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cruise.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-0-0rc1/engines/cruise/cruise.h $
 * $Id: cruise.h 43170 2009-08-09 12:19:55Z dreammaster $
 *
 */

#ifndef CRUISE_CRUISE_H
#define CRUISE_CRUISE_H

#include "common/scummsys.h"
#include "common/util.h"

#include "engines/engine.h"
#include "engines/game.h"

#include "cruise/cruise_main.h"
#include "cruise/debugger.h"
#include "cruise/sound.h"

namespace Cruise {

enum CruiseGameType {
      GType_CRUISE = 1
};

#define GAME_FRAME_DELAY_1 50
#define GAME_FRAME_DELAY_2 100

#define MAX_LANGUAGE_STRINGS 25

enum LangStringId { ID_PAUSED = 0, ID_INVENTORY = 5, ID_SPEAK_ABOUT = 6, ID_PLAYER_MENU = 7,
      ID_SAVE = 9, ID_LOAD = 10, ID_RESTART = 11, ID_QUIT = 12};

struct CRUISEGameDescription;

00055 class CruiseEngine: public Engine {
private:
      bool _preLoad;
      Debugger *_debugger;
      PCSound *_sound;
      Common::StringList _langStrings;
      CursorType _savedCursor;
      uint32 lastTick, lastTickDebug;
      int _gameSpeed;
      bool _speedFlag;

      void initialize(void);
      void deinitialise(void);
      bool loadLanguageStrings();
      bool makeLoad(char *saveName);
      void mainLoop();
      int processInput(void);
protected:
      // Engine APIs
      virtual Common::Error run();

      void shutdown();

      bool initGame();

public:
      CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc);
      virtual ~ CruiseEngine();
      virtual bool hasFeature(EngineFeature f) const;

      int getGameType() const;
      uint32 getFeatures() const;
      Common::Language getLanguage() const;
      Common::Platform getPlatform() const;
      PCSound &sound() { return *_sound; }
00090       virtual GUI::Debugger *getDebugger() { return _debugger; }
      virtual void pauseEngine(bool pause);
      const char *langString(LangStringId langId) { return _langStrings[(int)langId].c_str(); }

      static const char *getSavegameFile(int saveGameIdx);
      virtual Common::Error loadGameState(int slot);
      virtual bool canLoadGameStateCurrently();
      virtual Common::Error saveGameState(int slot, const char *desc);
      virtual bool canSaveGameStateCurrently();
      virtual void syncSoundSettings();

      const CRUISEGameDescription *_gameDescription;
      void initAllData(void);

      Common::RandomSource _rnd;
};

extern CruiseEngine *_vm;

#define BOOT_PRC_NAME "AUTO00.PRC"

enum {
      VAR_MOUSE_X_MODE = 253,
      VAR_MOUSE_X_POS = 249,
      VAR_MOUSE_Y_MODE = 251,
      VAR_MOUSE_Y_POS = 250
};

enum {
      MOUSE_CURSOR_NORMAL = 0,
      MOUSE_CURSOR_DISK,
      MOUSE_CURSOR_CROSS
};

enum {
      kCruiseDebugScript = 1 << 0,
      kCruiseDebugSound = 1 << 1
};

enum {
      kCmpEQ = (1 << 0),
      kCmpGT = (1 << 1),
      kCmpLT = (1 << 2)
};

} // End of namespace Cruise

#endif

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