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script_dp.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-0-0/engines/agos/script_dp.cpp $
 * $Id: script_dp.cpp 44287 2009-09-24 03:53:37Z Kirben $
 *
 */



#ifdef ENABLE_AGOS2

#include "common/system.h"

#include "agos/agos.h"

namespace AGOS {

#define OPCODE(x) _OPCODE(AGOSEngine_DIMP, x)

void AGOSEngine_DIMP::setupOpcodes() {
      static const OpcodeEntryDIMP opcodes[] = {
            /* 00 */
            OPCODE(o_invalid),
            OPCODE(o_at),
            OPCODE(o_notAt),
            OPCODE(o_invalid),
            /* 04 */
            OPCODE(o_invalid),
            OPCODE(o_carried),
            OPCODE(o_notCarried),
            OPCODE(o_isAt),
            /* 08 */
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_zero),
            /* 12 */
            OPCODE(o_notZero),
            OPCODE(o_eq),
            OPCODE(o_notEq),
            OPCODE(o_gt),
            /* 16 */
            OPCODE(o_lt),
            OPCODE(o_eqf),
            OPCODE(o_notEqf),
            OPCODE(o_ltf),
            /* 20 */
            OPCODE(o_gtf),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(off_chance),
            /* 24 */
            OPCODE(o_invalid),
            OPCODE(o_isRoom),
            OPCODE(o_isObject),
            OPCODE(o_state),
            /* 28 */
            OPCODE(o_oflag),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_destroy),
            /* 32 */
            OPCODE(o_invalid),
            OPCODE(o_place),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            /* 36 */
            OPCODE(o_copyff),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            /* 40 */
            OPCODE(o_invalid),
            OPCODE(o_clear),
            OPCODE(o_let),
            OPCODE(o_add),
            /* 44 */
            OPCODE(o_sub),
            OPCODE(o_addf),
            OPCODE(o_subf),
            OPCODE(o_mul),
            /* 48 */
            OPCODE(o_div),
            OPCODE(o_mulf),
            OPCODE(o_divf),
            OPCODE(o_mod),
            /* 52 */
            OPCODE(o_modf),
            OPCODE(o_random),
            OPCODE(o_invalid),
            OPCODE(o_goto),
            /* 56 */
            OPCODE(o_oset),
            OPCODE(o_oclear),
            OPCODE(o_putBy),
            OPCODE(o_inc),
            /* 60 */
            OPCODE(o_dec),
            OPCODE(o_setState),
            OPCODE(o_print),
            OPCODE(o_message),
            /* 64 */
            OPCODE(o_msg),
            OPCODE(off_addTextBox),
            OPCODE(opp_setShortText),
            OPCODE(oww_setLongText),
            /* 68 */
            OPCODE(o_end),
            OPCODE(o_done),
            OPCODE(off_printLongText),
            OPCODE(o_process),
            /* 72 */
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            /* 76 */
            OPCODE(o_when),
            OPCODE(o_if1),
            OPCODE(o_if2),
            OPCODE(o_isCalled),
            /* 80 */
            OPCODE(o_is),
            OPCODE(o_invalid),
            OPCODE(o_debug),
            OPCODE(os2_rescan),
            /* 84 */
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_comment),
            /* 88 */
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_getParent),
            OPCODE(o_getNext),
            /* 92 */
            OPCODE(o_getChildren),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            /* 96 */
            OPCODE(o_picture),
            OPCODE(o_loadZone),
            OPCODE(os2_animate),
            OPCODE(os2_stopAnimate),
            /* 100 */
            OPCODE(o_killAnimate),
            OPCODE(o_defWindow),
            OPCODE(o_window),
            OPCODE(o_cls),
            /* 104 */
            OPCODE(o_closeWindow),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(off_addBox),
            /* 108 */
            OPCODE(o_delBox),
            OPCODE(o_enableBox),
            OPCODE(o_disableBox),
            OPCODE(o_moveBox),
            /* 112 */
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_doIcons),
            OPCODE(o_isClass),
            /* 116 */
            OPCODE(o_setClass),
            OPCODE(o_unsetClass),
            OPCODE(o_invalid),
            OPCODE(o_waitSync),
            /* 120 */
            OPCODE(o_sync),
            OPCODE(o_defObj),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            /* 124 */
            OPCODE(off_ifTime),
            OPCODE(o_here),
            OPCODE(o_doClassIcons),
            OPCODE(o_invalid),
            /* 128 */
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_setAdjNoun),
            OPCODE(off_setTime),
            /* 132 */
            OPCODE(odp_saveUserGame),
            OPCODE(odp_loadUserGame),
            OPCODE(off_listSaveGames),
            OPCODE(o_invalid),
            /* 136 */
            OPCODE(o_copysf),
            OPCODE(o_restoreIcons),
            OPCODE(o_freezeZones),
            OPCODE(o_placeNoIcons),
            /* 140 */
            OPCODE(o_clearTimers),
            OPCODE(o_setDollar),
            OPCODE(o_isBox),
            OPCODE(oe2_doTable),
            /* 144 */
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            /* 148 */
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(oe2_storeItem),
            /* 152 */
            OPCODE(oe2_getItem),
            OPCODE(oe2_bSet),
            OPCODE(oe2_bClear),
            OPCODE(oe2_bZero),
            /* 156 */
            OPCODE(oe2_bNotZero),
            OPCODE(oe2_getOValue),
            OPCODE(oe2_setOValue),
            OPCODE(o_invalid),
            /* 160 */
            OPCODE(oe2_ink),
            OPCODE(off_screenTextBox),
            OPCODE(opp_playTune),
            OPCODE(o_invalid),
            /* 164 */
            OPCODE(oe2_getDollar2),
            OPCODE(off_isAdjNoun),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            /* 168 */
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            /* 172 */
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            OPCODE(oww_lockZones),
            /* 176 */
            OPCODE(oww_unlockZones),
            OPCODE(off_screenTextPObj),
            OPCODE(os1_getPathPosn),
            OPCODE(os1_scnTxtLongText),
            /* 180 */
            OPCODE(os1_mouseOn),
            OPCODE(off_mouseOff),
            OPCODE(o_invalid),
            OPCODE(o_invalid),
            /* 184 */
            OPCODE(os1_unloadZone),
            OPCODE(o_invalid),
            OPCODE(os1_unfreezeZones),
            OPCODE(off_centreScroll),
            /* 188 */
            OPCODE(os2_isShortText),
            OPCODE(os2_clearMarks),
            OPCODE(os2_waitMark),
            OPCODE(opp_resetPVCount),
            /* 192 */
            OPCODE(opp_setPathValues),
            OPCODE(off_stopClock),
            OPCODE(off_restartClock),
            OPCODE(off_setColour),
      };

      _opcodesDIMP = opcodes;
      _numOpcodes = 196;
}

void AGOSEngine_DIMP::executeOpcode(int opcode) {
      OpcodeProcDIMP op = _opcodesDIMP[opcode].proc;
      (this->*op) ();
}

// -----------------------------------------------------------------------
// DIMP Opcodes
// -----------------------------------------------------------------------


void AGOSEngine_DIMP::odp_saveUserGame() {
      // 132: save game
      saveGame(1, NULL);
}

void AGOSEngine_DIMP::odp_loadUserGame() {
      // 133: load usergame
      loadGame(genSaveName(1));
}

} // End of namespace AGOS

#endif // ENABLE_AGOS2

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