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ScummVMApp.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-1-1/backends/platform/symbian/src/ScummVMApp.h $
 * $Id: ScummVMApp.h 47486 2010-01-23 21:50:26Z strangerke $
 *
 */

#ifndef ScummVMapph
#define ScummVMapph

#include <eikapp.h>
#include <e32base.h>
#include <coecntrl.h>
#include <eikenv.h>
#include <coeview.h>
#include <eikappui.h>

class CScummVM : public CEikApplication {
public:
      CScummVM();
      ~CScummVM();

      CApaDocument *CreateDocumentL();
      TUid AppDllUid() const;
};


#include <eikdoc.h>

class CScummVMDoc : public CEikDocument {
public:
      CScummVMDoc(CEikApplication &aApplicaiton);
      ~CScummVMDoc();

      CEikAppUi *CreateAppUiL();
      void ConstructL();
};

#include <eikappui.h>
class CScummVMUi;
class CScummWatcher : public CActive {
public:
      CScummWatcher();
      ~CScummWatcher();

      void DoCancel();
      void RunL();
      CScummVMUi *iAppUi;
};

class CScummVMUi : public CEikAppUi {
public:
      CScummVMUi();
      ~CScummVMUi();

      void ConstructL();
      void HandleCommandL(TInt aCommand);
      void HandleForegroundEventL(TBool aForeground);
      void BringUpEmulatorL();

private:
      TThreadId iThreadId;
      TInt iExeWgId;
      RThread iThreadWatch;
      CScummWatcher *iWatcher;
};
#endif

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