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actor.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-0-0/engines/cruise/actor.h $
 * $Id: actor.h 39066 2009-03-02 09:14:36Z dreammaster $
 *
 */

#ifndef CRUISE_ACTOR_H
#define CRUISE_ACTOR_H

namespace Cruise {

enum animPhase {
      ANIM_PHASE_WAIT = 0,
      ANIM_PHASE_STATIC = 1,
      ANIM_PHASE_MOVE = 2,
      ANIM_PHASE_STATIC_END = 3,
      ANIM_PHASE_END = 4
};

enum ATP {
      ATP_MOUSE = 0,
      ATP_TRACK = 1
};

struct actorStruct {
      struct actorStruct *next;
      struct actorStruct *prev;

      int16 idx;
      int16 type;
      int16 overlayNumber;
      int16 x_dest;
      int16 y_dest;
      int16 x;
      int16 y;
      int16 startDirection;
      int16 nextDirection;
      int16 endDirection;
      int16 stepX;
      int16 stepY;
      int16 pathId;
      animPhase phase;
      int16 counter;
      int16 poly;
      int16 flag;
      int16 start;
      int16 freeze;
};

bool isAnimFinished(int overlayIdx, int idx, actorStruct *pStartEntry, int objType);
actorStruct *findActor(actorStruct *pStartEntry, int overlayIdx, int objIdx, int type);
void processAnimation(void);
void getPixel(int x, int y);

} // End of namespace Cruise

#endif

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