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default-events.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-1-0/backends/events/default/default-events.h $
 * $Id: default-events.h 42751 2009-07-25 12:59:46Z lordhoto $
 *
 */

#if !defined(BACKEND_EVENTS_DEFAULT_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_DEFAULT_H

#include "common/events.h"
#include "common/queue.h"

namespace Common {
#ifdef ENABLE_KEYMAPPER
      class Keymapper;
#endif
#ifdef ENABLE_VKEYBD
      class VirtualKeyboard;
#endif
}


class DefaultEventManager : public Common::EventManager, Common::EventObserver {
#ifdef ENABLE_VKEYBD
      Common::VirtualKeyboard *_vk;
#endif

#ifdef ENABLE_KEYMAPPER
      Common::Keymapper *_keymapper;
      bool _remap;
#endif

      Common::ArtificialEventSource _artificialEventSource;

      Common::Queue<Common::Event> _eventQueue;
      bool notifyEvent(const Common::Event &ev) {
            _eventQueue.push(ev);
            return true;
      }

      Common::Point _mousePos;
      int _buttonState;
      int _modifierState;
      bool _shouldQuit;
      bool _shouldRTL;
      bool _confirmExitDialogActive;

      // for continuous events (keyDown)
      enum {
            kKeyRepeatInitialDelay = 400,
            kKeyRepeatSustainDelay = 100
      };

      struct {
            uint16 ascii;
            byte flags;
            int keycode;
      } _currentKeyDown;
      uint32 _keyRepeatTime;
public:
      DefaultEventManager(Common::EventSource *boss);
      ~DefaultEventManager();

      virtual void init();
      virtual bool pollEvent(Common::Event &event);
      virtual void pushEvent(const Common::Event &event);

      virtual Common::Point getMousePos() const { return _mousePos; }
      virtual int getButtonState() const { return _buttonState; }
      virtual int getModifierState() const { return _modifierState; }
      virtual int shouldQuit() const { return _shouldQuit; }
      virtual int shouldRTL() const { return _shouldRTL; }
      virtual void resetRTL() { _shouldRTL = false; }
#ifdef FORCE_RTL
      virtual void resetQuit() { _shouldQuit = false; }
#endif

#ifdef ENABLE_KEYMAPPER
      virtual Common::Keymapper *getKeymapper() { return _keymapper; }
#endif
};

#endif

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