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void SaveStateDescriptor::setSaveTime ( int  hour,
int  min 
)

Sets the 'save_time' key properly, based on the given values.

Definition at line 145 of file game.cpp.

                                                       {
      char buffer[32];
      snprintf(buffer, 32, "%.2d:%.2d", hour, min);
      setVal("save_time", buffer);
}


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