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room.h

/* ScummVM - Scumm Interpreter
 * Copyright (C) 2005-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.      See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-0-9-1/engines/lure/room.h $
 * $Id: room.h 22731 2006-05-29 08:12:07Z dreammaster $
 *
 */

#ifndef __lure_room_h__
#define __lure_room_h__

#include "common/stdafx.h"
#include "common/scummsys.h"
#include "lure/disk.h"
#include "lure/res.h"
#include "lure/memory.h"
#include "lure/surface.h"
#include "lure/screen.h"
#include "lure/hotspots.h"

namespace Lure {

#define RECT_SIZE 32
#define NUM_HORIZ_RECTS 10
#define NUM_VERT_RECTS 6
#define FULL_HORIZ_RECTS 18
#define FULL_VERT_RECTS 14
#define NUM_EDGE_RECTS 4

class RoomLayer: public Surface {
private:
      bool _cells[FULL_VERT_RECTS][FULL_HORIZ_RECTS];
public:
      RoomLayer(uint16 screenId, bool backgroundLayer);
      bool isOccupied(byte cellX, byte cellY) { 
            return _cells[cellY][cellX];
      }
};

enum CursorState {CS_NONE, CS_ACTION, CS_SEQUENCE, CS_TALKING, CS_BUMPED};

class Room {
private:
      RoomData *_roomData;
      Screen &_screen;
      uint16 _roomNumber;
      uint16 _descId;
      uint16 _hotspotId;
      uint16 _hotspotNameId;
      uint16 _destRoomNumber;
      bool _isExit;
      char _hotspotName[MAX_HOTSPOT_NAME_SIZE + MAX_ACTION_NAME_SIZE];
      HotspotData *_hotspot;
      bool _showInfo;
      uint8 _numLayers;
      RoomLayer *_layers[MAX_NUM_LAYERS];
      bool _cells[NUM_HORIZ_RECTS*NUM_VERT_RECTS];
      TalkDialog *_talkDialog;
      int16 _talkDialogX, _talkDialogY;
      CursorState _cursorState;

      void checkRoomHotspots();
      uint8 checkRoomExits();
      void loadRoomHotspots();
      bool sub_112() { return false; } // not yet implemented
      void flagCoveredCells(Hotspot &h);
      void addAnimation(Hotspot &h);
      void addLayers(Hotspot &h);
      void addCell(int16 xp, int16 yp, int layerNum);
public:
      RoomPathsDecompressedData tempLayer;
      Room();
      ~Room();
      static Room &getReference();
      
      void update();
      void nextFrame();
      void checkCursor();
      uint16 roomNumber() { return _roomNumber; }
      void setRoomNumber(uint16 newRoomNumber, bool showOverlay = false);
      void leaveRoom();
      uint16 hotspotId() { return _hotspotId; }
      uint16 destRoomNumber() { return _destRoomNumber; }
      uint16 isExit() { return _isExit; }
      uint32 hotspotActions() { return _hotspot->actions & 0x10ffffff; }
      uint8 hotspotFlags() { return (_hotspot->actions >> 24) & 0xfe; }
      HotspotData &hotspot() { return *_hotspot; }
      uint16 descId() { return _descId; }
      bool showInfo() { return _showInfo; }
      CursorState cursorState() { return _cursorState; }
      void setShowInfo(bool value) { _showInfo = value; }
      void setTalkDialog(uint16 characterId, uint16 descId);
      void setCursorState(CursorState state) { _cursorState = state; }
      bool checkInTalkDialog();
};

} // end of namespace Lure

#endif

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