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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-0-0/engines/cruise/object.h $
 * $Id: object.h 36259 2009-02-11 10:03:01Z dreammaster $


#include "cruise/overlay.h"

namespace Cruise {

struct gfxEntryStruct {
      uint8 *imagePtr;
      int imageSize;
      int fontIndex;
      int height;
      int width;        // for font: max right border; for sprite: just width

struct objectParamsQuery {
      int16 X;
      int16 Y;
      int16 baseFileIdx;
      int16 fileIdx;
      int16 scale;
      int16 state;
      int16 state2;
      int16 nbState;

objDataStruct *getObjectDataFromOverlay(int ovlIdx, int objIdx);
int16 getSingleObjectParam(int16 overlayIdx, int16 param2, int16 param3, int16 * returnParam);
int16 getMultipleObjectParam(int16 overlayIdx, int16 objectIdx, objectParamsQuery * returnParam);
void objectReset(void);
const char *getObjectName(int index, const char *string);
int getObjectClass(int overlayIdx, int objIdx);

} // End of namespace Cruise


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