 }, 

            /* 31 - Temple Fanfare 1 */
            { { 34, 0 }, 128, 0, 0, 1, 1 }, 

            /* 32 - Commander Rocket 1 */
            { { 35, 0 }, 128, 0, 0, 1, 0 }, 

            /* 33 - Hotel Escape 2 */
            { { 36, 0 }, 128, 180, 0, 1, 0 }, 

            /* 34 - Back of Truck */
            { { 37, 0 }, 128, 180, 0, 1, 0 }, 

            /* 35 - Hotel Fanfare 1 */
            { { 38, 0 }, 128, 0, 0, 1, 1 }, 

            /* 36 - Truck Fanfare */
            { { 39, 0 }, 128, 0, 0, 1, 1 }, 

            /* 37 - Airport */
            { { 40, 0 }, 128, 0, 0, 1, 0 }, 

            /* 38 - Plane Leaves */
            { { 41, 0 }, 128, 0, 0, 1, 1 }, 

            /* 39 - Arrive Hotel */
            { { 42, 0 }, 128, 0, 0, 1, 0 }, 

            /* 40 - Jungle Fanfare */
            { { 43, 0 }, 128, 0, 0, 1, 1 }, 

            /* 41 - General Fanfare */
            { { 44, 0 }, 128, 0, 0, 1, 1 }, 

            /* 42 - Johns Room */
            { { 45, 0 }, 128, 0, 0, 1, 0 }, 

            /* 43 - Floda Lab */
            { { 46, 0 }, 128, 0, 0, 1, 0 }, 

            /* 44 - Azura's Theme */
            { { 47, 0 }, 128, 0, 0, 1, 0 }, 

            /* 45 - Use Record */
            { { 48, 0 }, 128, 0, 0, 1, 1 }, 

            /* 46 - Franks Theme */
            { { 49, 0 }, 128, 0, 0, 1, 0 }, 

            /* 47 - Anderson Doubts */
            { { 50, 0 }, 128, 0, 0, 1, 0 }, 

            /* 48 - Bud and Lou Theme */
            { { 51, 0 }, 128, 0, 0, 1, 1 }, 

            /* 49 - Gorilla Theme */
            { { 52, 0 }, 128, 0, 0, 1, 1 }, 

            /* 50 - Missionaries Theme */
            { { 53, 0 }, 128, 0, 0, 1, 1 }, 

            /* 51 - Sloth Theme */
            { { 54, 0 }, 128, 0, 0, 1, 1 }, 

            /* 52 - Amazon Dungeon */
            { { 55, 0 }, 128, 0, 0, 1, 0 }, 

            /* 53 - Throne Room */
            { { 56, 0 }, 128, 0, 0, 1, 0 }, 

            /* 54 - Temple Puzzle */
            { { 57, 0 }, 128, 0, 0, 1, 0 }, 

            /* 55 - Temple Fountain Room */
            { { 58, 0 }, 128, 0, 0, 1, 0 }, 

            /* 56 - Light Switch */
            { { 59, 0 }, 128, 0, 0, 0, 1 }, 

            /* 57 - Hydraulic Open */
            { { 60, 0 }, 128, 0, 0, 0, 1 }, 

            /* 58 - Hydraulic Close */
            { { 61, 0 }, 128, 0, 0, 0, 1 }, 

            /* 59 - Close Door (metal) */
            { { 62, 0 }, 128, 0, 0, 0, 1 }, 

            /* 60 - Small Hatch Close */
            { { 63, 0 }, 128, 0, 0, 0, 1 }, 

            /* 61 - Scissors Snip */
            { { 64, 0 }, 128, 0, 0, 0, 1 }, 

            /* 62 - Pick up Sticky */
            { { 65, 0 }, 128, 0, 0, 0, 1 }, 

            /* 63 - Oracle Rezzes In */
            { { 66, 0 }, 128, 0, 0, 0, 1 }, 

            /* 64 - Sparkle SFX */
            { { 67, 0 }, 128, 0, 0, 0, 1 }, 

            /* 65 - Splorch! */
            { { 68, 0 }, 128, 0, 0, 0, 1 }, 

            /* 66 - Pour Liquid */
            { { 69, 0 }, 128, 0, 0, 0, 1 }, 

            /* 67 - End Credit Medley */
            { { 70, 0 }, 128, 0, 0, 1, 0 }, 

            /* 68 - Dino Ray */
            { { 71, 0 }, 128, 0, 0, 0, 1 }, 

            /* 69 - Squish! */
            { { 72, 0 }, 128, 0, 0, 0, 1 }, 

            /* 70 - Robot Laser */
            { { 73, 0 }, 128, 0, 0, 0, 1 }, 

            /* 71 - Thud wood light */
            { { 74, 0 }, 128, 0, 0, 0, 1 }, 

            /* 72 - Thud wood deep */
            { { 75, 0 }, 128, 0, 0, 0, 1 }, 

            /* 73 - Thud metallic */
            { { 76, 0 }, 128, 0, 0, 0, 1 }, 

            /* 74 - Cut Coconut */
            { { 77, 0 }, 128, 0, 0, 0, 1 }, 

            /* 75 - Thud Stone */
            { { 78, 0 }, 128, 0, 0, 0, 1 }, 

            /* 76 - Cloth Slide 1 */
            { { 79, 0 }, 128, 0, 0, 0, 1 }, 

            /* 77 - Open Chest */
            { { 80, 0 }, 128, 0, 0, 0, 1 }, 

            /* 78 - Close Chest */
            { { 81, 0 }, 128, 0, 0, 0, 1 }, 

            /* 79 - Open Drawer */
            { { 82, 0 }, 128, 0, 0, 0, 1 }, 

            /* 80 - Truck door closes */
            { { 83, 0 }, 128, 0, 0, 0, 1 }, 

            /* 81 - Truck Starts */
            { { 84, 0 }, 128, 0, 0, 0, 1 }, 

            /* 82 - Truck Drives Off */
            { { 85, 0 }, 128, 0, 0, 0, 1 }, 

            /* 83 - Fish Splash */
            { { 86, 0 }, 128, 0, 0, 0, 1 }, 

            /* 84 - Close Drawer/Push Ladder */
            { { 87, 0 }, 128, 0, 0, 0, 1 }, 

            /* 85 - Agression Enhancer */
            { { 88, 0 }, 128, 0, 0, 0, 1 }, 

            /* 86 - Stone Door Grind 1 */
            { { 89, 0 }, 128, 0, 0, 0, 1 }, 

            /* 87 - Prequel 1 */
            { { 90, 0 }, 128, 0, 0, 1, 0 }, 

            /* 88 - Intro Credits */
            { { 91, 0 }, 128, 0, 0, 1, 0 }, 

            /* 89 - Valley 1 */
            { { 92, 0 }, 128, 0, 0, 1, 0 }, 

            /* 90 - Valley 3 */
            { { 93, 0 }, 128, 0, 0, 1, 0 }, 

            /* 91 - Fight Music */
            { { 94, 0 }, 128, 0, 0, 1, 0 }, 

            /* 92 - Confrontation 1 */
            { { 95, 0 }, 128, 0, 0, 1, 0 }, 

            /* 93 - Confrontation 2 */
            { { 96, 0 }, 128, 0, 0, 1, 0 }, 

            /* 94 - Plane Hatch Open */
            { { 97, 0 }, 128, 128, 128, 0, 1 }, 

            /* 95 - Plane Hatch Close */
            { { 98, 0 }, 128, 128, 128, 0, 1 }, 

            /* 96 - Tie Vines */
            { { 99, 0 }, 128, 128, 128, 0, 1 }, 

            /* 97 - Pterodactyl */
            { { 100, 0 }, 128, 128, 128, 0, 1 }, 

            /* 98 - Beef Jerky Splash */
            { { 101, 0 }, 128, 128, 128, 0, 1 }, 

            /* 99 - Piranha Burp */
            { { 102, 0 }, 128, 128, 128, 0, 1 }, 

            /* 100 - Falling Vine */
            { { 103, 0 }, 128, 128, 128, 0, 1 }, 

            /* 101 - Stone Door Grind 2 */
            { { 104, 0 }, 128, 128, 128, 0, 1 }, 

            /* 102 - Stone Grind (light) */
            { { 105, 0 }, 128, 128, 128, 0, 1 }, 

            /* 103 - Ape Takes Off Mask */
            { { 106, 0 }, 128, 128, 128, 0, 1 }, 

            /* 104 - Bark Breaks */
            { { 107, 0 }, 128, 128, 128, 0, 1 }, 

            /* 105 - Stone Click */
            { { 108, 0 }, 128, 128, 128, 0, 1 }, 

            /* 106 - Sproing! */
            { { 109, 0 }, 128, 128, 128, 0, 1 }, 

            /* 107 - Cash Register */
            { { 110, 0 }, 128, 128, 128, 0, 1 }, 

            /* 108 - Squeaky Toy */
            { { 111, 0 }, 128, 128, 128, 0, 1 }, 

            /* 109 - Falling Chains */
            { { 112, 0 }, 128, 128, 128, 0, 1 }, 

            /* 110 - Open Locker Door */
            { { 113, 0 }, 128, 128, 128, 0, 1 }, 

            /* 111 - Close Locker Door */
            { { 114, 0 }, 128, 128, 128, 0, 1 }, 

            /* 112 - Rub Pencil */
            { { 115, 0 }, 128, 128, 128, 0, 1 }, 

            /* 113 - Open Safe */
            { { 116, 0 }, 128, 128, 128, 0, 1 }, 

            /* 114 - Close Safe */
            { { 117, 0 }, 128, 128, 128, 0, 1 }, 

            /* 115 - Push Chair */
            { { 118, 0 }, 128, 128, 128, 0, 1 }, 

            /* 116 - Snake Hiss */
            { { 119, 0 }, 128, 128, 128, 0, 1 }, 

            /* 117 - Oracle Rezzes Out */
            { { 120, 0 }, 128, 128, 128, 0, 1 }, 

            /* 118 - Wall Crumbles */
            { { 121, 0 }, 128, 128, 128, 0, 1 }, 

            /* 119 - Crypt Crumbles */
            { { 122, 0 }, 128, 128, 128, 0, 1 }, 

            /* 120 - Joe Sucked Up */
            { { 123, 0 }, 128, 128, 128, 0, 1 }, 

            /* 121 - Rocket Pack Zoom */
            { { 124, 0 }, 128, 128, 128, 0, 1 }, 

            /* 122 - Piranha Splash */
            { { 125, 0 }, 128, 128, 128, 0, 1 }, 

            /* 123 - Snap Branch */
            { { 126, 0 }, 128, 128, 128, 0, 1 }, 

            /* 124 - Dino Horn */
            { { 127, 0 }, 128, 128, 128, 0, 1 }, 

            /* 125 - Tyre Screech */
            { { 128, 0 }, 128, 128, 128, 0, 1 }, 

            /* 126 - Oil Splat */
            { { 129, 0 }, 128, 128, 128, 0, 1 }, 

            /* 127 - Punch */
            { { 130, 0 }, 128, 128, 128, 0, 1 }, 

            /* 128 - Body Hits Ground */
            { { 131, 0 }, 128, 128, 128, 0, 1 }, 

            /* 129 - Chicken */
            { { 132, 0 }, 128, 128, 128, 0, 1 }, 

            /* 130 - Open Sarcophagus */
            { { 133, 0 }, 128, 128, 128, 0, 1 }, 

            /* 131 - Close Sarcophagus */
            { { 134, 0 }, 128, 128, 128, 0, 1 }, 

            /* 132 - Creaking Stick */
            { { 135, 0 }, 128, 128, 128, 0, 1 }, 

            /* 133 - Pick Hits Stone */
            { { 136, 0 }, 128, 128, 128, 0, 1 }, 

            /* 134 - Stalactite Crumbles */
            { { 137, 0 }, 128, 128, 128, 0, 1 }, 

            /* 135 - Tic-Toc */
            { { 138, 0 }, 128, 128, 128, 0, 1 }, 

            /* 136 - Stone Grind (heavy) */
            { { 139, 0 }, 128, 128, 128, 0, 1 }, 

            /* 137 - Explosion */
            { { 140, 0 }, 128, 128, 128, 0, 1 }, 

            /* 138 - Cloth Slide 2 */
            { { 141, 0 }, 128, 128, 128, 0, 1 }, 

            /* 139 - Temple Laser */
            { { 142, 0 }, 128, 128, 128, 0, 1 }, 

            /* 140 - Dino Transformation */
            { { 143, 0 }, 128, 128, 128, 0, 1 }, 

            /* 141 - Experimental Laser */
            { { 144, 0 }, 128, 128, 128, 0, 1 }, 

            /* 142 - Stone Grind (medium) */
            { { 145, 0 }, 128, 128, 128, 0, 1 }, 

            /* 143 - Weeping God Grind */
            { { 146, 0 }, 128, 128, 128, 0, 1 }, 

            /* 144 - Alien Hum */
            { { 147, 0 }, 128, 128, 128, 0, 1 }, 

            /* 145 - Alien Puzzle */
            { { 148, 0 }, 128, 128, 128, 0, 1 }, 

            /* 146 - Vacuum On */
            { { 149, 0 }, 128, 128, 128, 0, 1 }, 

            /* 147 - Vacuum Off */
            { { 150, 0 }, 128, 128, 128, 0, 1 }, 

            /* 148 - Elevator Starts */
            { { 151, 0 }, 128, 128, 128, 0, 1 }, 

            /* 149 - Mummy Crumbles */
            { { 152, 0 }, 128, 128, 128, 0, 1 }, 

            /* 150 - Temple Green Circle */
            { { 153, 0 }, 128, 128, 128, 0, 1 }, 

            /* 151 - Rattle Bars */
            { { 154, 0 }, 128, 128, 128, 0, 1 }, 

            /* 152 - Door Dissolves */
            { { 155, 0 }, 128, 128, 128, 0, 1 }, 

            /* 153 - Altar Slides */
            { { 156, 0 }, 128, 128, 128, 0, 1 }, 

            /* 154 - Light Torch */
            { { 157, 0 }, 128, 128, 128, 0, 1 }, 

            /* 155 - Stamp Sound */
            { { 158, 0 }, 128, 128, 128, 0, 1 }, 

            /* 156 - Plaster Loud */
            { { 159, 0 }, 128, 128, 128, 0, 1 }, 

            /* 157 - Sparky Bathtub */
            { { 160, 0 }, 128, 128, 128, 0, 1 }, 

            /* 158 - Ape Rezzes Out */
            { { 161, 0 }, 128, 128, 128, 0, 1 }, 

            /* 159 - Song  159 */
            { { 162, 0 }, 128, 128, 128, 1, 0 }, 

            /* 160 - Song  160 */
            { { 163, 0 }, 128, 128, 128, 1, 0 }, 

            /* 161 - Song  161 */
            { { 164, 0 }, 128, 128, 128, 1, 0 }, 

            /* 162 - Piranhas Swim */
            { { 165, 0 }, 128, 128, 128, 0, 1 }, 

            /* 163 - Prison/Dungeon Door */
            { { 166, 0 }, 128, 128, 128, 0, 1 }, 

            /* 164 - Fight Explosion */
            { { 167, 0 }, 128, 128, 128, 0, 1 }, 

            /* 165 - Press Button  */
            { { 168, 0 }, 128, 128, 128, 2, 1 }, 

            /* 166 - Pull Lever */
            { { 169, 0 }, 128, 128, 128, 0, 1 }, 

            /* 167 - Wrong Code */
            { { 170, 0 }, 128, 128, 128, 0, 1 }, 

            /* 168 - Correct Code */
            { { 171, 0 }, 128, 128, 128, 0, 1 }, 

            /* 169 - Sizzle */
            { { 172, 0 }, 128, 128, 128, 0, 1 }, 

            /* 170 - Money In Slot */
            { { 173, 0 }, 128, 128, 128, 0, 1 }, 

            /* 171 - Lightning Crack */
            { { 174, 0 }, 128, 128, 128, 0, 1 }, 

            /* 172 - Machine Gun Fire */
            { { 175, 0 }, 128, 128, 128, 0, 1 }, 

            /* 173 - Cage Descends */
            { { 176, 0 }, 128, 128, 128, 0, 1 }, 

            /* 174 - Chair Activates */
            { { 177, 0 }, 128, 128, 128, 0, 1 }, 

            /* 175 - Robot Powers On */
            { { 178, 0 }, 128, 128, 128, 0, 1 }, 

            /* 176 - Grow Big */
            { { 179, 0 }, 128, 128, 128, 0, 1 }, 

            /* 177 - Eat Food */
            { { 180, 0 }, 128, 128, 128, 0, 1 }, 

            /* 178 - Head Shrink */
            { { 181, 0 }, 128, 128, 128, 0, 1 }, 

            /* 179 - Grinding Gears */
            { { 182, 0 }, 128, 128, 128, 0, 1 }, 

            /* 180 - Chair Splash */
            { { 183, 0 }, 128, 128, 128, 0, 1 }, 

            /* 181 - Deflect Laser */
            { { 184, 0 }, 128, 128, 128, 0, 1 }, 

            /* 182 - Zap Frank */
            { { 185, 0 }, 128, 128, 128, 0, 1 }, 

            /* 183 - Frank Transforms */
            { { 186, 0 }, 128, 128, 128, 0, 1 }, 

            /* 184 - Alarm Clock */
            { { 187, 0 }, 128, 128, 128, 0, 1 }, 

            /* 185 - Slide Chute */
            { { 188, 0 }, 128, 128, 128, 0, 1 }, 

            /* 186 - Puff */
            { { 189, 0 }, 128, 128, 128, 0, 1 }, 

            /* 187 - Bite */
            { { 190, 0 }, 128, 128, 128, 0, 0 }, 

            /* 188 - Stone Door Grind 2 */
            { { 191, 0 }, 128, 128, 128, 0, 1 }, 

            /* 189 - Prequel 2 */
            { { 192, 0 }, 128, 128, 128, 1, 0 }, 

            /* 190 - Prequel 3 */
            { { 193, 0 }, 128, 128, 128, 1, 0 }, 

            /* 191 - Prequel 4 */
            { { 194, 0 }, 128, 128, 128, 1, 0 }, 

            /* 192 - Stop Music */
            { { 195, 0 }, 128, 128, 128, 1, 0 }, 

            /* 193 - Plane Flyby */
            { { 196, 0 }, 128, 128, 128, 0, 1 }, 

            /* 194 - Commander Rocket 2 */
            { { 197, 0 }, 128, 128, 128, 1, 0 }, 

            /* 195 - Commander Rocket 3 */
            { { 198, 0 }, 128, 128, 128, 1, 0 }, 

            /* 196 - Rescue */
            { { 199, 0 }, 128, 128, 128, 1, 0 }, 

            /* 197 - Slow Fanfare */
            { { 200, 0 }, 128, 128, 128, 1, 0 }, 

            /* 198 - Plane Crash */
            { { 201, 0 }, 128, 128, 128, 1, 0 }, 

            /* 199 - Plane Engine 1 */
            { { 202, 0 }, 128, 128, 128, 0, 1 }, 

            /* 200 - Plane Engine 2 */
            { { 203, 0 }, 128, 128, 128, 0, 1 }, 

            /* 201 - Boat In */
            { { 204, 0 }, 128, 128, 128, 0, 1 }, 

            /* 202 - Boat Out */
            { { 205, 0 }, 128, 128, 128, 0, 1 }, 

            /* 203 - Final Fanfare! */
            { { 206, 0 }, 128, 128, 128, 1, 0 }, 

            /* 204 - Frank Destroyed */
            { { 207, 0 }, 128, 128, 128, 1, 0 }, 

            /* 205 - Jaspar Eats */
            { { 208, 0 }, 128, 128, 128, 0, 1 }, 

            /* 206 - Compy Scream 1 */
            { { 209, 0 }, 128, 128, 128, 0, 1 }, 

            /* 207 - Compy Scream 2 */
            { { 210, 0 }, 128, 128, 128, 0, 1 }, 

            /* 208 - Punch Klunk Fanfare */
            { { 211, 0 }, 128, 128, 128, 1, 0 }, 

            /* 209 - Talk Frank */
            { { 212, 0 }, 128, 128, 128, 1, 0 }
      };

      writeRecord(_song, sizeof(_song), GBVARS_MUSICDATASONG_INDEX , GBVARS_QUEEN);
}

static void addMusicdata_tuneDemo() {
      tuneData _tuneDemo[] = {
            /* 1 - Hotel Gangsters */
            { { 32, 0 }, { 0, 0 }, 1, 0 }, 

            /* 2 - Hotel General */
            { { 26, 0 }, { 0, 0 }, 1, 0 }, 

            /* 3 - Jungle */
            { { 15, 0 }, { 0, 0 }, 1, 0 }, 

            /* 4 - Jungle */
            { { 17, 0 }, { 0, 0 }, 1, 0 }, 

            /* 5 - Jungle */
            { { 18, 0 }, { 0, 0 }, 1, 0 }, 

            /* 6 - Jungle */
            { { 7, 8, 9, 10, 11, 12, 13, 14, 0 }, { 0, 0 }, 0, 0 }, 

            /* 7 - Waterfall On */
            { { 3, 0 }, { 0, 0 }, 1, 0 }, 

            /* 8 - Vnormal */
            { { 1, 0 }, { 0, 0 }, 1, 0 }, 

            /* 9 - Trader Bob */
            { { 1, 0 }, { 0, 0 }, 1, 0 }, 

            /* 10 - Jetty Music */
            { { 37, 0 }, { 0, 0 }, 1, 0 }, 

            /* 11 - Ferry Music */
            { { 38, 0 }, { 0, 0 }, 1, 0 }, 

            /* 12 - Temple Upstairs */
            { { 30, 0 }, { 0, 0 }, 1, 0 }, 

            /* 13 - Temple Downstairs */
            { { 34, 0 }, { 0, 0 }, 1, 0 }, 

            /* 14 - Temple Maze */
            { { 35, 0 }, { 0, 0 }, 1, 0 }, 

            /* 15 - Temple Skull */
            { { 36, 0 }, { 0, 0 }, 1, 0 }, 

            /* 16 - Johns Theme (Love Story) */
            { { 43, 0 }, { 0, 0 }, 1, 0 }, 

            /* 17 - Vmedium */
            { { 28, 0 }, { 0, 0 }, 1, 0 }, 

            /* 18 - Vsoft */
            { { 28, 0 }, { 0, 0 }, 1, 0 }, 

            /* 19 - Floda Upstairs */
            { { 28, 0 }, { 0, 0 }, 1, 0 }, 

            /* 20 - Floda General */
            { { 29, 0 }, { 0, 0 }, 1, 0 }, 

            /* 21 - Klunks Room */
            { { 39, 0 }, { 0, 0 }, 1, 0 }, 

            /* 22 - Hotel Lola */
            { { 31, 0 }, { 0, 0 }, 1, 0 }, 

            /* 23 - Hotel Escape 1 */
            { { 33, 0 }, { 0, 0 }, 1, 0 }, 

            /* 24 - Amazon Fortress */
            { { 40, 0 }, { 0, 0 }, 1, 0 }, 

            /* 25 - Waterfall Off */
            { { -3, 0 }, { 0, 0 }, 1, 0 }, 

            /* 26 - Wave Torch */
            { { 22, 0 }, { 121, 0 }, 2, 0 }, 

            /* 27 - Zombies Rez Out */
            { { 25, 0 }, { 20, 0 }, 2, 0 }, 

            /* 28 - Open Door (standard) */
            { { 20, 0 }, { 1, 0 }, 2, 0 }, 

            /* 29 - Close Door (standard) */
            { { 21, 0 }, { 2, 0 }, 2, 0 }, 

            /* 30 - Cloth Unrolls */
            { { 23, 0 }, { 51, 0 }, 2, 0 }, 

            /* 31 - Snake Slithers Off */
            { { 24, 0 }, { 122, 0 }, 2, 0 }, 

            /* 32 - Hotel Fanfare 2 */
            { { 69, 1003, 0 }, { 0, 0 }, 2, 0 }, 

            /* 33 - Floda Secret */
            { { 28, 0 }, { 0, 0 }, 1, 0 }, 

            /* 34 - Temple Fanfare 1 */
            { { 60, 162, 0 }, { 0, 0 }, 2, 0 }, 

            /* 35 - Commander Rocket 1 */
            { { 46, 0 }, { 0, 0 }, 1, 0 }, 
      };
      writeRecord(_tuneDemo, sizeof(_tuneDemo), GBVARS_MUSICDATATUNEDEMO_INDEX , GBVARS_QUEEN);
}

static void addMusicdata_tune() {
      tuneData _tune[] = {
            /* 1 - Hotel Gangsters */
            { { 32, 0 }, { 0, 0 }, 1, 0 }, 

            /* 2 - Hotel General */
            { { 41, 0 }, { 0, 0 }, 1, 0 }, 

            /* 3 - Jungle */
            { { 15, 16, 0 }, { 0, 0 }, 1, 0 }, 

            /* 4 - Jungle */
            { { 17, 0 }, { 0, 0 }, 1, 0 }, 

            /* 5 - Jungle */
            { { 18, 0 }, { 0, 0 }, 1, 0 }, 

            /* 6 - Jungle */
            { { 7, 8, 9, 10, 11, 12, 13, 14, 0 }, { 0, 0 }, 0, -10 }, 

            /* 7 - Waterfall On */
            { { 3, 0 }, { 0, 0 }, 1, 0 }, 

            /* 8 - Vnormal */
            { { 23, 0 }, { 0, 0 }, 1, 0 }, 

            /* 9 - Trader Bob */
            { { 23, 0 }, { 0, 0 }, 1, 0 }, 

            /* 10 - Jetty Music */
            { { 37, 0 }, { 0, 0 }, 1, 0 }, 

            /* 11 - Ferry Music */
            { { 38, 0 }, { 0, 0 }, 1, 0 }, 

            /* 12 - Temple Upstairs */
            { { 30, 0 }, { 0, 0 }, 1, 0 }, 

            /* 13 - Temple Downstairs */
            { { 34, 36, 56, 0 }, { 0, 0 }, 0, 0 }, 

            /* 14 - Temple Maze */
            { { 87, 35, 0 }, { 0, 0 }, 1, 0 }, 

            /* 15 - Temple Skull */
            { { 76, 0 }, { 0, 0 }, 1, 0 }, 

            /* 16 - Johns Theme (Love Story) */
            { { 44, 0 }, { 0, 0 }, 1, 0 }, 

            /* 17 - Vmedium */
            { { 28, 0 }, { 0, 0 }, 1, 0 }, 

            /* 18 - Vsoft */
            { { 28, 0 }, { 0, 0 }, 1, 0 }, 

            /* 19 - Floda Upstairs */
            { { 28, 39, 0 }, { 0, 0 }, 0, 0 }, 

            /* 20 - Floda General */
            { { 89, 63, 64, 65, 0 }, { 0, 0 }, 0, 0 }, 

            /* 21 - Klunks Room */
            { { 43, 0 }, { 0, 0 }, 1, 0 }, 

            /* 22 - Hotel Lola */
            { { 31, 0 }, { 0, 0 }, 1, 0 }, 

            /* 23 - Hotel Escape 1 */
            { { 52, 0 }, { 0, 0 }, 1, 0 }, 

            /* 24 - Amazon Fortress */
            { { 40, 0 }, { 0, 0 }, 1, 0 }, 

            /* 25 - Waterfall Off */
            { {-3, 0 }, { 0, 0 }, 1, 0 }, 

            /* 26 - Wave Torch */
            { { 0, 0 }, { 121, 0 }, 2, 0 }, 

            /* 27 - Zombies Rez Out */
            { { 0, 0 }, { 20, 0 }, 2, 0 }, 

            /* 28 - Open Door (standard) */
            { { 0, 0 }, { 1, 0 }, 2, 0 }, 

            /* 29 - Close Door (standard) */
            { { 0, 0 }, { 2, 0 }, 2, 0 }, 

            /* 30 - Cloth Unrolls */
            { { 0, 0 }, { 51, 0 }, 2, 0 }, 

            /* 31 - Snake Slithers Off */
            { { 0, 0 }, { 122, 0 }, 2, 0 }, 

            /* 32 - Hotel Fanfare 2 */
            { { 69, 2000, 0 }, { 0, 0 }, 2, 0 }, 

            /* 33 - Floda Secret */
            { { 29, 42, 0 }, { 0, 0 }, 1, 0 }, 

            /* 34 - Temple Fanfare 1 */
            { { 70, 2000, 0 }, { 0, 0 }, 2, 0 }, 

            /* 35 - Commander Rocket 1 */
            { { 45, 0 }, { 0, 0 }, 2, 0 }, 

            /* 36 - Hotel Escape 2 */
            { { 52, 0 }, { 0, 0 }, 1, 0 }, 

            /* 37 - Back of Truck */
            { { 51, 48, 33, 54, 52, 0 }, { 0, 0 }, 1, 0 }, 

            /* 38 - Hotel Fanfare 1 */
            { { 67, 2000, 0 }, { 0, 0 }, 2, 0 }, 

            /* 39 - Truck Fanfare */
            { { 67, 177, 0 }, { 0, 0 }, 2, 0 }, 

            /* 40 - Airport */
            { { 81, 0 }, { 0, 0 }, 1, 0 },
            
            /* 41 - Plane Leaves */
            { { 68, 1198, 0 }, { 0, 0 }, 2, 0 }, 

            /* 42 - Arrive Hotel */
            { { 26, 0 }, { 0, 0 }, 1, 0 }, 

            /* 43 - Jungle Fanfare */
            { { 68, 2000, 0 }, { 0, 0 }, 2, 0 }, 

            /* 44 - General Fanfare */
            { { 57, 2000, 0 }, { 0, 0 }, 2, 0 }, 

            /* 45 - Johns Room */
            { { 90, 0 }, { 0, 0 }, 1, 0 }, 

            /* 46 - Floda Lab */
            { { 92, 0 }, { 0, 0 }, 1, 0 }, 

            /* 47 - Azura's Theme */
            { { 80, 0 }, { 0, 0 }, 1, 0 }, 

            /* 48 - Use Record */
            { { 91, 2000, 0 }, { 0, 0 }, 2, 0 }, 

            /* 49 - Franks Theme */
            { { 77, 0 }, { 0, 0 }, 1, 0 }, 

            /* 50 - Anderson Doubts */
            { { 75, 0 }, { 0, 0 }, 1, 0 }, 

            /* 51 - Bud and Lou Theme */
            { { 94, 1003, 0 }, { 0, 0 }, 1, 0 }, 

            /* 52 - Gorilla Theme */
            { { 97, 1003, 0 }, { 0, 0 }, 1, 0 }, 

            /* 53 - Missionaries Theme */
            { { 98, 1003, 0 }, { 0, 0 }, 1, 0 }, 

            /* 54 - Sloth Theme */
            { { 100, 1003, 0 }, { 0, 0 }, 1, 0 }, 

            /* 55 - Amazon Dungeon */
            { { 96, 0 }, { 0, 0 }, 1, 0 }, 

            /* 56 - Throne Room */
            { { 78, 0 }, { 0, 0 }, 1, 0 }, 

            /* 57 - Temple Puzzle */
            { { 88, 0 }, { 0, 0 }, 1, 0 }, 

            /* 58 - Temple Fountain Room */
            { { 55, 0 }, { 0, 0 }, 1, 0 }, 

            /* 59 - Light Switch */
            { { 0, 0 }, { 4, 0 }, 2, 0 }, 

            /* 60 - Hydraulic Open */
            { { 0, 0 }, { 7, 0 }, 2, 0 }, 

            /* 61 - Hydraulic Close */
            { { 0, 0 }, { 8, 0 }, 2, 0 }, 

            /* 62 - Close Door (metal) */
            { { 0, 0 }, { 9, 0 }, 2, 0 }, 

            /* 63 - Small Hatch Close */
            { { 0, 0 }, { 10, 0 }, 2, 0 }, 

            /* 64 - Scissors Snip */
            { { 0, 0 }, { 5, 0 }, 2, 0 }, 

            /* 65 - Pick up Sticky */
            { { 0, 0 }, { 6, 0 }, 2, 0 }, 

            /* 66 - Oracle Rezzes In */
            { { 0, 0 }, { 11, 0 }, 2, 0 }, 

            /* 67 - Sparkle SFX */
            { { 0, 0 }, { 12, 0 }, 2, 0 }, 

            /* 68 - Splorch! */
            { { 0, 0 }, { 13, 0 }, 2, 0 }, 

            /* 69 - Pour Liquid */
            { { 0, 0 }, { 3, 0 }, 2, 0 }, 

            /* 70 - End Credit Medley */
            { { 95, 0 }, { 0, 0 }, 1, 0 }, 

            /* 71 - Dino Ray */
            { { 0, 0 }, { 14, 0 }, 2, 0 }, 

            /* 72 - Squish! */
            { { 0, 0 }, { 15, 0 }, 2, 0 }, 

            /* 73 - Robot Laser */
            { { 0, 0 }, { 16, 0 }, 2, 0 }, 

            /* 74 - Thud wood light */
            { { 0, 0 }, { 17, 0 }, 2, 0 }, 

            /* 75 - Thud wood deep */
            { { 0, 0 }, { 18, 0 }, 2, 0 }, 

            /* 76 - Thud metallic */
            { { 0, 0 }, { 19, 0 }, 2, 0 }, 

            /* 77 - Cut Coconut */
            { { 0, 0 }, { 22, 0 }, 2, 0 }, 

            /* 78 - Thud Stone */
            { { 0, 0 }, { 23, 0 }, 2, 0 }, 

            /* 79 - Cloth Slide 1 */
            { { 0, 0 }, { 24, 0 }, 2, 0 }, 

            /* 80 - Open Chest */
            { { 0, 0 }, { 25, 0 }, 2, 0 }, 

            /* 81 - Close Chest */
            { { 0, 0 }, { 26, 0 }, 2, 0 }, 

            /* 82 - Open Drawer */
            { { 0, 0 }, { 27, 0 }, 2, 0 }, 

            /* 83 - Truck door closes */
            { { 0, 0 }, { 28, 0 }, 2, 0 }, 

            /* 84 - Truck Starts */
            { { 0, 0 }, { 29, 0 }, 2, 0 }, 

            /* 85 - Truck Drives Off */
            { { 0, 0 }, { 30, 0 }, 2, 0 }, 

            /* 86 - Fish Splash */
            { { 0, 0 }, { 31, 0 }, 2, 0 }, 

            /* 87 - Close Drawer/Push Ladder */
            { { 0, 0 }, { 33, 0 }, 2, 0 }, 

            /* 88 - Agression Enhancer */
            { { 0, 0 }, { 32, 0 }, 2, 0 }, 

            /* 89 - Stone Door Grind 1 */
            { { 0, 0 }, { 78, 0 }, 2, 0 }, 

            /* 90 - Prequel 1 */
            { { 20, 0 }, { 0, 0 }, 1, 0 }, 

            /* 91 - Intro Credits */
            { { 21, 0 }, { 0, 0 }, 2, 0 }, 

            /* 92 - Valley 1 */
            { { 71, 0 }, { 0, 0 }, 1, 0 }, 

            /* 93 - Valley 3 */
            { { 73, 0 }, { 0, 0 }, 1, 0 }, 

            /* 94 - Fight Music */
            { { 72, 0 }, { 0, 0 }, 1, 0 }, 

            /* 95 - Confrontation 1 */
            { { 93, 0 }, { 0, 0 }, 1, 0 }, 

            /* 96 - Confrontation 2 */
            { { 74, 0 }, { 0, 0 }, 1, 0 }, 

            /* 97 - Plane Hatch Open */
            { { 0, 0 }, { 35, 0 }, 2, 0 }, 

            /* 98 - Plane Hatch Close */
            { { 0, 0 }, { 36, 0 }, 2, 0 }, 

            /* 99 - Tie Vines */
            { { 0, 0 }, { 37, 0 }, 2, 0 }, 

            /* 100 - Pterodactyl */
            { { 0, 0 }, { 38, 0 }, 2, 0 }, 

            /* 101 - Beef Jerky Splash */
            { { 0, 0 }, { 39, 0 }, 2, 0 }, 

            /* 102 - Piranha Burp */
            { { 0, 0 }, { 40, 0 }, 2, 0 }, 

            /* 103 - Falling Vine */
            { { 0, 0 }, { 41, 0 }, 2, 0 }, 

            /* 104 - Stone Door Grind 2 */
            { { 0, 0 }, { 79, 0 }, 2, 0 }, 

            /* 105 - Stone Grind (light) */
            { { 0, 0 }, { 82, 0 }, 2, 0 }, 

            /* 106 - Ape Takes Off Mask */
            { { 0, 0 }, { 44, 0 }, 2, 0 }, 

            /* 107 - Bark Breaks */
            { { 0, 0 }, { 45, 0 }, 2, 0 }, 

            /* 108 - Stone Click */
            { { 0, 0 }, { 46, 0 }, 2, 0 }, 

            /* 109 - Sproing! */
            { { 0, 0 }, { 42, 0 }, 2, 0 }, 

            /* 110 - Cash Register */
            { { 0, 0 }, { 48, 0 }, 2, 0 }, 

            /* 111 - Squeaky Toy */
            { { 0, 0 }, { 49, 0 }, 2, 0 }, 

            /* 112 - Falling Chains */
            { { 0, 0 }, { 50, 0 }, 2, 0 }, 

            /* 113 - Open Locker Door */
            { { 0, 0 }, { 52, 0 }, 2, 0 }, 

            /* 114 - Close Locker Door */
            { { 0, 0 }, { 53, 0 }, 2, 0 }, 

            /* 115 - Rub Pencil */
            { { 0, 0 }, { 54, 0 }, 2, 0 }, 

            /* 116 - Open Safe */
            { { 0, 0 }, { 55, 0 }, 2, 0 }, 

            /* 117 - Close Safe */
            { { 0, 0 }, { 56, 0 }, 2, 0 }, 

            /* 118 - Push Chair */
            { { 0, 0 }, { 57, 0 }, 2, 0 }, 

            /* 119 - Snake Hiss */
            { { 0, 0 }, { 58, 0 }, 2, 0 }, 

            /* 120 - Oracle Rezzes Out */
            { { 0, 0 }, { 59, 0 }, 2, 0 }, 

            /* 121 - Wall Crumbles */
            { { 0, 0 }, { 60, 0 }, 2, 0 }, 

            /* 122 - Crypt Crumbles */
            { { 0, 0 }, { 61, 0 }, 2, 0 }, 

            /* 123 - Joe Sucked Up */
            { { 0, 0 }, { 63, 0 }, 2, 0 }, 

            /* 124 - Rocket Pack Zoom */
            { { 0, 0 }, { 47, 0 }, 2, 0 }, 

            /* 125 - Piranha Splash */
            { { 0, 0 }, { 83, 0 }, 2, 0 }, 

            /* 126 - Snap Branch */
            { { 0, 0 }, { 66, 0 }, 2, 0 }, 

            /* 127 - Dino Horn */
            { { 0, 0 }, { 67, 0 }, 2, 0 }, 

            /* 128 - Tyre Screech */
            { { 0, 0 }, { 68, 0 }, 2, 0 }, 

            /* 129 - Oil Splat */
            { { 0, 0 }, { 70, 0 }, 2, 0 }, 

            /* 130 - Punch */
            { { 0, 0 }, { 71, 0 }, 2, 0 }, 

            /* 131 - Body Hits Ground */
            { { 0, 0 }, { 72, 0 }, 2, 0 }, 

            /* 132 - Chicken */
            { { 0, 0 }, { 69, 0 }, 2, 0 }, 

            /* 133 - Open Sarcophagus */
            { { 0, 0 }, { 21, 0 }, 2, 0 }, 

            /* 134 - Close Sarcophagus */
            { { 0, 0 }, { 21, 0 }, 2, 0 }, 

            /* 135 - Creaking Stick */
            { { 0, 0 }, { 62, 0 }, 2, 0 }, 

            /* 136 - Pick Hits Stone */
            { { 0, 0 }, { 73, 0 }, 2, 0 }, 

            /* 137 - Stalactite Crumbles */
            { { 0, 0 }, { 74, 0 }, 2, 0 }, 

            /* 138 - Tic-Toc */
            { { 0, 0 }, { 76, 0 }, 2, 0 }, 

            /* 139 - Stone Grind (heavy) */
            { { 0, 0 }, { 81, 0 }, 2, 0 }, 

            /* 140 - Explosion */
            { { 0, 0 }, { 77, 0 }, 2, 0 }, 

            /* 141 - Cloth Slide 2 */
            { { 0, 0 }, { 84, 0 }, 2, 0 }, 

            /* 142 - Temple Laser */
            { { 0, 0 }, { 85, 0 }, 2, 0 }, 

            /* 143 - Dino Transformation */
            { { 0, 0 }, { 86, 0 }, 2, 0 }, 

            /* 144 - Experimental Laser */
            { { 0, 0 }, { 87, 0 }, 2, 0 }, 

            /* 145 - Stone Grind (medium) */
            { { 0, 0 }, { 88, 0 }, 2, 0 }, 

            /* 146 - Weeping God Grind */
            { { 0, 0 }, { 89, 0 }, 2, 0 }, 

            /* 147 - Alien Hum */
            { { 0, 0 }, { 90, 0 }, 2, 0 }, 

            /* 148 - Alien Puzzle */
            { { 0, 0 }, { 91, 0 }, 2, 0 }, 

            /* 149 - Vacuum On */
            { { 0, 0 }, { 92, 0 }, 2, 0 }, 

            /* 150 - Vacuum Off */
            { { 0, 0 }, { 93, 0 }, 2, 0 }, 

            /* 151 - Elevator Starts */
            { { 0, 0 }, { 94, 0 }, 2, 0 }, 

            /* 152 - Mummy Crumbles */
            { { 0, 0 }, { 95, 0 }, 2, 0 }, 

            /* 153 - Temple Green Circle */
            { { 0, 0 }, { 96, 0 }, 2, 0 }, 

            /* 154 - Rattle Bars */
            { { 0, 0 }, { 97, 0 }, 2, 0 }, 

            /* 155 - Door Dissolves */
            { { 0, 0 }, { 98, 0 }, 2, 0 }, 

            /* 156 - Altar Slides */
            { { 0, 0 }, { 99, 0 }, 2, 0 }, 

            /* 157 - Light Torch */
            { { 0, 0 }, { 100, 0 }, 2, 0 }, 

            /* 158 - Stamp Sound */
            { { 0, 0 }, { 34, 0 }, 2, 0 }, 

            /* 159 - Plaster Loud */
            { { 0, 0 }, { 102, 0 }, 2, 0 }, 

            /* 160 - Sparky Bathtub */
            { { 0, 0 }, { 103, 0 }, 2, 0 }, 

            /* 161 - Ape Rezzes Out */
            { { 0, 0 }, { 104, 0 }, 2, 0 }, 

            /* 162 - Song  159 */
            { { 0, 0 }, { 0, 0 }, 2, 0 }, 

            /* 163 - Song  160 */
            { { 0, 0 }, { 0, 0 }, 2, 0 }, 

            /* 164 - Song  161 */
            { { 0, 0 }, { 0, 0 }, 2, 0 }, 

            /* 165 - Piranhas Swim */
            { { 0, 0 }, { 105, 0 }, 2, 0 }, 

            /* 166 - Prison/Dungeon Door */
            { { 0, 0 }, { 43, 0 }, 2, 0 }, 

            /* 167 - Fight Explosion */
            { { 0, 0 }, { 80, 0 }, 2, 0 }, 

            /* 168 - Press Button  */
            { { 0, 0 }, { 65, 0 }, 2, 0 }, 

            /* 169 - Pull Lever */
            { { 0, 0 }, { 107, 0 }, 2, 0 }, 

            /* 170 - Wrong Code */
            { { 0, 0 }, { 108, 0 }, 2, 0 }, 

            /* 171 - Correct Code */
            { { 0, 0 }, { 109, 0 }, 2, 0 }, 

            /* 172 - Sizzle */
            { { 0, 0 }, { 110, 0 }, 2, 0 }, 

            /* 173 - Money In Slot */
            { { 0, 0 }, { 111, 0 }, 2, 0 }, 

            /* 174 - Lightning Crack */
            { { 0, 0 }, { 112, 0 }, 2, 0 }, 

            /* 175 - Machine Gun Fire */
            { { 0, 0 }, { 113, 0 }, 2, 0 }, 

            /* 176 - Cage Descends */
            { { 0, 0 }, { 114, 0 }, 2, 0 }, 

            /* 177 - Chair Activates */
            { { 0, 0 }, { 115, 0 }, 2, 0 }, 

            /* 178 - Robot Powers On */
            { { 0, 0 }, { 116, 0 }, 2, 0 }, 

            /* 179 - Grow Big */
            { { 0, 0 }, { 117, 0 }, 2, 0 }, 

            /* 180 - Eat Food */
            { { 0, 0 }, { 118, 0 }, 2, 0 }, 

            /* 181 - Head Shrink */
            { { 0, 0 }, { 119, 0 }, 2, 0 }, 

            /* 182 - Grinding Gears */
            { { 0, 0 }, { 120, 0 }, 2, 0 }, 

            /* 183 - Chair Splash */
            { { 0, 0 }, { 123, 0 }, 2, 0 }, 

            /* 184 - Deflect Laser */
            { { 0, 0 }, { 124, 0 }, 2, 0 }, 

            /* 185 - Zap Frank */
            { { 0, 0 }, { 125, 0 }, 2, 0 }, 

            /* 186 - Frank Transforms */
            { { 0, 0 }, { 126, 0 }, 2, 0 }, 

            /* 187 - Alarm Clock */
            { { 0, 0 }, { 127, 0 }, 2, 0 }, 

            /* 188 - Slide Chute */
            { { 0, 0 }, { 64, 0 }, 2, 0 }, 

            /* 189 - Puff */
            { { 0, 0 }, { 128, 0 }, 2, 0 }, 

            /* 190 - Bite */
            { { 0, 0 }, { 129, 0 }, 2, 0 }, 

            /* 191 - Stone Door Grind 2 */
            { { 0, 0 }, { 79, 0 }, 2, 0 }, 

            /* 192 - Prequel 2 */
            { { 22, 0 }, { 0, 0 }, 1, 0 }, 

            /* 193 - Prequel 3 */
            { { 24, 0 }, { 0, 0 }, 1, 0 }, 

            /* 194 - Prequel 4 */
            { { 25, 0 }, { 0, 0 }, 1, 0 }, 

            /* 195 - Stop Music */
            { { 1, 0 }, { 0, 0 }, 1, 0 }, 

            /* 196 - Plane Flyby */
            { { 0, 0 }, { 101, 0 }, 2, 0 }, 

            /* 197 - Commander Rocket 2 */
            { { 46, 0 }, { 0, 0 }, 1, 0 }, 

            /* 198 - Commander Rocket 3 */
            { { 47, 0 }, { 0, 0 }, 1, 0 }, 

            /* 199 - Rescue */
            { { 99, 0 }, { 0, 0 }, 1, 0 }, 

            /* 200 - Slow Fanfare */
            { { 0, 0 }, { 0, 0 }, 1, 0 }, 

            /* 201 - Plane Crash */
            { { 93, 0 }, { 0, 0 }, 1, 0 }, 

            /* 202 - Plane Engine 1 */
            { { 0, 0 }, { 130, 0 }, 2, 0 }, 

            /* 203 - Plane Engine 2 */
            { { 0, 0 }, { 131, 0 }, 2, 0 }, 

            /* 204 - Boat In */
            { { 0, 0 }, { 132, 0 }, 2, 0 }, 

            /* 205 - Boat Out */
            { { 0, 0 }, { 133, 0 }, 2, 0 }, 

            /* 206 - Final Fanfare! */
            { { 21, 95, 21, 0 }, { 0, 0 }, 1, 0 }, 

            /* 207 - Frank Destroyed */
            { { 25, 1044, 0 }, { 0, 0 }, 1, 0 }, 


            /* 208 - Jaspar Eats */
            { { 0, 0 }, { 134, 0 }, 2, 0 }, 

            /* 209 - Compy Scream 1 */
            { { 0, 0 }, { 135, 0 }, 2, 0 }, 

            /* 210 - Compy Scream 2 */
            { { 0, 0 }, { 136, 0 }, 2, 0 }, 

            /* 211 - Punch Klunk Fanfare */
            { { 69, 1017, 0 }, { 0, 0 }, 1, 0 }, 

            /* 212 - Talk Frank */
            { { 77, 1017, 0 }, { 0, 0 }, 1, 0 }
      };
      writeRecord(_tune, sizeof(_tune), GBVARS_MUSICDATATUNE_INDEX , GBVARS_QUEEN);
}

static void addMusicdata_sfxName() {
      const char *_sfxName[] = {
            /* 1 - Door Open (standard) */
            "116Bssss", 

            /* 2 - Door Close (standard) */
            "105assss", 

            /* 3 - Pour Liquid */
            "133sssss", 

            /* 4 - Light Switch */
            "27ssssss", 

            /* 5 - Scissor Snip */
            "15ssssss", 

            /* 6 - Pick up Sticky */
            "79ssssss", 

            /* 7 - Hydraulic Doors Open */
            "96ssssss", 

            /* 8 - Hydraulic Doors Close */
            "97ssssss", 

            /* 9 - Metallic Door Slams */
            "105sssss", 

            /* 10 - Small Hatch Close */
            "106sssss", 

            /* 11 - Oracle Rezzes In */
            "132sssss", 

            /* 12 - Polish Sparkle */
            "132Cssss", 

            /* 13 - Splorch! */
            "137Bssss", 

            /* 14 - Dino Ray Gun */
            "138sssss", 

            /* 15 - Squish! */
            "137Assss", 

            /* 16 - Robot Laser */
            "61ssssss", 

            /* 17 - Thud wood light */
            "109sssss", 

            /* 18 - Thud wood deep */
            "110sssss", 

            /* 19 - Thud metallic */
            "111sssss", 

            /* 20 - Zombies Rez Out */
            "77ssssss", 

            /* 21 - Sarc Door Closes  */
            "58ssssss", 

            /* 22 - Thud breadboard fruit/Coconut */
            "131Assss", 

            /* 23 - Thud stone */
            "75ssssss", 

            /* 24 - Cloth Slide 1 */
            "135sssss", 

            /* 25 - Open Chest */
            "112sssss", 

            /* 26 - Close Chest */
            "121sssss", 

            /* 27 - Open Drawer */
            "120sssss", 

            /* 28 - Truck door closes */
            "122sssss", 

            /* 29 - Truck Starts */
            "123Assss", 

            /* 30 - Truck Drives Off */
            "123Bssss", 

            /* 31 - Fish Splash */
            "18ssssss", 

            /* 32 - Agression Enhancer */
            "138Bssss", 

            /* 33 - Close Drawer/Push Ladder */
            "113sssss", 

            /* 34 - *Stamp Sound */
            "40ssssss", 

            /* 35 - plane hatch open */
            "3sssssss", 

            /* 36 - plane hatch close */
            "4sssssss", 

            /* 37 - tie vines */
            "11ssssss", 

            /* 38 - Pterodactyl */
            "10ssssss", 

            /* 39 - Beef Jerky Splash */
            "6sssssss", 

            /* 40 - Piranha Burp */
            "7sssssss", 

            /* 41 - Falling Vine */
            "13ssssss", 

            /* 42 - Sproing! */
            "29ssssss", 

            /* 43 - Prison/Dungeon Door */
            "33ssssss", 

            /* 44 - Ape takes off mask */
            "24ssssss", 

            /* 45 - Bark breaks */
            "25ssssss", 

            /* 46 - Stone Click */
            "136sssss", 

            /* 47 - Rocket Pack Zoom */
            "1006ssss", 

            /* 48 - Cash Register */
            "36ssssss", 

            /* 49 - Squeaky Toy */
            "37ssssss", 

            /* 50 - Falling Chains */
            "38ssssss", 

            /* 51 - Cloth Unravels */
            "64ssssss", 

            /* 52 - Open Locker Door */
            "48ssssss", 

            /* 53 - Close Locker Door */
            "49ssssss", 

            /* 54 - Rub Pencil on Pad */
            "50ssssss", 

            /* 55 - Open Safe */
            "51ssssss", 

            /* 56 - Close Safe */
            "52ssssss", 

            /* 57 - Push Chair */
            "59ssssss", 

            /* 58 - Snake Hiss */
            "83ssssss", 

            /* 59 - Oracle Rezzes Out */
            "70ssssss", 

            /* 60 - Wall Crumbles */
            "73Asssss", 

            /* 61 - Crypt Crumbles */
            "76ssssss", 

            /* 62 - Creaking Stick */
            "74Asssss", 

            /* 63 - Joe Sucked Up */
            "80ssssss", 

            /* 64 - Slide Chute */
            "114assss", 

            /* 65 - Press Button */
            "1007ssss", 

            /* 66 - Snap Branch */
            "101sssss", 

            /* 67 - Dino Horn */
            "103sssss", 

            /* 68 - Tyre Screech */
            "125sssss", 

            /* 69 - Chicken */
            "126sssss", 

            /* 70 - Oil Splat */
            "127sssss", 

            /* 71 - Punch */
            "128sssss", 

            /* 72 - Body Hits Ground */
            "129sssss", 

            /* 73 - Pick Hits Stone */
            "71ssssss", 

            /* 74 - Stalactite Crumbles */
            "119sssss", 

            /* 75 - *Drip */
            "93ssssss", 

            /* 76 - Tic-Toc */
            "42Bsssss", 

            /* 77 - Explosion */
            "88ssssss", 

            /* 78 - Stone Door Grind 1 */
            "1001ssss", 

            /* 79 - Stone Door Grind 2 */
            "1002ssss", 

            /* 80 - *Fight Explosion */
            "1000ssss", 

            /* 81 - Stone Grind (heavy) */
            "1003ssss", 

            /* 82 - Stone Grind (light) */
            "89ssssss", 

            /* 83 - Piranha Splash */
            "5sssssss", 

            /* 84 - Cloth Slide 2 */
            "1005ssss", 

            /* 85 - Temple Laser */
            "87ssssss", 

            /* 86 - Dino Transformation */
            "55Bsssss", 

            /* 87 - Experimental Laser */
            "55ssssss", 

            /* 88 - Stone Grind (medium) */
            "134sssss", 

            /* 89 - Weeping God Grind */
            "94ssssss", 

            /* 90 - Alien Hum */
            "95ssssss", 

            /* 91 - Alien Puzzle */
            "103Assss", 

            /* 92 - Vacuum On */
            "21ssssss", 

            /* 93 - Vacuum Off */
            "21Csssss", 

            /* 94 - Elevator Starts */
            "44ssssss", 

            /* 95 - Mummy Crumbles */
            "68ssssss", 

            /* 96 - Temple Green Circle */
            "60Bsssss", 

            /* 97 - Rattle Bars */
            "115sssss", 

            /* 98 - Door Dissolves */
            "56ssssss", 

            /* 99 - Altar Slides */
            "85ssssss", 

            /* 100 - Light Torch */
            "81ssssss", 

            /* 101 - Plane Flyby */
            "1027ssss", 

            /* 102 - Plaster Loud */
            "41Bsssss", 

            /* 103 - Sparky Bathtub */
            "73ssssss", 

            /* 104 - Ape Rezzes Out */
            "14ssssss", 

            /* 105 - Piranhas Swim */
            "17ssssss", 

            /* 106 - *Gun Shot */
            "1004ssss", 

            /* 107 - Pull Lever */
            "1008ssss", 

            /* 108 - Wrong Code */
            "1009ssss", 

            /* 109 - Correct Code */
            "1010ssss", 

            /* 110 - Sizzle */
            "1011ssss", 

            /* 111 - Money In Slot */
            "1012ssss", 

            /* 112 - Lightning */
            "1013ssss", 

            /* 113 - Machine Gun Fire */
            "1014ssss", 

            /* 114 - Cage Descends */
            "1015ssss", 

            /* 115 - Temple Chair Activates */
            "1016ssss", 

            /* 116 - Robot Powers On */
            "1017ssss", 

            /* 117 - Grow Big */
            "1018ssss", 

            /* 118 - Eat Food */
            "1019ssss", 

            /* 119 - Head Shrink */
            "1020ssss", 

            /* 120 - Grinding Gears */
            "84ssssss", 

            /* 121 - Wave Torch */
            "1021ssss", 

            /* 122 - Snake Slithers Off */
            "1022ssss", 

            /* 123 - Chair Splash */
            "26ssssss", 

            /* 124 - Deflect Laser */
            "60ssssss", 

            /* 125 - Zap Frank */
            "1023ssss", 

            /* 126 - Frank Transforms */
            "1024ssss", 

            /* 127 - Alarm Clock */
            "1025ssss", 

            /* 128 - Puff */
            "35ssssss", 

            /* 129 - Bite */
            "1026ssss", 

            /* 130 - Plane Engine 1 */
            "1028ssss", 

            /* 131 - Plane Engine 2 */
            "1029ssss", 

            /* 132 - Boat In */
            "1030ssss", 

            /* 133 - Boat Out */
            "1031ssss", 

            /* 134 - Jaspar Eats */
            "1032ssss", 

            /* 135 - Compy Scream 1 */
            "1033ssss", 

            /* 136 - Compy Scream 2 */
            "1034ssss"
      };

      const char *first = _sfxName[0];
      const char *last  = _sfxName[135];
      
      UInt32 size = ((last - first) + 10);

      writeRecord((void *)first, size, GBVARS_MUSICDATASFXNAME_INDEX , GBVARS_QUEEN);
}

static void addMusicdata_jungleList() {
      int16 _jungleList[] = { 15, 16, 17, 18, 7, 8, 9, 10, 11, 12, 13, 14, 0 };

      writeRecord(_jungleList, sizeof(_jungleList), GBVARS_MUSICDATAJUNGLELIST_INDEX , GBVARS_QUEEN);
}

void Queen_addMusicdata() {
      
      addMusicdata_songDemo();
      addMusicdata_song();
      addMusicdata_tuneDemo();
      addMusicdata_tune();
      addMusicdata_sfxName();
      addMusicdata_jungleList();
}

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