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keyboard.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-0-0rc1/engines/agi/keyboard.h $
 * $Id: keyboard.h 41239 2009-06-06 17:39:13Z sev $
 *
 */

#ifndef AGI_KEYBOARD_H
#define AGI_KEYBOARD_H

namespace Agi {

#define keyEnqueue(k) do { _keyQueue[_keyQueueEnd++] = (k); \
      _keyQueueEnd %= KEY_QUEUE_SIZE; } while (0)
#define keyDequeue(k) do { (k) = _keyQueue[_keyQueueStart++]; \
      _keyQueueStart %= KEY_QUEUE_SIZE; } while (0)

// Class to turn on synthetic events temporarily. Usually until the end of the
// current function.

00039 class AllowSyntheticEvents {
private:
      AgiEngine *_vm;
public:
      AllowSyntheticEvents(AgiEngine *vm) : _vm(vm) {
            _vm->allowSynthetic(true);
      }

      ~AllowSyntheticEvents() {
            _vm->allowSynthetic(false);
      }
};

// QNX4 has a KEY_DOWN defined which we don't need to care about
#undef KEY_DOWN

// Allegro defines these
#undef KEY_BACKSPACE
#undef KEY_ENTER
#undef KEY_LEFT
#undef KEY_RIGHT
#undef KEY_UP
#undef KEY_PGUP
#undef KEY_PGDN
#undef KEY_HOME
#undef KEY_END

#define KEY_BACKSPACE   0x08
#define     KEY_ESCAPE  0x1B
#define KEY_ENTER 0x0D
#define KEY_UP          0x4800
#define     KEY_DOWN    0x5000
#define KEY_LEFT  0x4B00
#define KEY_STATIONARY  0x4C00
#define KEY_RIGHT 0x4D00

#define KEY_DOWN_LEFT   0x4F00
#define KEY_DOWN_RIGHT  0x5100
#define KEY_UP_LEFT     0x4700
#define KEY_UP_RIGHT    0x4900

#define KEY_STATUSLN    0xd900      // F11
#define KEY_PRIORITY    0xda00      // F12

#define KEY_PGUP  0x4900      // Page Up (fixed by Ziv Barber)
#define KEY_PGDN  0x5100      // Page Down
#define KEY_HOME  0x4700      // Home
#define KEY_END         0x4f00      // End *

#define BUTTON_LEFT     0xF101      // Left mouse button
#define BUTTON_RIGHT    0xF202      // Right mouse button
#define WHEEL_UP  0xF203      // Mouse wheel up
#define WHEEL_DOWN      0xF204      // Mouse wheel down

#define KEY_SCAN(k)     (k >> 8)
#define KEY_ASCII(k)    (k & 0xff)

extern uint8 scancodeTable[];

} // End of namespace Agi

#endif /* AGI_KEYBOARD_H */

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