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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-0-0/backends/platform/iphone/iphone_main.m $
 * $Id: iphone_main.m 40872 2009-05-24 21:53:29Z lordhoto $

#import <UIKit/UIKit.h>
#import <Foundation/NSThread.h>

#include "iphone_video.h"

void iphone_main(int argc, char *argv[]);

@interface iPhoneMain : UIApplication {
      UIWindow* _window;
      iPhoneView* _view;

- (void) mainLoop: (id)param;
- (iPhoneView*) getView;
- (UIWindow*) getWindow;
- (void)didRotate:(NSNotification *)notification;

static int gArgc;
static char** gArgv;

int main(int argc, char** argv) {
      gArgc = argc;
      gArgv = argv;

    NSAutoreleasePool *autoreleasePool = [
        [ NSAutoreleasePool alloc ] init

    int returnCode = UIApplicationMain(argc, argv, @"iPhoneMain", @"iPhoneMain");
    [ autoreleasePool release ];
    return returnCode;

@implementation iPhoneMain

-(id) init {
      [super init];
      _window = nil;
      _view = nil;
      return self;

- (void) mainLoop: (id)param {
      [[NSAutoreleasePool alloc] init];

      iphone_main(gArgc, gArgv);

- (iPhoneView*) getView {
      return _view;

- (void)applicationDidFinishLaunching:(UIApplication *)application {
      CGRect  rect = [[UIScreen mainScreen] bounds];

      // hide the status bar
    [application setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
    [application setStatusBarHidden:YES animated:YES];

      _window = [[UIWindow alloc] initWithFrame:rect];
      [_window retain];

      _view = [[iPhoneView alloc] initWithFrame: rect];
      _view.multipleTouchEnabled = YES;

      [_window setContentView: _view];

      [_window addSubview:_view];
      [_window makeKeyAndVisible];

      [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
      [[NSNotificationCenter defaultCenter] addObserver:self
                                                                         name:@"UIDeviceOrientationDidChangeNotification" object:nil];

      [NSThread detachNewThreadSelector:@selector(mainLoop:) toTarget:self withObject:nil];

- (void)applicationSuspend:(struct __GSEvent *)event {
      //[self setApplicationBadge:NSLocalizedString(@"ON", nil)];
      [_view applicationSuspend];

- (void)applicationResume:(struct __GSEvent *)event {
      [self removeApplicationBadge];
      [_view applicationResume];

      // Workaround, need to "hide" and unhide the statusbar to properly remove it,
      // since the Springboard has put it back without apparently flagging our application.
    [self setStatusBarHidden:YES animated:YES];
    [self setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
    [self setStatusBarHidden:YES animated:YES];

- (void)didRotate:(NSNotification *)notification {
      int screenOrientation = [[UIDevice currentDevice] orientation];
      [_view deviceOrientationChanged: screenOrientation];

- (UIWindow*) getWindow {
      return _window;


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