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GUIElement.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-0-0rc1/backends/platform/wince/CEgui/GUIElement.h $
 * $Id: GUIElement.h 28966 2007-09-19 08:40:12Z peres001 $
 *
 */

#ifndef CEGUI_GUIELEMENT
#define CEGUI_GUIELEMENT

#include "common/scummsys.h"
#include "common/system.h"

#include "SDL.h"

#include "SDL_ImageResource.h"

namespace CEGUI {

00038       class GUIElement {
      public:
            bool setBackground(WORD backgroundReference);
            void setVisible(bool visibility);
            virtual void forceRedraw();
            virtual bool draw(SDL_Surface *surface);
            virtual ~GUIElement();
            void move(int x, int y);
            int width();
            int height();
            int x();
            int y();
            virtual bool action(int x, int y, bool pushed) = 0;
            bool visible();
            bool drawn();
      protected:
            GUIElement(int x = 0, int y = 0, int width = 0, int height = 0);
            bool checkInside(int x, int y);
            bool _visible;
            SDL_ImageResource *_background;
            int _x;
            int _y;
            bool _drawn;
      private:
            int _width;
            int _height;
      };
}

#endif

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