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EventsBuffer.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-1-0/backends/platform/wince/CEkeys/EventsBuffer.h $
 * $Id: EventsBuffer.h 28966 2007-09-19 08:40:12Z peres001 $
 *
 */

#ifndef CEKEYS_EVENTSBUFFER
#define CEKEYS_EVENTSBUFFER

#include "common/scummsys.h"
#include "common/system.h"
#include "common/list.h"

#include <SDL.h>

#include "gui/Key.h"

namespace CEKEYS {

      class EventsBuffer {
      public:
            static bool simulateKey(GUI::Key *key, bool pushed);
            static bool simulateMouseMove(int x, int y);
            static bool simulateMouseLeftClick(int x, int y, bool pushed);
            static bool simulateMouseRightClick(int x, int y, bool pushed);

      };
}

#endif

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