Logo Search packages:      
Sourcecode: scummvm version File versions  Download package

cine.cpp

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2006 The ScummVM project
 *
 * cinE Engine is (C) 2004-2005 by CinE Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-9-1/engines/cine/cine.cpp $
 * $Id: cine.cpp 22639 2006-05-25 22:51:42Z eriktorbjorn $
 *
 */

#include "common/stdafx.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "common/system.h"

#include "base/plugins.h"

#include "backends/fs/fs.h"

#include "graphics/cursorman.h"

#include "sound/mididrv.h"
#include "sound/mixer.h"

#include "cine/cine.h"
#include "cine/main_loop.h"
#include "cine/object.h"
#include "cine/sfx_player.h"
#include "cine/sound_driver.h"
#include "cine/various.h"


namespace Cine {

SoundDriver *g_soundDriver;
SfxPlayer *g_sfxPlayer;
Common::SaveFileManager *g_saveFileMan;

static void initialize();

struct GameSettings {
      const char *gameid;
      const char *description;
      byte id;
      uint32 features;
      const char *detectname;
};

static const GameSettings cine_settings[] = {
      {"fw", "Future Wars", Cine::GID_FW, MDT_ADLIB, "AUTO00.PRC"},
      {"os", "Operation Stealth", Cine::GID_OS, MDT_ADLIB, "PROCS00"},
      {NULL, NULL, 0, 0, NULL}
};

} // End of namespace Cine


GameList Engine_CINE_gameIDList() {
      GameList games;
      const Cine::GameSettings *g = Cine::cine_settings;

      while (g->gameid) {
            games.push_back(*g);
            g++;
      }

      return games;
}

GameDescriptor Engine_CINE_findGameID(const char *gameid) {
      const Cine::GameSettings *g = Cine::cine_settings;
      while (g->gameid) {
            if (0 == scumm_stricmp(gameid, g->gameid))
                  break;
            g++;
      }
      return *g;
}

DetectedGameList Engine_CINE_detectGames(const FSList &fslist) {
      DetectedGameList detectedGames;
      const Cine::GameSettings *g;

      for (g = Cine::cine_settings; g->gameid; ++g) {
            // Iterate over all files in the given directory
            for (FSList::const_iterator file = fslist.begin();
                file != fslist.end(); ++file) {
                  const char *gameName = file->displayName().c_str();

                  if (0 == scumm_stricmp(g->detectname, gameName)) {
                        // Match found, add to list of candidates, then abort inner loop.
                        detectedGames.push_back(*g);
                        break;
                  }
            }
      }
      return detectedGames;
}

PluginError Engine_CINE_create(OSystem *syst, Engine **engine) {
      assert(engine);
      *engine = new Cine::CineEngine(syst);
      return kNoError;
}

REGISTER_PLUGIN(CINE, "CINE Engine");

namespace Cine {

CineEngine::CineEngine(OSystem *syst) : Engine(syst) {
      Common::addSpecialDebugLevel(kCineDebugScript, "Script", "Script debug level");

      // Setup mixer
      if (!_mixer->isReady()) {
            warning("Sound initialization failed.");
      }

      _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
      _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));

      const Cine::GameSettings *g;

      const char *gameid = ConfMan.get("gameid").c_str();
      for (g = Cine::cine_settings; g->gameid; ++g)
            if (!scumm_stricmp(g->gameid, gameid)) {
                  _gameId = g->id;
                  break;
            }

      gameType = _gameId;
}

CineEngine::~CineEngine() {
}

void CineEngine::errorString(const char *buf1, char *buf2) {
      strcpy(buf2, buf1);
}

int CineEngine::init() {
      // Initialize backend
      _system->beginGFXTransaction();
      initCommonGFX(false);
      _system->initSize(320, 200);
      _system->endGFXTransaction();

      if (gameType == GID_FW) {
            g_soundDriver = new AdlibSoundDriverINS(_mixer);
      } else {
            g_soundDriver = new AdlibSoundDriverADL(_mixer);
      }
      g_sfxPlayer = new SfxPlayer(g_soundDriver);
      g_saveFileMan = _saveFileMan;

      initialize();

      return 0;
}

int CineEngine::go() {
      CursorMan.showMouse(true);

      mainLoop(1);

      if (gameType == Cine::GID_FW)
            snd_clearBasesonEntries();

      delete g_sfxPlayer;
      delete g_soundDriver;
      return 0;
}


int gameType;

static void initialize() {
      uint16 i;

      setupOpcodes();

      initLanguage(Common::parseLanguage(ConfMan.get("language")));
      init_video();

      textDataPtr = (byte *)malloc(8000);

      partBuffer = (PartBuffer *)malloc(NUM_MAX_PARTDATA * sizeof(PartBuffer));

      animDataTable = (AnimData *)malloc(NUM_MAX_ANIMDATA * sizeof(AnimData));
      
      loadTextData("texte.dat", textDataPtr);

      switch (gameType) {
      case Cine::GID_FW:
            snd_loadBasesonEntries("BASESON.SND");
            break;
      case Cine::GID_OS:
            // TODO
            // load POLDAT.DAT
            // load ERRMESS.DAT (default responses to actions)
            break;
      }

      for (i = 0; i < NUM_MAX_OBJECT; i++) {
            objectTable[i].part = 0;
            objectTable[i].name[0] = 0;
      }

      for (i = 0; i < NUM_MAX_OBJECTDATA; i++) {
            globalVars[i] = 0;
      }

      // bypass protection
      if (gameType == GID_OS && !ConfMan.getBool("copy_protection")) {
            globalVars[255] = 1;
      }

      for (i = 0; i < NUM_MAX_SCRIPT; i++) {
            scriptTable[i].ptr = NULL;
            scriptTable[i].size = 0;
      }

      for (i = 0; i < NUM_MAX_MESSAGE; i++) {
            messageTable[i].ptr = NULL;
            messageTable[i].len = 0;
      }

      for (i = 0; i < NUM_MAX_REL; i++) {
            relTable[i].data = NULL;
            relTable[i].size = 0;
            relTable[i].obj1Param1 = 0;
            relTable[i].obj1Param2 = 0;
            relTable[i].obj2Param = 0;
      }

      for (i = 0; i < NUM_MAX_ANIMDATA; i++) {
            animDataTable[i].ptr1 = NULL;
            animDataTable[i].ptr2 = NULL;
      }

      overlayHead.next = NULL;
      overlayHead.previous = NULL;

      var8 = 0;
      var9 = NULL;

      objScriptList.next = NULL;
      globalScriptsHead.next = NULL;

      objScriptList.scriptPtr = NULL;
      globalScriptsHead.scriptPtr = NULL;

      var2 = 0;
      var3 = 0;
      var4 = 0;
      var5 = 0;

      freePrcLinkedList();

      loadPrc(BOOT_PRC_NAME);
      strcpy(currentPrcName, BOOT_PRC_NAME);

      setMouseCursor(MOUSE_CURSOR_NORMAL);
}

} // End of namespace Cine

Generated by  Doxygen 1.6.0   Back to index