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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-0-0/engines/cine/various.h $
 * $Id: various.h 42009 2009-07-01 20:51:04Z fingolfin $


#include "common/file.h"

#include "cine/cine.h"

namespace Cine {

// Maximum size of the command buffer including the trailing zero
#define kMaxCommandBufferSize 80

void initLanguage(Common::Language lang);

int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width, bool recheckValue = false);
void makeCommandLine(void);
void makeActionMenu(void);
void drawString(const char *string, byte param);
void waitPlayerInput(void);
void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4);

extern bool disableSystemMenu;
extern bool inMenu;

extern CommandeType currentSaveName[10];

struct SeqListElement {
      int16 var4;
      uint16 objIdx; ///< Is this really unsigned?
      int16 var8;
      int16 frame;
      int16 varC;
      int16 varE;
      int16 var10;
      int16 var12;
      int16 var14;
      int16 var16;
      int16 var18;
      int16 var1A;
      int16 var1C;
      int16 var1E;

extern Common::List<SeqListElement> seqList;

extern uint16 var2;
extern uint16 var3;
extern uint16 var4;
extern uint16 var5;
extern int16 commandVar1;
extern int16 commandVar2;
extern int16 commandVar3[4];

extern char currentDatName[30];
extern uint16 musicIsPlaying;

extern uint16 errorVar;
extern byte menuVar;

extern uint16 allowPlayerInput;

extern uint16 checkForPendingDataLoadSwitch;

extern bool fadeRequired;
extern uint16 isDrawCommandEnabled;
extern uint16 waitForPlayerClick;
extern uint16 menuCommandLen;
extern bool _paletteNeedUpdate;
extern uint16 _messageLen;
extern byte _danKeysPressed;

extern int16 playerCommand;

extern Common::String commandBuffer;

extern char currentPrcName[20];
extern char currentRelName[20];
extern char currentObjectName[20];
extern char currentMsgName[20];
extern char newPrcName[20];
extern char newRelName[20];
extern char newObjectName[20];
extern char newMsgName[20];

extern char currentCtName[15];
extern char currentPartName[15];

void stopSample(void);
void stopMusicAfterFadeOut(void);
uint16 executePlayerInput(void);

void drawOverlays(void);

extern uint16 mouseUpdateStatus;
extern uint16 dummyU16;

void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY);
int getKeyData(void);

uint16 processKeyboard(uint16 param);

void mainLoopSub6(void);

void checkForPendingDataLoad(void);

void hideMouse(void);

void removeExtention(char *dest, const char *source);

struct SelectedObjStruct {
      int16 idx;
      int16 param;

#define NUM_MAX_ZONE 16
extern Common::Array<uint16> zoneData;
extern Common::Array<uint16> zoneQuery;

void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5);

void removeMessages();

void removeSeq(uint16 param1, uint16 param2, uint16 param3);
bool isSeqRunning(uint16 param1, uint16 param2, uint16 param3);
void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8);
void modifySeqListElement(uint16 objIdx, int16 var4Test, int16 param1, int16 param2, int16 param3, int16 param4);
void processSeqList(void);

void resetGfxEntityEntry(uint16 objIdx);

bool makeTextEntryMenu(const char *caption, char *string, int strLen, int y);
void moveUsingKeyboard(int x, int y);

} // End of namespace Cine


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